AC 130 Gunship... read before telling me its already been said

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99lynx
Posts: 75
Joined: 2007-11-26 03:04

AC 130 Gunship... read before telling me its already been said

Post by 99lynx »

Ok, so my Idea, seeing as I cannot find the original Posts on this subject, is an AC 130 gunship.

however, this has obviously already been said, and is noted everywhere on the forums, so, its part of my idea.

My idea isn,t the place itself, but how to use it. What if, the AC 130 gunship was an asset either requested or controlled by either the commander or an officer at a seperate 'CP'. something that looks different than the normal 'CP', or maybe as a part of the now 'CP'..

I kinda hope you guys get what I'm getting at here,...

I'm a little... buzzed...
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: AC 130 Gunship... read before telling me its already been said

Post by SkaterCrush »

Resuggestion, and an AC-130 is WAY to big for any map that the BF2 engine could make.

Edit: IIRC AC-130s overlook a bigger area than a BF2 map too. Adding to that it would make the game completely unbalanced, because OPfor will have no way of taking it out.
Last edited by SkaterCrush on 2009-10-08 05:22, edited 1 time in total.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: AC 130 Gunship... read before telling me its already been said

Post by Tonnie »

SkaterCrush wrote: Edit: IIRC AC-130s overlook a bigger area than a BF2 map too. Adding to that it would make the game completely unbalanced, because OPfor will have no way of taking it out.
but but wouldn't that be so cool...

Not going to happen due to map size locked for re suggestion...... again.....

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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