[Ideas] PR Future Engine Ideas and Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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solid84
Posts: 75
Joined: 2008-09-20 11:35

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by solid84 »

Looking at Codemaster's Dragon Rising, I believe the PR-Devteam should take a close look at the Ego-Engine. The game is due on October 6th...

Pros: Great smoke effects, long visibility, huge maps, bullet-drop fx, future-proof graphics, comprehensive editor, people can create their own (PR) scenarios much easier, direct gameplay feel

Cons: 32player-limit atm (could be changed though), higher minimum specs, game isn't out yet

Conlusion: Make ur own


Just my 2 cents :)
PS: latest trailer link:
YouTube - Operation Flashpoint Dragon Rising - Fog of War Dev Video (US)
AirborneForever
Posts: 66
Joined: 2009-05-17 19:00

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by AirborneForever »

solid84 wrote:Looking at Codemaster's Dragon Rising, I believe the PR-Devteam should take a close look at the Ego-Engine. The game is due on October 6th...

Pros: Great smoke effects, long visibility, huge maps, bullet-drop fx, future-proof graphics, comprehensive editor, people can create their own (PR) scenarios much easier, direct gameplay feel

Cons: 32player-limit atm (could be changed though), higher minimum specs, game isn't out yet

Conlusion: Make ur own


Just my 2 cents :)
PS: latest trailer link:
YouTube - Operation Flashpoint Dragon Rising - Fog of War Dev Video (US)
You expect us to have the specs to run that :|
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solid84
Posts: 75
Joined: 2008-09-20 11:35

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by solid84 »

AirborneForever wrote:You expect us to have the specs to run that :|
we have to go forward at some point right? :)

Edit:
Here is some PVP MP-Footage:

http://www.youtube.com/watch?v=k2aeVIHa8gM

this engine is totally PRs future. Lets just hope they raise the player limit from 32 to 64 or something.
cheers
Last edited by solid84 on 2009-09-24 21:07, edited 1 time in total.
Reason: Added gameplay videos with bullet drop and fancy stuff
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Elektro »

solid84 wrote:we have to go forward at some point right? :)

Edit:
Here is some PVP MP-Footage:

YouTube - Operation Flashpoint Dragon Rising "Cool bits"

this engine is totally PRs future. Lets just hope they raise the player limit from 32 to 64 or something.
cheers
Those graphics + PRs community & teamwork = Win :p
Vakaris
Posts: 58
Joined: 2009-09-08 00:13

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Vakaris »

Elektro wrote:Those graphics + PRs community & teamwork = Win :p
OP Flashpoint was made by the same creators as ArmA2, even uses the same engine, BTW the engine's optimization sucks bigtime, more then half of the PR players' PCs won't handle it over 10 FPS... That is not good if you want your comunity to go into possitve growth and not negative growth...
solid84
Posts: 75
Joined: 2008-09-20 11:35

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by solid84 »

Vakaris wrote:OP Flashpoint was made by the same creators as ArmA2, even uses the same engine, BTW the engine's optimization sucks bigtime, more then half of the PR players' PCs won't handle it over 10 FPS... That is not good if you want your comunity to go into possitve growth and not negative growth...
You are confusing operation flashpoint with operation flashpoint 2.

The original OFP was created by Bohemia Interactive who carried on developing this game
and this engine to ArmA and ArmA2.

Codemasters however bought the name "Operation Flashpoint" and developed OFP2. This game uses the Ego-Engine and is fundamentally different to the old OFP-Engine that is still used in ArmA.

OFP 2's optimization is very good from what first reviews said ("never under 30fps").
solid84
Posts: 75
Joined: 2008-09-20 11:35

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by solid84 »

Guys you are way off topic, we are discussing future PR engines here :!:
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Jaymz »

solid84 wrote:Looking at Codemaster's Dragon Rising, I believe the PR-Devteam should take a close look at the Ego-Engine.
The Ego-Engine is proprietary so short of modding OFP2 (which we have no interest in) it's useless to us.

