Hello,
is there a way to include event triggers into AAS? In example, the destruction of a bridge adding two more flags into the game? Or reducing one factions ticket number, once a certain building has been destroyed?
Regards,
Gibbon-6
[?] Scenario scripting a la AAS
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: [?] Scenario scripting a la AAS
This would be the 'Scenario' mode the Devs are currently working on

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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: [?] Scenario scripting a la AAS
is it possible to have artillery dropping at specific times on specific places?
