Insurgents runs faster

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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Insurgents runs faster

Post by Tofurkeymeister »

Mj Pain wrote:Agreed..inside the city they could run and get away but caught out in the open, soldiers would catch up and make the arrest.
Or just shoot them...

In addition, I support this suggestion.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Insurgents runs faster

Post by CodeRedFox »

It was something I supported at first, but have changed my mind. While hit and run tactics are apart of INS having INS just run in then run away with out the BLUFOR having any chance to capture the INS.

So for now I do not support the idea. If BLUFOR troops are that close then you've already lost. Keep your distance and know when to bug out.
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Insurgents runs faster

Post by fuzzhead »

Tbh I don't think this would encourage insurgents to make hit and run at all... Would just increase their ability to tard rush..

Need some additional encouragement for proper insurgency tactics, we shall see
llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

Re: Insurgents runs faster

Post by llPANCHOll »

[R-DEV]CodeRedFox wrote:If BLUFOR troops are that close then you've already lost. Keep your distance and know when to bug out.
Thats interesting, I must be doing it all wrong, as I would rather not engage Blufor at a distance. Its a loosing proposition with their scoped weapons. The only way I think you can win an engagement with Blufor as an insurgent is to lure them in close and then hit them.

I would like to see Insurgents (and especially Taliban) have some sort of "On Foot" advantage, as I think a well co-ordinated Bluefor team has an advantage with proper use of their mechanized assets.
Last edited by llPANCHOll on 2009-10-13 02:31, edited 2 times in total.
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Roguehellhound
Posts: 134
Joined: 2009-05-18 21:13

Re: Insurgents runs faster

Post by Roguehellhound »

[R-DEV]fuzzhead wrote:Tbh I don't think this would encourage insurgents to make hit and run at all... Would just increase their ability to tard rush..

Need some additional encouragement for proper insurgency tactics, we shall see
Any good insurgent player would constantly change tactics (should be for all factions)

One group would sit back and defend.
While another group would concentrate on bleeding out the enemy with constant hit and run tactics.

Both are intentional and unintentional tactics depending on the squad/squad leader mindset.

In my clan ]CIA[ 8 out of every 10 INS mod games(i force them to it, since it promotes teamplay better), we play as the INS/Taliban and found that if you have atleast 2-3 squads working right, you will win every time.

On the Virgina RRF server, we would bring in 12-18 all CIA guys and see constant wins as insurgents. You have to have the tard rushers, they are the ones who forces the enemies back to buy time and bleed them out.

the defensive players are the ones who sit back with RPG's, Sappers,machinegunners, and sniper/marksmen. They pick off incoming infidels and take out the advancing armor.

Mainly with the advent of the almighty saw camping/apc cherry picking players (good tactic btw) the INS would hide in buildings and alleys near and around the cache and wait it out. to ambush.

I'm thinking the faster sprint with lower stamina would be a welcoming idea to make it realistic without changing dramatic gameplay.
Last edited by Roguehellhound on 2009-10-13 09:35, edited 2 times in total.
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Finally back for some Project Reality-been a couple of years.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Insurgents runs faster

Post by Arnoldio »

rampo93(FIN) wrote:Good way to improve the insurgents chanches a bid but how are you supposed to catch collabrators now? :D
They still get tired faster than other insurgents...
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Nimise
Posts: 189
Joined: 2009-05-13 18:14

Re: Insurgents runs faster

Post by Nimise »

Commando_Jenkins wrote:Does'nt lack of body armor & combat medics already balance that out?
I dont think insurgents have lower health then other factions I could be wrong though.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgents runs faster

Post by badmojo420 »

I don't think they should run any faster. But I think they should get more stamina. A soldier would be constantly working, waking up at the crack of dawn, doing his job, eating rations, carrying a heavy load, etc. Sure, they're trained for it. But, anyone who constantly does hard work day after day just becomes accustomed to that workload. So when the soldier needs to kick it into high gear, sure adrenaline helps, but he will still be fatigued from constantly working all day.

On the other hand you have a typical insurgent. Sitting at home, talking to friends, eating his regular food, watching TV, praying, only carrying a weapon, wearing nikes, etc.

In a hand to hand fight, I would expect the battle hardened soldier to win against an insurgent. But when it comes to who could sprint for longer, I would expect the insurgent to win. Not only does an insurgent carry less load and have less bulky clothing, but they would be more rested and would have more incentive to push their limits and sprint for longer.

As far as a game feature, increasing the stamina alone wouldn't let the insurgents run away faster than the coalition could chase them. They would just have the increased ability to escape the danger zone, if they happen to escape the coalition. Making it almost suicidal for a coalition troop to attempt a foot chase of a fleeing insurgent. Which would enforce the idea of staying together as coalition, and taking a more harassing role as insurgents.
CodeRedFox
Retired PR Developer
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Re: Insurgents runs faster

Post by CodeRedFox »

Thats not a bad idea badmojo420, gets rid of allot of issues and keeps the BLUFOR together knowing that the INS will just keep running.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Insurgents runs faster

Post by Celestial1 »

Agreed. Longer stamina, same speeds.


