What seperates PR firefights from real-life firefights?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: What seperates PR firefights from real-life firefights?

Post by Redamare »

Well for once it doesnt take you 3-5 seconds to throw a granade " :P
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: What seperates PR firefights from real-life firefights?

Post by Thermis »

This is simple, In PR people don't evaporate when mortars hit them.

In the end this is a game and it will always, always, always feel like a game. There is no possible way to change that ever. If you want to experience real combat sensations in a real combat environment. Join up and go into combat.

We've been over this time and time again. You can't put the fear of death into players, unless there is an actual chance they might die. Since that is impractical, PR is the way it is.

So unless you can put some radical new spin on your arguments this thread is locked.
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