New Commander asset options
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Jedimushroom
- Posts: 1130
- Joined: 2006-07-18 19:03
Re: New Commander asset options
We need MORE FIRE SUPPORT.
The amount of fire support in game right now is really pitiful, considering how often your average soldier is gonna say 'screw it' and call in an airstrike, one good arty hit per hour really does not cut it. It doesn't have to be spammy and **** like vanilla, just an arty strike every 10-15 mins and mortars every 5 mins. Gives the commander something to do and encourages teamwork.
The amount of fire support in game right now is really pitiful, considering how often your average soldier is gonna say 'screw it' and call in an airstrike, one good arty hit per hour really does not cut it. It doesn't have to be spammy and **** like vanilla, just an arty strike every 10-15 mins and mortars every 5 mins. Gives the commander something to do and encourages teamwork.

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Nimise
- Posts: 189
- Joined: 2009-05-13 18:14
Re: New Commander asset options
Think how bad that would be on insurgency, every 5-15 min they would just motor the cache....Jedimushroom wrote:We need MORE FIRE SUPPORT.
The amount of fire support in game right now is really pitiful, considering how often your average soldier is gonna say 'screw it' and call in an airstrike, one good arty hit per hour really does not cut it. It doesn't have to be spammy and **** like vanilla, just an arty strike every 10-15 mins and mortars every 5 mins. Gives the commander something to do and encourages teamwork.
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- Posts: 335
- Joined: 2008-02-18 21:40
Re: New Commander asset options
Are you kidding me? Considering mortars and arty behave unrealistically ingame, that is, they basically destroy everything (mortars need to do less damage imo). That would be terrible for gameplay and it would become a spam fest. How is calling an invisible death radius on every hard point an attacking force comes across at all promotional to teamwork?Jedimushroom wrote:The amount of fire support in game right now is really pitiful, considering how often your average soldier is gonna say 'screw it' and call in an airstrike, one good arty hit per hour really does not cut it. It doesn't have to be spammy and **** like vanilla, just an arty strike every 10-15 mins and mortars every 5 mins. Gives the commander something to do and encourages teamwork.
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: New Commander asset options
We could make caches not to be destroyed by arty.
Sounds weird but could work.
Sounds weird but could work.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: New Commander asset options
BEsides if the Blufor guys actually know where the cache is it will go down anyway.
Most Caches today is under a roof or shelter and as far as I know if its inside a building it wont take damage.
Most Caches today is under a roof or shelter and as far as I know if its inside a building it wont take damage.
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RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
Re: New Commander asset options
We don't exactly want PR to turn into WW1 lol. but i hear what your saying.Jedimushroom wrote:We need MORE FIRE SUPPORT.
The amount of fire support in game right now is really pitiful, considering how often your average soldier is gonna say 'screw it' and call in an airstrike, one good arty hit per hour really does not cut it. It doesn't have to be spammy and **** like vanilla, just an arty strike every 10-15 mins and mortars every 5 mins. Gives the commander something to do and encourages teamwork.
any way the arti and mortars strikes don't have enough spread. there’s a video of a mortar strike being called on the moussek in al basrah, the bombardment was completely contained with in the confines of the building every thing else was left un touched and un harmed.
only kind of fire support im sort of ok with is the Jdam.
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: New Commander asset options
If you guys think the Commander doesn't have enough to do on a full AAS or Insurgency map, then your doing something REALLY wrong, especially with the new UAV. You should either be:
A. Piloting the UAV and giving contact info to your Squads.
B. Ordering a area strike.
C.Co-ordinating your squads, sending backup to squads that need it, and confirming enemy sightings by your squads.
Sure you might get bored for a minute or two now and then, but for the most part you should have something to do.
A. Piloting the UAV and giving contact info to your Squads.
B. Ordering a area strike.
C.Co-ordinating your squads, sending backup to squads that need it, and confirming enemy sightings by your squads.
Sure you might get bored for a minute or two now and then, but for the most part you should have something to do.
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Roguehellhound
- Posts: 134
- Joined: 2009-05-18 21:13
Re: New Commander asset options
I think they should test the idea of Squad Level Fire Support-Brief mortar strike every 30min
Team Level Fire Support-big *** arty strike or Jdam every hour.
