Littlebird VS technical unbalanced insurgency

General discussion of the Project Reality: BF2 modification.
Sidewinder Zulu
Posts: 2429
Joined: 2009-07-28 03:30

Re: Littlebird VS technical unbalanced insurgency

Post by Sidewinder Zulu »

All the choppers are very weak now, unlike in .85 an earlier versions.

The crash-landing mechanic needs to be improved as well.
It works great on the Blackhawk and Mi-17, but often I will be flying the Huey or Cobra and get hit bad enough to disable the engines, all the alarms will go off, I look for a good flat spot to land, flare the tail, and as soon as it touches down, the helicopter explodes.

The tweaking that was done on the health of the Transport choppers in the last patch was excellent (200% health, engines disabled at 70%) and the ability to crash land now gives a skilled pilot the chance to save his crew if he can do it right, just like in real life.
That whole system really needs to be imported to the other choppers, IMO.
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Littlebird VS technical unbalanced insurgency

Post by amazing_retard »

stealth420 wrote:just run a vote

1 should we Make LBs faster

2 should we Make Lbs Stronger
You have to understand the real problem here.

1. Most pilots in PR blow real ****. PR has very few real spotters, and most LBs just run around the map thinking that they are rocket heuys. Most the of the Little Birds I kill is from the side (shooting the pilot out), because for some reason people think its a good idea to slow down in the LB. I want you to think of the power of a .50 cal weapon. Do you honestly think that an unarmored aircraft can take more than 6-7 rounds??? I agree however that the LB is too slow, making it a bit faster is a good idea. However, people need to start using teamwork because the LB isn't a lonewolf machine.

2. The LB isn't an attack helo. Most of the time the Little Birds are forced into the attack helo role, but in RL that is not their intended purpose. Plz return the Apache to Karbala :) I would love to see 1 LB and 1 Apache on Karbala, I can see some good teamwork coming out of it.
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Littlebird VS technical unbalanced insurgency

Post by ballard_44 »

Dr2B Rudd wrote: I'm finding that apaches got down very easily on basrah PRSP for example.
XxX_HangMan_XxX wrote:I found that aswell. Is it deliberate?
I guess the answer would be yes?

The maxHitPoints and criticalDamage are exactly the same as the MP versions.

But here is a FYI for all...

What people don't understand or just don't know is that post .85, the criticalDamage number has been raised on most (if not all helis), thus the difference between those 2 variables has been reduced.

This has made helis more vulnerable.
They have as much armor as before, but will get to 'smoking stage' quicker.

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Also, there is a sh*tload of opinions in this thread that have no sources to back them up :-x

That is a good way to get this thread locked.
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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Littlebird VS technical unbalanced insurgency

Post by Human_001 »

Alex6714 wrote:and no, a whole squad of G3 can´t put down near the same rate of fire as a mingun...
Minigun has 4000RPM. G3 is 600RPMx6(one squad)=3600RPM. So rougly its same. If 7 people shoot at it its 4200RPM. At least for about 1 or 2 secnds.
stealth420 wrote:Well thermis can you please make the LBs go faster, 400km is really really slow, the techs can actually keep up with the LBs. If they were to go faster , say around 650 to 700 km , it would even things out. Make the Killer bee have a strong sting and alot of agility :)
Cayuse's cruse speed is 135kt or 250km/h. It's maximum speed is 152 knots or 282 km/h, which makes Vne (if you go faster than this you will die) will be around about anything above 152 knots or 282km/h.

http://www.mdhelicopters.com/v2/pdfs/pr ... _Feb09.pdf
6MB adobe reader. Page 14.

So the fact Cayuse is flying around 400km/h right now is very strange. And if car can catch up to it its much more strange. We need to fix the vehicle speed. And also either slow down heli more or fix the speed meter.

Have you ever seen heli flying low above you? They are usually cruising at top cruse speed. Don't they fly ever so slow even though they are very low? Aircraft is very easy target for ground guns if you could spot them and if they are low. The whole speed/View distance/map size/and Ceiling things that FB2 creates are making Air+Infantry combo very difficult or maybe impossible I bet. They do it quite OK in Arma.
stealth420 wrote:just run a vote

1 should we Make LBs faster

2 should we Make Lbs Stronger
So it shouldn't be faster, nor stronger.

