No way. We already have a huge city map in the shape of Ramiel. Al Basrah is so good because it's so varied. We don't need a huge city covering 3/4 of the map, that would ruin the gameplay that makes Al Basrah so great. Too many enterables would also change the gameplay for the worse in my opinion, another reason why the current map is so unique and fun is the outside street fighting that takes place; so much more intense and tactics orientated than endless CQB in buildings.Sgt.Smeg wrote:The truth, that is.
The truth is though, that Muttrah was created with a real map as it's basis. ie, googlemaps & loads of ref photos. IMO, if Basrah is to stay in PR, it should be in the form of a new map from scratch based on this:
(pic)
Does Al Basrah need fixing?
-
biscuit123
- Posts: 41
- Joined: 2009-09-28 13:13
Re: Does Al Basrah need fixing?
-
rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Does Al Basrah need fixing?
Have the map bigger, move the airport a bid futher and give them choppers whit more view distance, if you think you can do this im ok whit it 

-
Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: Does Al Basrah need fixing?
If you look at the area of Basrah in the satellite photo I posted, you'll see that barely 1/3 of it would be buildings.biscuit123 wrote: We don't need a huge city covering 3/4 of the map, that would ruin the gameplay that makes Al Basrah so great. Too many enterables would also change the gameplay for the worse in my opinion, another reason why the current map is so unique and fun is the outside street fighting that takes place; so much more intense and tactics orientated than endless CQB in buildings.
To combat an insurgency, you need to clear buildings. Not being able to go into any buildings is unrealistic. The PR team have worked hard in creating the enterable buildings that vBF2 failed to provide and I think they work perfectly.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
-
*APG* <=130192=>
- Posts: 57
- Joined: 2009-02-18 15:16
-
driver-ch-driver
- Posts: 820
- Joined: 2008-06-15 17:00
Re: Does Al Basrah need fixing?
all the map needs is a transort helicopter - Chinook would be lovely 

-
Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Does Al Basrah need fixing?
I believe that Basrah is actually a pretty bad map gameplay wise in PR (as of now; it has seen it's better days)-but with absolutely monumental potential.
The problem, I think, is that the city is so concentrated that the gigantic Mosque takes up far too much area and therefore leaves a large "Don't come here" sign for BluFor.
Instead, I think, extend the slums North, remove/replace the Mosque to a more convenient area (move it East and make it slightly smaller?), and extend the city towards the southern end of the map. Extend the village to the East and South, and make the wetlands less accessible in areas.
Things like this will make the area more spread out and less of a fear for the British.
Also, cache placement changes to get caches out from the middle of fields, where the UAV can spot them with ease.
The problem, I think, is that the city is so concentrated that the gigantic Mosque takes up far too much area and therefore leaves a large "Don't come here" sign for BluFor.
Instead, I think, extend the slums North, remove/replace the Mosque to a more convenient area (move it East and make it slightly smaller?), and extend the city towards the southern end of the map. Extend the village to the East and South, and make the wetlands less accessible in areas.
Things like this will make the area more spread out and less of a fear for the British.
Also, cache placement changes to get caches out from the middle of fields, where the UAV can spot them with ease.
-
goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Does Al Basrah need fixing?
Roguehellhound wrote: Force the tank to go IN THE CITY with bigger streets, yes. Would be more intense for both sides. Problem is.. they need to make it where the mines disable the vehicle more then just destroys it. Imagine a immobilized tank in the middle of the city and the BlueFor teams attempts to repair/retrieve it while the durkas are trying to blow it up.
That WOULD be fun.
But again, this aint RL, so the tank would probably be taken out very quickly. I mean, I love these kinds of search and rescue missions, I really do, but its something that some PR players try to implement it, but thats like 5 people against 50...
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Does Al Basrah need fixing?
why would you need a transport chopper on such a small map?driver-ch-driver wrote:all the map needs is a transort helicopter - Chinook would be lovely![]()
when me and my bro crewed a scimitar once we walked from hotel to UK main in no time at all after the scimitar was disabled.
-
Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: Does Al Basrah need fixing?
One that need major fix is the terrain. Too much part of map is suitable for running even though its not a road. Especially south side of map terrains is so flat and untouched. We need more palm trees and bushes too.
-
Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Does Al Basrah need fixing?
Its good as it is, but not up to fallujah standards...remake/new map would be welcome..more details n stuff...

