This review was posted a few days ago over at Games.on.net, some of the devs have already responded to it but I thought better late than never to show everyone else.
Welcome to Mod Squad, where we help you discover new and brilliant gaming experiences that won't cost you a dime. This week we've locked our sights on a behemoth of a mod, Project Reality for BF2. Turning the run and gun gameplay of BF2 into a hardcore simulation that makes ARMA2 look easy, Project Reality is a must-have for any serious shooter fan or modern military nut. Just be warned - Johnny Rambos aren't welcome around here...
Just when you’re within a grenade’s throw of the objective, the crack of an unseen sniper’s bullet sends you hurtling back to the spawn screen, where you’ll stare at a black screen for another thirty seconds. It’s very frustrating if you’re not accustomed to it, and definitely not recommended for those with the attention span of a goldfish.
Lol
Some might argue that they’ve gone a little too far though, making the learning curve for PR feel more like a learning cliff. To this we answer, RTFM... all 38 pages of it. This game is not Call of Duty. You can’t just jump in and figure it out on your own. It’s much more like ARMA2..
As the version number of the existing mod indicates (0.87), this mod hasn’t reached a state where the developers are comfortable to call it a final release. While it’s definitely extremely playable, there are still a few areas that need some TLC; some weapons are missing animations, while glitches in some of the new gameplay mechanics rear their ugly head on the odd occasion. Don’t let these put you off trying the mod though, and we’re very confident these kinks will be ironed out by the time it hits v1.0.
orly?
Which weapons? And i thought the release was just a number?
NyteMyre wrote:And i thought the release was just a number?
it is just a number but many people think v1 will for some reason be our "final version", when we will most likley go to v1.1 and above unless we have a good reason to stop working on PR.
[R-DEV]Rhino wrote:it is just a number but many people think v1 will for some reason be our "final version", when we will most likley go to v1.1 and above unless we have a good reason to stop working on PR.
Now that's what we like to hear!
great review
btw, I discoverd PR in a PC games magezine (the PC gameplay) They had written a short review in there mod section about 2 years ago.