I think it's about time this thread got a name change. We have chosen our engine and the likeliness of us changing to another one is almost non-existent.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
solid84
Posts: 75
Joined: 2008-09-20 11:35

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by solid84 »

[R-DEV]Jaymz wrote:The Ego-Engine is proprietary so short of modding OFP2 (which we have no interest in) it's useless to us.

I think it's about time this thread got a name change. We have chosen our engine and the likeliness of us changing to another one is almost non-existent.
The Ego-Engine may be proprietary - but so is the BF2 engine? I'm not very much of an expert, but does the commercial background of a game's engine make it impossible to mod it?

Actually, CMS have just released the editors help file - it appears to provide plenty of modding options... and yep they do have a modding-forum.

32 players is a showstopper though - I give you that :/
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by gazzthompson »

[R-DEV]Jaymz wrote: I think it's about time this thread got a name change. We have chosen our engine and the likeliness of us changing to another one is almost non-existent.
I take it from what testing you have done, the C4 engine is suiting PR's need ?
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by CodeRedFox »

So far it meets out needs. Mainly being open to changes/create what we want. Yes this hypothetically even includes fast ropes.
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"apcs, like dogs can't look up" - Dr2B Rudd
gazzthompson
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Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by gazzthompson »

ive had a quick ganda on the C4 forums at some peoples work, looks very good.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Jaymz »

solid84 wrote:The Ego-Engine may be proprietary - but so is the BF2 engine? I'm not very much of an expert, but does the commercial background of a game's engine make it impossible to mod it?
.........
'[R-DEV wrote:Jaymz;1147536']The Ego-Engine is proprietary so short of modding OFP2 (which we have no interest in) it's useless to us.
Sorry if I'm coming across as a dickhead. I don't mean it that way. Just understand that the path that has been chosen is for us to eventually go independent with our own game title. The current dev team is not interested in making another mod.*

* The Arma2 Devastation mod is different. That's a partnership we have with the mods developers where we allow them use of assets and military advice.
Last edited by Jaymz on 2009-09-29 02:42, edited 2 times in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by DankE_SPB »

gazzthompson wrote:ive had a quick ganda on the C4 forums at some peoples work, looks very good.
haha, walked a bit around their forums after your post
http://www.terathon.com/forums/download ... &mode=view
PR2 zombie mod pls? :lol:

i also came across this vid posted by Twisted_Helix YouTube - Gamehelper.com - Euphoria Demo - Dev Tools
i understand that its being made by separate company, but if something like this will find its way into pr2 i will play it even with those blue blobs :D
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by Jaymz »

DankE_SPB wrote: i also came across this vid posted by Twisted_Helix YouTube - Gamehelper.com - Euphoria Demo - Dev Tools
i understand that its being made by separate company, but if something like this will find its way into pr2 i will play it even with those blue blobs :D
We have briefly spoken about Euphoria. Unfortunately the costs and legal issues with using Endorphin are too hefty. For starters, the only quote I can find is from a version of their tech back in 2004 which cost 12000USD for a licence. On top of that, if you're going to use Endorphin in a game of your own, they send a chap to you who works with you on it's implementation.

I mean, if the current prices are a lot cheaper and their rep doesn't mind sleeping on my couch and living on corn flakes for a while...then maybe :p
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
99lynx
Posts: 75
Joined: 2007-11-26 03:04

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by 99lynx »

I'm sure its already been mentioned, and forgive me because I am really not that smart when it comes to this stuff, although I'm trying to learn, what is the issue with the cry engine?

the only thing I can see that is wrong with it would be a high graphics demand, and maybe short of players, no?
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ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by ChiefRyza »

Too short a player cap (32) for PR's needs. Oh...and, it's very, very expensive to buy a license.


Current project: Operation Tempest
robert090993
Posts: 74
Joined: 2009-02-20 20:38

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by robert090993 »

Maybe, PR community could donate to PR, and then PR could buy an engine,
05grottim
Posts: 238
Joined: 2008-06-25 20:59

Re: [Ideas] PR Future Engine Ideas and Suggestions

Post by 05grottim »

im not entirely sure but i think buying a full game engine would be well out of the communitys reach. Im pretty sure those things cost $000's
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