I know I sound mean. But I never meant to be mean or rude. I want this mod to stay and stick with realistic simulation.
Last edited by Human_001 on 2009-09-30 00:14, edited 2 times in total.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Littlebird VS technical unbalanced insurgency

Post by Truism »

People don't use helos well. When they get shot down in PR it's because they monumentally fucked up. People on the BF2 engine have grown used to the concept that they should be immune to small arms while in helicopters, and should be able to hover only a few hundred meters from the ground, not evading much at all without consequence.

It's bullshit, helicopters are far, far more fragile than most chopper wannabes want to admit. If you want more health on your chopper then have more critical areas where a single .50 will knock it out of the air, like the engine block or the tailplane.
Hunt3r
Posts: 1573
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Re: Littlebird VS technical unbalanced insurgency

Post by Hunt3r »

Truism wrote:People don't use helos well. When they get shot down in PR it's because they monumentally fucked up. People on the BF2 engine have grown used to the concept that they should be immune to small arms while in helicopters, and should be able to hover only a few hundred meters from the ground, not evading much at all without consequence.

It's bullshit, helicopters are far, far more fragile than most chopper wannabes want to admit. If you want more health on your chopper then have more critical areas where a single .50 will knock it out of the air, like the engine block or the tailplane.
If anything, the Apache is rated to take at least 12.7mm to the rotors.

Anything up to 50 cal should be quite weak against the Apache and Havoc. The Cobra should be able to take at least repeated 7.62x51 fire, and shrug it off.

All other choppers should take small arms up to 50 cal, but hitting the engine or tail should result in a spinning chopper.

But hits to the fuselage of an unarmored helo should result in people inside getting hurt.
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Littlebird VS technical unbalanced insurgency

Post by amazing_retard »

Hunt3r wrote:If anything, the Apache is rated to take at least 12.7mm to the rotors.

Anything up to 50 cal should be quite weak against the Apache and Havoc. The Cobra should be able to take at least repeated 7.62x51 fire, and shrug it off.

All other choppers should take small arms up to 50 cal, but hitting the engine or tail should result in a spinning chopper.

But hits to the fuselage of an unarmored helo should result in people inside getting hurt.
source plz, and how many 12.7mm rounds can it take? Very few heavy attack helos are brought down by 50 cals.
Rudd
Retired PR Developer
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Re: Littlebird VS technical unbalanced insurgency

Post by Rudd »

'[R-DEV wrote:ballard_44;1149020']I guess the answer would be yes?

The maxHitPoints and criticalDamage are exactly the same as the MP versions.
thats what we're saying mate, PRSP shows that teh apache is weak, not because PRSP made it weak, but because the apache is weak in PR, which is endemic throughout the attack choppers.
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Hunt3r
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Re: Littlebird VS technical unbalanced insurgency

Post by Hunt3r »

amazing_retard wrote:source plz, and how many 12.7mm rounds can it take? Very few heavy attack helos are brought down by 50 cals.
Well, search "Attack helicopters and tanks" on the forum, find a suggestion thread by me.

There's an Apache technician who vouches for that statement.

https://www.realitymod.com/forum/f18-pr ... ost1138128

There.
Last edited by Hunt3r on 2009-09-30 01:48, edited 1 time in total.
RememberTheAlamo
Posts: 173
Joined: 2009-02-12 00:58

Re: Littlebird VS technical unbalanced insurgency

Post by RememberTheAlamo »

I've been shot down with 4-5 Techi rounds which really seems way too light even for a LB
I'm sure they put some kind of armor on the LBs in the real world since they are attack LBs and if they can't defend themselves they are not very safe and not as usefull
chrisweb89
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Re: Littlebird VS technical unbalanced insurgency

Post by chrisweb89 »

They ARE NOT attack LBs. They are scout vehicles which in real life find targets for the real attack choppers(apaches). I do think they are a little weak how it is now because of the fact that after 1 0.50 cal round hits you you have about 1 or 2 seconds to get away from all of the fire or the few rounds that hit will disable you.
Rudd
Retired PR Developer
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Re: Littlebird VS technical unbalanced insurgency

Post by Rudd »

if they weren't intended to be used as weapon platforms the DEVs would have put the non-hydra version in
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Littlebird VS technical unbalanced insurgency

Post by Tofurkeymeister »

It seems that the entire problem stems from the fact that transport choppers and attack choppers do NOT use the exact same damage system in regards to critical damage values, etc.