Yes, they may be able to tard rush more easily. However, a more experienced insurgent player will know that luring an unsuspecting BluFor troop will be much easier when the player can continue sprinting around a corner, to make the BluFor player lose track of him, where he will be easy prey if separated from his squad.
ZAk
Posts: 48
Joined: 2009-01-20 17:02

Re: Insurgents runs faster

Post by ZAk »

No no no no !!
Stamina should be left as is, but the running speed increase. And I would suggest to reduce the ammunition weapons of insurgents also. In the real world, they are generally one of AK with a couples of mag.
Run Speed can explain higher levels of adrenaline, I'll try to search some videos on this subject, in which the bad guys faster escapes from the bullets) At such times peoples can beat the world records for speed racing.
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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Insurgents runs faster

Post by illidur »

insurgent's speed should be the same. more stamina wouldn't be bad i guess. but for the most part they have lots of bikes and cars so why not hit and run with them?
Celestial1
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Joined: 2007-08-07 19:14

Re: Insurgents runs faster

Post by Celestial1 »

illidur wrote:insurgent's speed should be the same. more stamina wouldn't be bad i guess. but for the most part they have lots of bikes and cars so why not hit and run with them?
You can't fire out of them. Attacking from a vehicle details keeping it nearby at all times and pulling out your weapon when you get out of the vehicle.

(There's nothing wrong with keeping a vehicle nearby, especially just at/out of sprint range so that you can sprint to the vehicle and then drive off as blufor is on your tail, it's just not practical for every player to do so, and it's not practical to attempt driving close to the action, and attacking immediately.)
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Insurgents runs faster

Post by Nebsif »

Hell yea, make them run faster, or give them more stamina, cause u want it to be realistic, less gear = easier to run right? But, insurgents are like civilians with AKs, they havent gone through a normal military training, so, if u want it to be so realistic why not increase their deviation, they should be more clumsy with handling weapons and stuff, and what zak wrote about their ammunition, would u really expect every iraqi insurgent to run around with 8 mags?
I see lots of suggestions to make insurgents stronger, while insurgency is clearly unbalanced and the insurgents win 95% of the rounds. And dont start this bullshit about UK/US teams being stupid, having equally skilled teams, insurgents will most likely win (85%).
jubasniper00
Posts: 43
Joined: 2008-05-19 04:16

Re: Insurgents runs faster

Post by jubasniper00 »

ok i suggest the following, make insurgents 1.3 times faster then coalition, taking in consideration the adrenaline, they are used to the hot temperatures, they are full with fanatisicm and most importantly adrenaline, they know the terrain as well, then improove stamina by 1.2 because they are the defending faction they remain in the city waiting for coalition to move on them so they are not fatigued.

I also got an idea/suggestion for all of pr, why not simulate adrennaline? Ive been in life threatening situations before "including one dark chapter in the jungle" and well let me tell you adrennaline kicks in, you cant hear anything but the sound of your hearth racing on your ears "thud, thud, thud" you get much more stamina and speed, vision gets a little blurry I guess nothing that big, and you run in minutes what would take you an hour. so... why not having a system that when you are being shot at it gives you an extra burst of speed and stamina?"keep the current blinding effect"

I dont like talking about numbers because in reality I really dont know what 1.2 times the normal stamina or speed of a normal soldier in pr means, what i would finnally suggest to the devs is well have fun with it, try different combinations of speed/stamina for insurgents and determine which one of those combinations is the right one,what I can really say with certainty is insurgents need more of the 2

oh and i almost forgot, I know it is off topic but it would help solve the stamina thing, have transport trucks, just like the bomb truck being made as we speak but only for transport so insurgents can have a transport. and while you are at it why not make different models of cars? it wouldnt hurt i know it aint that important but aesthetically it would improove the image of the game greatly, imagine seeing insurgents driving hyundais and nissans or whatnot!
Last edited by jubasniper00 on 2009-10-14 22:47, edited 1 time in total.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Insurgents runs faster

Post by Tomato-Rifle »

I like this idea!
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PowerPickle
Posts: 63
Joined: 2009-06-14 00:10

Re: Insurgents runs faster

Post by PowerPickle »

Yeah..you have a point since the insurgents aren't carrying 100lb. worth of equipment on their backs.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Insurgents runs faster

Post by goguapsy »

Just make them faster... I was thinking about this idea but never suggested.

Also, insurgents have a bloody adrenaline rush...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgents runs faster

Post by badmojo420 »

goguapsy wrote:Also, insurgents have a bloody adrenaline rush...
So would a coalition soldier. A soldiers speed over short distances wouldn't be affected by wearing lots of equipment. Sure, throwing another soldier on your back could hamper your progress. But the amount of equipment most soldiers have going into combat wouldn't affect their ability to sprint fast, if they had to. What it is going to effect is endurance. You can still move fast carrying a load, but it wears you out twice as fast as no load.

Slowing down the coalition, or speeding up the insurgents. Either idea sounds bad to me. Insurgents just need their stamina doubled.
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