Medic system

Suggestions from our community members for PR:BF2. Read the stickies before posting.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Medic system

Post by RHYS4190 »

It a interesting idea, but i don't like the sound of it, make the game extremely boggy, and that will intern make people leave ,(i don't know about you but iv made a lot of effort learning all the name of the vet player's i would be extremely pissed off if they left over this.) and the fact if it not broken don’t fix it, (which it is not)

I play medic kit a lot, and one thing i can say for sure is, one the kit's fine as it is, it could use a weapon with better optic's maby with a 1x zoom just to give players a bit more range,
But other then that it fine. one of the other problem's is that there is some times not enough medic's kit's for every single squad,
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Medic system

Post by mat552 »

Well..you could up the damage on the epipen and replace the knife with it. Perhaps it doesn't take ammo if you kill someone with it..the only real arguments for keeping the knife is that you use it for a lot of things in real life. That's all well and valid, but we don't represent any of these things in PR. You don't make your shelter, whittle sticks to pass the time, open food with it, or any of it. The one purpose it has in PR is to kill people at point blank range.
(It's a moot point for grenade traps, as those kits don't have all their slots filled up anyway. Even if they were, the knife could still be on your soldier, you just don't have the option to use it as a weapon.)
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Medic system

Post by burghUK »

Excellent suggesting.

Would single out the vanilla/CSS players from the Vets who really like the tactics and realism aspects to PR and not the rambo instant action scenarios found in other BF2 mods.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Medic system

Post by goguapsy »

The idea is nice...

+1, EXCEPT FOR...
everyone carrys an epipen, even though most average soldiers just wouldn't know how to use it properly
This is what I think. I'm not sure if all soldiers would be able to revive someone, perhaps a military advisor can brief me on that?

And the Rifleman Specialist should have his kit stay in the world longer so the other people have a chance of grabbing his kit (and learn his knowledge - I know, BF2 engine limitations) and revive the SL so he can make a rally.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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martov
Posts: 238
Joined: 2008-10-07 19:18

Re: Medic system

Post by martov »

goguapsy wrote:The idea is nice...

+1, EXCEPT FOR...



This is what I think. I'm not sure if all soldiers would be able to revive someone, perhaps a military advisor can brief me on that?

And the Rifleman Specialist should have his kit stay in the world longer so the other people have a chance of grabbing his kit (and learn his knowledge - I know, BF2 engine limitations) and revive the SL so he can make a rally.
the epipen Is a parody to simulate grabbing someone and taking him to cover.
TmanEd
Posts: 101
Joined: 2009-09-07 23:32

Re: Medic system

Post by TmanEd »

I think it would be best to simply give everyone more bandages. Give the riflemen three, and the specialists whatever you suggested, and possibly have right-click when holding the bandage revive someone. Then it would be a lot easier to have a few dedicated medics per team. It doesn't take up another slot, and squads still face the problem of medical supplies, without having to be totally dependent on a medic if shit hits the fan.
h0tthings
Posts: 58
Joined: 2009-05-24 18:57

Re: Medic system

Post by h0tthings »

how about we wait for .9 patch?

:o
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Medic system

Post by Bringerof_D »

myles wrote:you are alrady able to do this by clicking right click on the sucide button
but anway about your idea i dont think they shiuld use it beacuse everyone in real life dont carry epipen and know medic skills
ACTUALLY....not every soldier carries epipens (although as said it is only a representation of pulling him out and dragging him to cover) EVERY soldier knows first aid skills. not surgery but enough to bandage any wound they might come across on the battlefield.

Btw op i love the idea. would make life so much harder for all of us and make things so much more intense.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Medic system

Post by bloodthirsty_viking »

its a good idea, (no i did not read the whole thread but i read te first page) but i think it will not work.
IF you can keep noobs from getting it there are still more problems.
1. the medic would need protection and this would require an entire squad or so being the medics bodyguards,
2. with 5 minutes, most of the time a squad dies like that is the one thats attacking, so although it may be 5 minutes later, there is still a high chance of enime preceance, so the medic is likley to die agian
3. the transportation across 4km^2 maps would be a problem, i mean sure you have helicopters, but they have to fly you near the e squad that just killed your team....


i just feel althoug it may be a good idea, it will not work with the majority of the players... i would reather give up and wait a minute then spend 5 waiting for a medic from out of squad to come and try and find me, revive me, heal me, and go away before moving....

sorry, but thats what i think.

P.S. It is a good idea.
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Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: Medic system

Post by Demonic »

Fungwu wrote:This is what I had in mind:

You and your buddy run across a road. You make it, but your buddy gets hit and goes down.

What do you do?

Well, if you run out and hit him with the epipen and then have him follow you, coughing and bleeding to a safe spot.

That to me is like going out and picking him up and dragging him to cover.

What next?

Well, you give him your bandage so he doesn't bleed to death. So you try to stop the bleeding and stabilize him so he doesn't bleed to death.

But he is still bleeding out and needs a proper medic. So after you have dragged the wounded guy to cover, and stopped him from bleeding to death immediately, that is when the dedicated medic gets called and your squad holds position until he gets there to fully heal your guy.

So under that concept you could even give 10 epipens to every soldier, since all it represents is dragging the wounded to cover, the bandages are what brings him back to full health and lets him return to the fight, and those are tightly limited.
What that may be realistic, you are forgetting how the game-play works in PR. You only get a limited time before you bleed out. What if you get shot across the map from a medic? With two medics they cannot be all over the map at once.

You have to balance realism with good game-play. With your idea although sounds more hard and realistic which is always good will generally leave too many players wounded without help. Nobody can help getting shot, even when they play as a team and with very good tactics. In the end you will just have a bunch of pissed off players tired of getting shot and wounded to the point they cannot see anything and there is nothing anybody can do about it.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Medic system

Post by maarit »

can somebody answer?

is there any kind of direct deaths in game?
just moment ago i was playing and i was a gunner in apc.
a few opponents was running in a desert and our driver just drived over those soldiers.
but they both still screamed"medic!!"
do anything kill you directly in game?
grenade?drived over by tank?headshot?


my opinion is if you get drived over by apc,you need coffin,not medic.
Last edited by maarit on 2009-10-09 13:45, edited 1 time in total.
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Medic system

Post by -.-Maverick-.- »

maarit wrote:can somebody answer?

is there any kind of direct deaths in game?
just moment ago i was playing and i was a gunner in apc.
a few opponents was running in a desert and our driver just drived over those soldiers.
but they both still screamed"medic!!"
do anything kill you directly in game?
grenade?drived over by tank?headshot?


my opinion is if you get drived over by apc,you need coffin,not medic.
Well I pretty much think there is. Its been numerous accasions when I would just run and die with a "DEAD" message appearing. So yea I think a headshot or a grenade while you are criticaly wounded would do it.
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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Medic system

Post by Adetter »

i think they should remove the big medic bag and just have field dressings.................nice suggestion!
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Medic system

Post by arjan »

ADETTER!, can you please stop with those''.............'' messages its goddamn enoying. :razz:
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Medic system

Post by Adetter »

Commando_Jenkins wrote:Sigh*, Limiting Medic kit will make US fail even more on insurgency.
That would just make teamwork more important,no lone-wolfs!
No egoistic sniper.............or LMG man!
Agree,.....

"I think you are mean to me!".........xD
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Medic system

Post by Dev1200 »

I would like to see a similar medic system that's in operation flashpoint 2.

Where 1 patch stops the bleeding, instead of just giving you 25% health. You need a medic to actually patch you up to full health.

Removing the medic, however, doesn't really make any sense.
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