What seperates PR firefights from real-life firefights?
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: What seperates PR firefights from real-life firefights?
Well for once it doesnt take you 3-5 seconds to throw a granade " 
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Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: What seperates PR firefights from real-life firefights?
This is simple, In PR people don't evaporate when mortars hit them.
In the end this is a game and it will always, always, always feel like a game. There is no possible way to change that ever. If you want to experience real combat sensations in a real combat environment. Join up and go into combat.
We've been over this time and time again. You can't put the fear of death into players, unless there is an actual chance they might die. Since that is impractical, PR is the way it is.
So unless you can put some radical new spin on your arguments this thread is locked.
In the end this is a game and it will always, always, always feel like a game. There is no possible way to change that ever. If you want to experience real combat sensations in a real combat environment. Join up and go into combat.
We've been over this time and time again. You can't put the fear of death into players, unless there is an actual chance they might die. Since that is impractical, PR is the way it is.
So unless you can put some radical new spin on your arguments this thread is locked.
