[?] Scenario scripting a la AAS

Making or wanting help making your own asset? Check in here
Post Reply
wuschel
Posts: 225
Joined: 2008-10-21 19:19

[?] Scenario scripting a la AAS

Post by wuschel »

Hello,

is there a way to include event triggers into AAS? In example, the destruction of a bridge adding two more flags into the game? Or reducing one factions ticket number, once a certain building has been destroyed?

Regards,

Gibbon-6
Patient-Bear says
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [?] Scenario scripting a la AAS

Post by Teek »

This would be the 'Scenario' mode the Devs are currently working on
Image
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [?] Scenario scripting a la AAS

Post by arjan »

is it possible to have artillery dropping at specific times on specific places?
Post Reply

Return to “PR:BF2 Community Modding”