This was done for some reason, although I'm not exactly sure why.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Littlebird VS technical unbalanced insurgency

Post by Hunt3r »

Meh, LBs are meant to be armed recon vehicles.

They should be able to take rounds, but the pilot shouldn't. But once the engines get hit by say, 4 12.7mm, the pilot should consider auto-rotation.
qsmith
Posts: 70
Joined: 2009-04-26 14:21

Re: Littlebird VS technical unbalanced insurgency

Post by qsmith »

Just make the insurgents 50cal less reliable and make it where it jams sometimes. That seem like a more realistic approach.

don’t know if it is possible though?
Outlawz7
Retired PR Developer
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Re: Littlebird VS technical unbalanced insurgency

Post by Outlawz7 »

qsmith wrote:Just make the insurgents 50cal less reliable and make it where it jams sometimes. That seem like a more realistic approach.

don’t know if it is possible though?
God, jamming has been suggested so many times -.-
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qsmith
Posts: 70
Joined: 2009-04-26 14:21

Re: Littlebird VS technical unbalanced insurgency

Post by qsmith »

amazing_retard wrote:You have to understand the real problem here.

1. Most pilots in PR blow real ****. PR has very few real spotters, and most LBs just run around the map thinking that they are rocket heuys. Most the of the Little Birds I kill is from the side (shooting the pilot out), because for some reason people think its a good idea to slow down in the LB. I want you to think of the power of a .50 cal weapon. Do you honestly think that an unarmored aircraft can take more than 6-7 rounds??? I agree however that the LB is too slow, making it a bit faster is a good idea. However, people need to start using teamwork because the LB isn't a lonewolf machine.

2. The LB isn't an attack helo. Most of the time the Little Birds are forced into the attack helo role, but in RL that is not their intended purpose. Plz return the Apache to Karbala :) I would love to see 1 LB and 1 Apache on Karbala, I can see some good teamwork coming out of it.
just look at kashan (32-player) there is a lb and 2 apaches. i have never seen them working together. would they make for a great team, hell ya they would. but people dont and its just a waset of tickets.
Hunt3r
Posts: 1573
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Re: Littlebird VS technical unbalanced insurgency

Post by Hunt3r »

qsmith wrote:just look at kashan (32-player) there is a lb and 2 apaches. i have never seen them working together. would they make for a great team, hell ya they would. but people dont and its just a waset of tickets.
Yeah but they're all dead anyway. The apaches have to fly at 1500 alt in Kashan just to stay alive.

Speaking of which, Kashan 32 should have Apaches and F-16s, and the MEC gets the Flanker and Havoc.
Last edited by Hunt3r on 2009-09-30 04:43, edited 1 time in total.
qsmith
Posts: 70
Joined: 2009-04-26 14:21

Re: Littlebird VS technical unbalanced insurgency

Post by qsmith »

Hunt3r wrote:Yeah but they're all dead anyway. The apaches have to fly at 1500 alt in Kashan just to stay alive.

Speaking of which, Kashan 32 should have Apaches and F-16s, and the MEC gets the Flanker and Havoc.
they got a similer set up on the prsp kashan. its kinda fun shooting down the planes in a helo. :mrgreen:
rampo
Posts: 2914
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Re: Littlebird VS technical unbalanced insurgency

Post by rampo »

Alex6714 wrote:Some weird facts going around here. No, 7.62 isnt the same as the M4s 5.56, and no, a whole squad of G3 can´t put down near the same rate of fire as a mingun...


But no car is going to survive 6000 rounds per minute of 7.62, it might not detonate but its not going anywhere...

Problem in PR is the ROF in deviation isn´t right on it.
Youre right and everyone who has seen a barrel shot by a minigun knows what u mean :mrgreen:
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