Hearing about all these multiple-hour long firefights in Iraq and Afghanistan where maybe just a few or even no people are killed makes me wonder how the hell you could implement anything halfway close to that into a game. I'd be interested to see if PR2 slows down everything and makes strategy more important, finishing a round without dying or being magically revived would be pretty sweet.
The current "Okay guys we're all dead let's respawn on the rally point" (The only way to survive is to not follow orders) or killing 40 insurgents in 20 minutes way of playing feels pretty unsatisfying. It would be great if the gameplay allowed a player to survive a round without learning the map inside out and taking copious amounts of amphetamines... maybe if we had a way of making players actually retreat when they don't have a chance, some sort of incentive to not do lone suicide rushes.
This probably sounds a bit too realistic and niche for most people, but I think a lot of people who play shooters really do desire something that makes them actually feel like they're in a warzone, it can actually be more thrilling if you slow the pace.
Maybe the bf2 engine is a bit too limiting for Arma-style gameplay, but this is more of question/suggestion for PR2...
inb4 if you want realism join the military