Orgies beat masturbation hands down. - Staker
-
AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Does Al Basrah need fixing?
Hmm, just throwing this out there since it's only mildly related
I know the Combined Arms minimod has a 8km x 8km map, and it works because the majority of the map is water, but is there anything stopping you from having a map similar to al basrah which is 8kmx8km since the terrain would be fairly flat. I'm not planning on doing this myself I'm just curious whether it's possible or whether technical limits ie static nunmbers/foliage numbers/bf2editor suicide would prevent it.
I know the Combined Arms minimod has a 8km x 8km map, and it works because the majority of the map is water, but is there anything stopping you from having a map similar to al basrah which is 8kmx8km since the terrain would be fairly flat. I'm not planning on doing this myself I'm just curious whether it's possible or whether technical limits ie static nunmbers/foliage numbers/bf2editor suicide would prevent it.
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Does Al Basrah need fixing?
afaik the problem is that though the map is huge, teh number of reference points for the terrain is the same in as if it was 2k. This means the terrain would be very very prone to morphing like you see on Kashan. But I'm not sure.
-
AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Does Al Basrah need fixing?
Yeah since it's 1024x1024 tiles spread across 64x64km there would be a lot of morphing. Although for a map like basrah, or other fairly flat maps like kufrah (not exactly flat but it has smooth hills), it would perhaps be more possible.Dr2B Rudd wrote:afaik the problem is that though the map is huge, teh number of reference points for the terrain is the same in as if it was 2k. This means the terrain would be very very prone to morphing like you see on Kashan. But I'm not sure.
-
Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Does Al Basrah need fixing?
So it could be done, it would just be harder to ensure that all the terrain is flat or uniform enough to avoid morphing?
...8km maps would be absolutely amazing (considering proper transports for that size, of course)
...8km maps would be absolutely amazing (considering proper transports for that size, of course)
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Does Al Basrah need fixing?
it has many more problems than that, mainly that there is no way anyone has found to rescale the colour/detail textures so only the centre of the map has a texture on it.Dr2B Rudd wrote:afaik the problem is that though the map is huge, teh number of reference points for the terrain is the same in as if it was 2k. This means the terrain would be very very prone to morphing like you see on Kashan. But I'm not sure.
The only way to pull off a 8x8km map with using normal terrain is with 100% water or with a island in the middle.
Not to mention the performance problems you would get from such a large city, or about how long it would take someone to construct such a map in any detail. It took me like 1 and 1/2 years to make muttrah, where it's city its city is only a fraction of a 2km^2 map.
-
Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: Does Al Basrah need fixing?
The map is fine how it is at the minute but the only thing i would add on it, is a transport heli, eg. Lynx 
-
Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Does Al Basrah need fixing?
No I think the map is awesome. Yes, its not very easy for insurgents, but there are maps which are not very easy for blueforce.
-
stealth420
- Posts: 256
- Joined: 2009-09-29 19:59
Re: Does Al Basrah need fixing?
The map al basrah needs a chopper or 2. Removing the lynx made it a bit unfair for caches that spawn on ilsand or mansion.
If there is a cache on the island. Or near the masnion. The insurgents imediaetly blow all bridges leading to cache. They also camp all water approches so the brits cant swim across. It is essnitial for a chopper to make the insert on the island. Or the brittish can face a stale mate. with the unreachable cache.
If there is a cache on the island. Or near the masnion. The insurgents imediaetly blow all bridges leading to cache. They also camp all water approches so the brits cant swim across. It is essnitial for a chopper to make the insert on the island. Or the brittish can face a stale mate. with the unreachable cache.
-
rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Does Al Basrah need fixing?
Actually what i would love to see in basrah would be a clear blue sky and a bid longer view distances





