Littlebird VS technical unbalanced insurgency

General discussion of the Project Reality: BF2 modification.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Littlebird VS technical unbalanced insurgency

Post by Human_001 »

Alex6714 wrote:Well the effect in PR is more to represent sparks, but
Hmm.. It seems bit strange all bullets are ricocheting off when hitting the dirt ground.
Although it seems it depends on angle.

So do you think only littlebird having ricochet damage effect is strange or not? I think it is strange because there is none for any other gun that fires bullets. ( Rifle/Machine Gun)


Also that mod seems very fun. I found several videos on youtube that is called Combined Arms for Project Reality. What is that about? Is Combined Arms separate game sold or private mod like PR? Can I have more information about the game?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Littlebird VS technical unbalanced insurgency

Post by Alex6714 »

Well its just a visual effect, not realistic all the time maybe but it looks good. They have been added to coaxial guns and heavy cannons aswell but its more of a test to see what it looks like.


Combined amrs is a mod of PR.

combinedarms.myfreeforum.org :: Index
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Littlebird VS technical unbalanced insurgency

Post by K4on »

stealth420 wrote:All we need is choppers to go back to .85 models, they took wayyyyy more damage.
yay, thats it.

OP Baracuda 4 example: The good AttackHuey-pilots got stats of 20 / 1. in 0.87 only 10 / 0 >.>

I would prefer more hp for attack choppers
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Littlebird VS technical unbalanced insurgency

Post by Rudd »

K4on wrote:yay, thats it.

OP Baracuda 4 example: The good AttackHuey-pilots got stats of 20 / 1. in 0.87 only 10 / 0 >.>

I would prefer more hp for attack choppers
iirc the attack huey was the only chopper that took 'loads' of damage.

Too much damage as it barely ever got shot down.

Happy medium any1?
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PowerPickle
Posts: 63
Joined: 2009-06-14 00:10

Re: Littlebird VS technical unbalanced insurgency

Post by PowerPickle »

stealth420 wrote:Well thermis can you please make the LBs go faster, 400km is really really slow, the techs can actually keep up with the LBs. If they were to go faster , say around 650 to 700 km , it would even things out. Make the Killer bee have a strong sting and alot of agility :)
A Lynx can only go like 400km./h...how do you expect an LB to go 650-700km./h?????
Ghost_1ll1
Posts: 45
Joined: 2009-09-13 01:39

Re: Littlebird VS technical unbalanced insurgency

Post by Ghost_1ll1 »

I was just reading through this and I couldnt help but wonder if some people just dont realize how powerful guns are, especially .50 HMG. I mean when that thing is firing IRL you can 'feel' the rounds being spent just by being next to it. Come on guys they are Helos not 'Air-Tanks'.
I do however agree with the idea of different parts of vehicles being more / less vunerable depending on what / where they are on the vehicle(who doesnt? :smile :) , mostly due to the number of different parts used in construction. (love how the tires are vunerable, gj devs)
Another point: yes cars / windows, parts of fuesalage and complex machinery on LB and other choppers should maybe be more penatrable, at the same time, physics dictates (unless i'm mistaken) that if a bullet runs into or penetrates something its trajectory and speed will change, to what degree is somewhat random. Now if all this is possible to implement is the real question.
I dunno... I dunno much anyway but I do know that a 50 cal is a pretty impressive gun. Anyway, keep up the good work :P
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: Littlebird VS technical unbalanced insurgency

Post by @bsurd »

RHYS4190 wrote:Steath is right,

YouTube - Corvette Sucks 1 (per Jeremy Clarkson)


Now Skip to 4.49 in the video, and you will see Jeremy Clarkson total a car with just one short burst of 7.62 fire from a little bird.

20 rounlds from each gun is more then enough to total a car.



Jeremy clarkson= SNAP!

Note from the Video:

A C4 Corvette destroyed by Jeremy Clarkson (using a helicopter outfitted with a .50 cal gattling gun!) This just ain't right! The C4 is one of the most beautiful cars ever placed on the roads of ...

So its a boring vid...
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angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: Littlebird VS technical unbalanced insurgency

Post by angellfall »

I was just reading through this and I couldnt help but wonder if some people just dont realize how powerful guns are, especially .50 HMG.


At is it stated in suggestions by some apache technician that apache can stand alot of .50 cal fire. I would give alot of respect to someone who even dares to open fire on those heavy attack helis with something what is not missile. Anyhow it was told me in airshow by a pilot of havoc that havoc is able to absorb almost all .50cal fire and some of light GtA missiles due really heavy armor of it. Cobra and transport choppers are only what i dont know about but i would think transport helis are not ment to be flewn (in generel) that close to enemy than they are in PR. And some of those choppers should be operating only at night (there is not much of a night in PR) like LB attack helos. Anyway i dont really approve any HP increase for transport helis since they are not ment to take fire like attack helos are.

And what comes to huy attack mode: It not ment to hover -> hard to hit with .50 or heavier guns.
LB attack mode: LB has great agility and it is easy to handle in low alt's so if u meet technical just fly over city roofs and it cant follow you.

This thread is kinda turning to suggestion :O
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Littlebird VS technical unbalanced insurgency

Post by Teek »

@bsurd wrote:Note from the Video:

A C4 Corvette destroyed by Jeremy Clarkson (using a helicopter outfitted with a .50 cal gattling gun!) This just ain't right! The C4 is one of the most beautiful cars ever placed on the roads of ...

So its a boring vid...
the Youtube person is wrong, it was hardly a GAU-19, as it would have to be 1000-2000 rounds per minute and only 3 or 6 barrels
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TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: Littlebird VS technical unbalanced insurgency

Post by TempesT »

The Littlebird needs to be changed in its role. Using Ramiel as an example, there seems to be no reason for this Attack Chopper. I would prefer it to have no guns, so it can be used for more effective troop inserts.

