[Map] Cold Response (4km) [WIP]

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stiankir
Posts: 84
Joined: 2008-12-31 04:01

Re: [Map] Black Coast

Post by stiankir »

I DEMAND a testversion!
I wasn't there man, but I've tried it!

Winners never quit, quitters never win
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Map] Black Coast

Post by jbgeezer »

Helicopter insertions on oilrigzz??? WOW damn that would be friggin awesome :D something that has never been done in PR :o cool dude really cool ;)
Live by the sword, die by the sword...

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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

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still very wip
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: [Map] Black Coast

Post by psychickactivity »

WOW! kool , good start !!
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

today i will do lightmaps and add some buildings then im going to do a test build :D
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Black Coast

Post by HangMan_ »

I'm loving the feel of this map. I think that the grass texture should be swapped for a snow texture. The map reminds me of Shadow Moses from MGS4 haha. There are tut's by one of the EOD Dev's on the bfeditor forums about how to make snow. Take a look at it :) Mapping for Intermediate users (snow included) tutorial. Having a snow environment will be a totally new environment for PR and i believe that people will support you in this because its something new. Anyway i say give it a go in snow but save a copy of the original. I've done snow before as a trial so if u need any help PM me ;)

HangMan
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Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Map] Black Coast

Post by Hauteclocque »

Pretty nice pics Zeno !
Will the sky stay like this ? It would be a real new atmosphere. :-)
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Map] Black Coast

Post by DankE_SPB »

Hauteclocque wrote:Pretty nice pics Zeno !
Will the sky stay like this ? It would be a real new atmosphere. :-)
hell yeah, and Zeno, dont forget about aurora polaris ;-) :D
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

Image

consored to prevent uncontrolable jizzing :twisted:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
stiankir
Posts: 84
Joined: 2008-12-31 04:01

Re: [Map] Black Coast

Post by stiankir »

*******...
I wasn't there man, but I've tried it!

Winners never quit, quitters never win
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Map] Black Coast

Post by Rangu »

Zeno wrote:Image

consored to prevent uncontrolable jizzing :twisted:
You've made the out-of-bounds 3D... that's kinda cool.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Black Coast

Post by Priby »

Være...
Ha im avoiding an infraction.
No, the terrain is really great. But wouldnt it be darker with a sky like that? (except you add those mentioned polar lights :-P )
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Black Coast

Post by Amok@ndy »

dont forget snow is white even if the night is really dark if there is a moon or any other light the snow will be white ;D thats physics isnt it ?

arent you from the alps ? bavaria ? ;)
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Black Coast

Post by Priby »

Uh thats snow, damned im stupid :d uh:
But snow isnt yellowish...mostly :D
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

Image
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Image
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Black Coast

Post by Amok@ndy »

just a small thought ;) why dont you make a texture with small pixels the rest alpha and then enable the envmap box in the texture settings ? to give the snow some glitter ;)
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

got a CTD when loading

message:

file: C:/dice/projects/bf2branches/patch_1_50/code/bf2/rendDX9/textureAtlas/textureatlas.cpp
line:62

text: could not open TAI file
"levels/cold_response/lightmaps/objects/lightmapatlas.tai

anyone?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Map] Black Coast

Post by Zimmer »

Obviously the files isnt there just use google "code/bf2/rendDX9/textureAtlas/textureatlas.cpp" and there is someone from what I can see with the same failures.

I found something like this:

When you save all on your map do NOT check everybox - let it default.

Pack you map using mod>package mod - er something to that effect

Dont know what it means but I think its what you are gonna save when you save your map or pack it.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

i fixed it by doing objectlightmap and then generate atlas...

but now i got this... :(

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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Black Coast

Post by Amok@ndy »

im not sure but is the terrain invisible ?

did you apllied a spline ?
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