Civi Killing

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Civi Killing

Post by Hoboknighter »

In the insurgencys in Iraq and Afghanistan, killing the armed combatants is considered alright and generally does not stir further insurgent feelings among the populace.
Killing an unarmed Civilian, on the other hand, doesn't just kill a person, it creates 5 more insurgents.
I was thinking that if a civilian was killed under penalty conditions, the respawn times for the rest of the team on their next respawn is dropped by 5-15 seconds to simulate more insurgents being added into the battle.

A separate idea would be to create a spawn point, at the place where the civilian was shot, 2 minutes after the civilian was killed (to prevent camping) that 3-5 insurgents could spawn at, and then it disappears. This would be like the civilians friends and relatives and other insurgents in the area manning arms and becoming part of the insurgency in the area.
DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Re: Civi Killing

Post by DannyIMK »

that sounds like a good idea
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Civi Killing

Post by Hunt3r »

Hoboknighter wrote:In the insurgencys in Iraq and Afghanistan, killing the armed combatants is considered alright and generally does not stir further insurgent feelings among the populace.
Killing an unarmed Civilian, on the other hand, doesn't just kill a person, it creates 5 more insurgents.
I was thinking that if a civilian was killed under penalty conditions, the respawn times for the rest of the team on their next respawn is dropped by 5-15 seconds to simulate more insurgents being added into the battle.

A separate idea would be to create a spawn point, at the place where the civilian was shot, 2 minutes after the civilian was killed (to prevent camping) that 3-5 insurgents could spawn at, and then it disappears. This would be like the civilians friends and relatives and other insurgents in the area manning arms and becoming part of the insurgency in the area.
Good idea actually.

Would be cool to drop the respawn time of all insurgents every time a civvie is shot.
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Civi Killing

Post by Tarantula »

hmmm.. pretty interesting, i like it
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War-Saw-M249
Posts: 124
Joined: 2009-06-01 01:05

Re: Civi Killing

Post by War-Saw-M249 »

they should bring back the civi kill warning and the -100 score because people really dont know if they shoot a civilian or not because from long distances you cant see if there is a garment on the guys head or not
Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Re: Civi Killing

Post by Hoboknighter »

That really has nothing to do with the suggestion.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Civi Killing

Post by Hunt3r »

Would drastically improve gameplay if INS meant that shooting a civ close in would be a kick, and at long range it'd count as a TK, and in both cases the INS would have everyone's next respawn be something like 10-20 seconds.

At least this way you'd have people actually striving to have decent ROE. Oh, and the ACOG would be far more useful.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Civi Killing

Post by Nebsif »

Yea, a big prob is that from long range a civi looks 99% the same as a sapper, plus sappers dont always run with their SKS out which makes it even harder to identify.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Civi Killing

Post by Zimmer »

Nebsif wrote:Yea, a big prob is that from long range a civi looks 99% the same as a sapper, plus sappers dont always run with their SKS out which makes it even harder to identify.
THats really th emeaning no running and gunning.

The civi is there for Blufor to think twice before you shoot someone. They are there as a secondary role to give information to the insurgents etc.
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llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

Re: Civi Killing

Post by llPANCHOll »

Hoboknighter wrote:In the insurgencys in Iraq and Afghanistan, killing the armed combatants is considered alright and generally does not stir further insurgent feelings among the populace.
Killing an unarmed Civilian, on the other hand, doesn't just kill a person, it creates 5 more insurgents.
I was thinking that if a civilian was killed under penalty conditions, the respawn times for the rest of the team on their next respawn is dropped by 5-15 seconds to simulate more insurgents being added into the battle.
I really like the Idea of drasticly decreasing all insurgent spawntimes when civillians are killed outside the ROE.

This is a well thought out suggestion and I dont see why it could not be implemented.
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=Romagnolo=
Posts: 4765
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Re: Civi Killing

Post by =Romagnolo= »

It's a good idea.
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master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Civi Killing

Post by master of the templars »

War-Saw-M249 wrote:they should bring back the civi kill warning and the -100 score because people really dont know if they shoot a civilian or not because from long distances you cant see if there is a garment on the guys head or not
Doesn't your score drop to zero currently?
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War-Saw-M249
Posts: 124
Joined: 2009-06-01 01:05

Re: Civi Killing

Post by War-Saw-M249 »

master of the templars wrote:Doesn't your score drop to zero currently?
no they changed it, the shooter might not even know if he shot a civilian or not
jim1994
Posts: 191
Joined: 2008-04-13 17:02

Re: Civi Killing

Post by jim1994 »

This is a good idea. +1
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Civi Killing

Post by Cobhris »

master of the templars wrote:Doesn't your score drop to zero currently?
What's the point of that? It's not like your score means much of anything in PR. I like the OP's suggestion better.
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Stiller_001
Posts: 101
Joined: 2008-10-14 07:22

Re: Civi Killing

Post by Stiller_001 »

Hoboknighter wrote: I was thinking that if a civilian was killed under penalty conditions, the respawn times for the rest of the team on their next respawn is dropped by 5-15 seconds to simulate more insurgents being added into the battle.
well... i like it!
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Fat Man Jim
Posts: 65
Joined: 2008-01-03 23:03

Re: Civi Killing

Post by Fat Man Jim »

like this idea

would also suggest that to deal with the civies looking the same at range issue, make a new model that spawns for the civilian with like a red shirt or something very noticeable.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: Civi Killing

Post by HangMan_ »

This is a really good idea. But would it work? Is it code-able?
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Civi Killing

Post by Rudd »

Excellent idea op.

A game based portrayal of a reaslitic aspect of insurgency combat, I love it.

I didn't like it back when civi's had green shirts and stuff, but with the proposed system I think it would work very well.
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