The Littlebird is too weak in its functions. The Miniguns have NO deviation, which makes killing infantry difficult and technical drivers/gunners are far to protected. Overall the Littlebird is a waste of space in a map like Ramiel. I understand its role is for scouting but if you strap two miniguns on the thing then people, quite rightly, think it is for anti-infantry.

If I strafe infantry it almost ALWAYS requires a second pass, which leaves the helicopter amazingly vulnerable to small arms. I have no issue with the health of the Littlebird, it is realistic. However the helicopters weapons systems are not powerful enough for such a ticket heavy, and spawn heavy asset. This is no longer a realism issue, its a gameplay issue. The same goes for Attack Helicopters, they take 20 minutes to respawn and a very valuable but they are not worth their weight. More often than not it is better to just let these assets sit and rust.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Littlebird VS technical unbalanced insurgency

Post by Alex6714 »

First of all, ramiel used to be a representation of the "Black Hawk Down" event, and what you don´t get from watching the film is that there were actually LBs equiped with miniguns and rockets that where actively strafing all night long, and had a hugely important role in keeping the militia at bay. And, suprising as it may be to many people, they were used to attack/defend. I can find some videos of where they are used in the same role also along with DAP BHs. They are special forces aircraft, but no reason they can´t be supporting infantry.


If something is useless in game, don´t remove it, make it so its worth its salt.

Though CAS and I (thanks also to solid knight) have modified alot the littlebird, it has a higher speed and slightly different physics, miniguns with a true ROF of 7400rpm (3600 each) rather than the current 1800rpm (900 each), deviation and also 7 WP smoke rockets for marking and 7 HE rockets. Its nice. :)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
stealth420
Posts: 256
Joined: 2009-09-29 19:59

Re: Littlebird VS technical unbalanced insurgency

Post by stealth420 »

Techincal is still way to strong. If the Littlebird could take as many hits as the tech it would be awsome
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Littlebird VS technical unbalanced insurgency

Post by RHYS4190 »

Teek wrote:the Youtube person is wrong, it was hardly a GAU-19, as it would have to be 1000-2000 rounds per minute and only 3 or 6 barrels
I posted the video, i never said it was a GAU-19, nor is it firing 50cal rounld's, i Think it might be Dylan mini gun. and it firing ether 5.62, or 7.62 rounlds,
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Littlebird VS technical unbalanced insurgency

Post by RHYS4190 »

TempesT wrote:The Littlebird needs to be changed in its role. Using Ramiel as an example, there seems to be no reason for this Attack Chopper. I would prefer it to have no guns, so it can be used for more effective troop inserts.

The Littlebird is too weak in its functions. The Miniguns have NO deviation, which makes killing infantry difficult and technical drivers/gunners are far to protected. Overall the Littlebird is a waste of space in a map like Ramiel. I understand its role is for scouting but if you strap two miniguns on the thing then people, quite rightly, think it is for anti-infantry.

If I strafe infantry it almost ALWAYS requires a second pass, which leaves the helicopter amazingly vulnerable to small arms. I have no issue with the health of the Littlebird, it is realistic. However the helicopters weapons systems are not powerful enough for such a ticket heavy, and spawn heavy asset. This is no longer a realism issue, its a gameplay issue. The same goes for
I agree with what your saying about the little bird, there mini gun's are ineffective, And on map's like ramial there extreamly ineffective due to the amount of 50cal roming arounld, They whould faction a lot better if the majority of 50cal where removed and there mini gun's where removed and converted into a troop transport.

ether that or increase the rate of fire on there mini gun's, and increase the deviation.
TempesT wrote:Attack Helicopters, they take 20 minutes to respawn and a very valuable but they are not worth their weight. More often than not it is better to just let these assets sit and rust


The attack helo's are Ok they are inherently weak in PR due to the view distance,
Only way THE ATTACK choppers WORK is when you use them in conjunction with a squad. people flying CAP in this game constantly screw them self's over and there team by creating there own squad. if your flying in a attack helo you should alway stay in a infantry squad (make sure there Vet players) and use them to be your eyes and ear's, they can then inform you of any AA threat's in the area and then laz them for you to take out. (AND KEEP YOU SAFE IN THE PROCESS!!!)

The best defence in a attack chopper is information and intelligence, the other problem with how people use them is people are too aggressive with them, i see pilot's constantly charging in with them, which is the worst thing you can do. you got no armour, the only defence you have is staying out of trouble and staying out of range of it.
Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: Littlebird VS technical unbalanced insurgency

Post by Demonic »

I disagree about the little bird's armor, I agree that it should be atleast a little bit faster. Hopefully maybe can dodge or escape the battlefield when getting shot at if they are a smart pilot. I however agree with the blackhawks.

It is really difficult to fly those when you got like 9 techs that can easily bring you down on patrol. Bring you down and those that are being transported. Before I use to fly BlackHawks all the time. I loved it. Now I just stay away because of the point hassle. You get shot down you get the whole team yelling at you and kicking you from there squads. It's just too much drama. I once was in a sea assault map not to long ago. Nobody ever wanted to pilot the blackhawks. I knew a few people who were decent pilots and could fly them if they wanted to. I could as well but nobody wanted to because they were afraid of crashing or being shot down and all the dramatics that come with that.

The earlier patches were great for heli flying. I like the whole point facture addition where it's costly to crash or get shot down. Making pilots smarter but with how easily it can be done now. Hardly anybody even attempts it anymore unless they practice a lot and know they can do it. The piloting days were just a lot more funner when you had a chance to either drop off your cargo or get out of there before you got shot down.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Littlebird VS technical unbalanced insurgency

Post by goguapsy »

LBs can destroy houses in Kashan...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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