So basically every squad that was made, wait 30min per squad but have a limit on how many you can call.
2 Squad Level Mortar strikes per hour with 1 Jdam/arty per team with about 10min apart spacing on each fire support mission to prevent stacking/spamming.
If the team works well, they can coordinate which squad can call it in correctly and the commander can assess which squad he would support then the Team level one can big the grand show!
Mortars should only be like 5salvos (81mm)
Team level strike-arty barrage or jdam
Yes Yes Yes, people will say a spam, but what im thinking is, it would increase the tempo of the game.
Have this ability ONLY on AAS games.
hell, why not have the mortar strikes be a smoke barrage? it would make the game a bit more....interesting with the tactics and such you can do. plus the Commander can have a bit of fun.
JUST MY OVER INFLATED US 2CENTS!
Team Level Fire Support-big *** arty strike or Jdam every hour.
So basically every squad that was made, wait 30min per squad but have a limit on how many you can call.
2 Squad Level Mortar strikes per hour with 1 Jdam/arty per team with about 10min apart spacing on each fire support mission to prevent stacking/spamming.
If the team works well, they can coordinate which squad can call it in correctly and the commander can assess which squad he would support then the Team level one can big the grand show!
Mortars should only be like 5salvos (81mm)
Team level strike-arty barrage or jdam
Yes Yes Yes, people will say a spam, but what im thinking is, it would increase the tempo of the game.
Have this ability ONLY on AAS games.
hell, why not have the mortar strikes be a smoke barrage? it would make the game a bit more....interesting with the tactics and such you can do. plus the Commander can have a bit of fun.
JUST MY OVER INFLATED US 2CENTS!
Doom on You
]CIA[ Clan Founder (RET)
Finally back for some Project Reality-been a couple of years.
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Finally back for some Project Reality-been a couple of years.
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LeadMagnet
- Retired PR Developer
- Posts: 1372
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Roguehellhound
- Posts: 134
- Joined: 2009-05-18 21:13
Re: New Commander asset options
you guys are teasing us.[R-DEV]LeadMagnet wrote:Wait for .9 is all I'm saying....![]()
Doom on You
]CIA[ Clan Founder (RET)
Finally back for some Project Reality-been a couple of years.
]CIA[ Clan Founder (RET)
Finally back for some Project Reality-been a couple of years.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: New Commander asset options
If the commander could build defences around the mainbase he'd have something to do. Looking forward to what the wink means.
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sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: New Commander asset options
Just make sure those mortars or the artillery doesn't go trough the walls. Sure it is realistic, but then the BLUEFOR won't even have to attack and do the dirty job.
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: New Commander asset options
Well thats sort of the point...sakils2 wrote:Just make sure those mortars or the artillery doesn't go trough the walls. Sure it is realistic, but then the BLUEFOR won't even have to attack and do the dirty job.
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: New Commander asset options
Wouldnt that ruin gameplaySkaterCrush wrote:Well thats sort of the point...
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sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: New Commander asset options
BLUEFOR wining every round wouldn't ruin gameplay?
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: New Commander asset options
That is the best Idea Ever, in fact that's what I did for the BigGamesBattles version of Kashan, its a whole lot of fun, though we never really use it.Jedimushroom wrote:We need MORE FIRE SUPPORT.
The amount of fire support in game right now is really pitiful, considering how often your average soldier is gonna say 'screw it' and call in an airstrike, one good arty hit per hour really does not cut it. It doesn't have to be spammy and **** like vanilla, just an arty strike every 10-15 mins and mortars every 5 mins. Gives the commander something to do and encourages teamwork.
I'll make a point to get some infantry out there to laze, but I don't expect very much to come of it. After all its a vehicle map and there aren't too many players simply standing still.
Who know, perhaps adding more Jdam's and other commander assets will make a player WANT to be a commander, instead of every 1 hour. However, it will suck when there is a noob playing and spamming and being a complete arschloch.
What about a Commander Vote? That might keep noobs out of the hot seat, but it also might spawn a popularity contest.
Ideas?
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XPDNC
- Posts: 5
- Joined: 2009-09-18 21:55
Re: New Commander asset options
Is it possible to only have the SL vote on the CO ?



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