[Map] Severomorsk (4km) [WIP]

Maps created by PR community members.
SashaSK8
Retired PR Developer
Posts: 214
Joined: 2008-11-17 12:43

[Map] Severomorsk (4km) [WIP]

Post by SashaSK8 »

Size: 4 km
Factions: Russia vs. USMC/USA

assets like kashan

Minimap:
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Screenshots:
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Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: [Map] Severomorsk (4km)

Post by Mj Pain »

Wow!
Map looks great, will download and check it out..

Oh and welcome to the forums :-)
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: [Map] Severomorsk (4km)

Post by Tartantyco »

-That looks really good. Downloading now.

EDIT: If Megaupload would stop idling...

EDEDIT: Ok, I went through the map quickly here, it looks awesome, the only thing I'd like to see is more dense forests so they're more useful for cover(Currently PR maps are more like "Evenly spread trees" and "Trees everywhere!"). The large open areas are just a breath of fresh air and I'm sure will make engagements occur at longer ranges and make the terrain determine where and how to advance, as well as making emplacements and vehicles powerful.
Last edited by Tartantyco on 2009-10-10 16:28, edited 1 time in total.
Make Norway OPFOR! NAO!
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Map] Severomorsk (4km) [WIP]

Post by arjan »

Welcome to the forums, and great 1st post.
Agree with tartanyco, could use more denser areas.

Also you say ''asset list same as kashan''
Does that mean you have an F16 and A10 on the carrier?
Or do you got Helicopters?

Becouse you know F16's and A10's cant take off or land on carriers.
SashaSK8
Retired PR Developer
Posts: 214
Joined: 2008-11-17 12:43

Re: [Map] Severomorsk (4km) [WIP]

Post by SashaSK8 »

on this map are no planes, Russia has 2 Mi-28, USMC - 2 Cobras and 1 attack huey

EDIT: I did an open fields for the tank battles, like arma 2 :-)
Last edited by SashaSK8 on 2009-10-10 18:19, edited 1 time in total.
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Severomorsk (4km) [WIP]

Post by marcoelnk »

Very good start, keep going :)
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Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Map] Severomorsk (4km) [WIP]

Post by Adriaan »

Cool map! Our school has an exchange project with students from a gymnasium in Severomorsk, i haven't seen many pictures though nor have i been there myself so i wouldn't really know how it looks. :razz:
I could ask around if anyone has pics :)
Last edited by Adriaan on 2009-10-10 20:43, edited 1 time in total.
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SashaSK8
Retired PR Developer
Posts: 214
Joined: 2008-11-17 12:43

Re: [Map] Severomorsk (4km) [WIP]

Post by SashaSK8 »

this place near Severomorsk, I have not found photos, only google earh
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Last edited by SashaSK8 on 2009-10-10 19:53, edited 1 time in total.
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Severomorsk (4km) [WIP]

Post by Amok@ndy »

great map well done
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Lawer01
Posts: 67
Joined: 2008-08-12 12:09

Re: [Map] Severomorsk (4km) [WIP]

Post by Lawer01 »

Really nice work.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Severomorsk (4km) [WIP]

Post by HangMan_ »

I think this probably needs a little more work. Why are the middle eastern buildings used if this is set in europe?? I think just swap them for some russian apartments or something and it will look great. What you have made so far is cool but if u add some more little stuff it will become awesome :)
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Severomorsk (4km) [WIP]

Post by Priby »

Looks great but i think youve packed something wrong because the map causes a ctd during loading.
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SashaSK8
Retired PR Developer
Posts: 214
Joined: 2008-11-17 12:43

Re: [Map] Severomorsk (4km) [WIP]

Post by SashaSK8 »

Priby wrote:Looks great but i think youve packed something wrong because the map causes a ctd during loading.
hm.. anyone have such problem? I use Map Build Script
XxX_HangMan_XxX wrote:I think this probably needs a little more work. Why are the middle eastern buildings used if this is set in europe?? I think just swap them for some russian apartments or something and it will look great. What you have made so far is cool but if u add some more little stuff it will become awesome :)
I'm use middle eastern buildings because not find suitable Russian buildings in PR, maybe I'll try to do it later with 3Dmax
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Map] Severomorsk (4km) [WIP]

Post by arjan »

Is it possible to hold a night running this map on a closed server?
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Severomorsk (4km) [WIP]

Post by hiberNative »

this looks great. love the locational layout.
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SashaSK8
Retired PR Developer
Posts: 214
Joined: 2008-11-17 12:43

Re: [Map] Severomorsk (4km) [WIP]

Post by SashaSK8 »

Jonny wrote:Zoom in using google earth, you will see a lot of blue squares around the main settlement. These are photos you can use as references if you click on the square, then on the photo that pops up, then save the image from the browser window that appears in google earth. I'm doing this now, and there is a huge amount of things you can change.
I know about the blue squares in google earth but these photos are not suitable
I found only this
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Panoramio - Photos of the World
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Severomorsk (4km) [WIP]

Post by Priby »

So if you go by the reference pictures you would have to add a lot more trees, ponds, poles and variously coloured grass.

Oh, and can you upload it somewhere else? It might have been a corrupted download and megaupload takes ages.
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SashaSK8
Retired PR Developer
Posts: 214
Joined: 2008-11-17 12:43

Re: [Map] Severomorsk (4km) [WIP]

Post by SashaSK8 »

Priby wrote: Oh, and can you upload it somewhere else? It might have been a corrupted download and megaupload takes ages.
http://narod.ru/disk/14028040000/severomorsk.zip.html
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