Sandbagwall
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N.Kuntze
- Posts: 116
- Joined: 2007-07-16 14:26
Sandbagwall
What about adding Sandbagwalls as cover for the FOPs as deployable assets?
I just thought about adding it, not replacing the Foxholes
Pro: -"real" cover for infantrymen
-is used in reality
-is already in the Editor
Contra: -makes destroying the fop more difficult
I just thought about adding it, not replacing the Foxholes
Pro: -"real" cover for infantrymen
-is used in reality
-is already in the Editor
Contra: -makes destroying the fop more difficult
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Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: Sandbagwall
I like the idea of having sand bag walls, but would they have to replace the barb wire?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Sandbagwall
We used to use sandbagwalls, and they do have their own qualities, might be nice to see them again- especially if they are smaller and more wieldly than foxholes.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Sandbagwall
Currently working on new foxhole which should also work quite well as sandbag walls. Its sorta of a hybrid of foxholes and sandbags. Newer updates have not been show publicly. But I will as soon as I get some time.

"apcs, like dogs can't look up" - Dr2B Rudd
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Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: Sandbagwall
Hescos are more realistic than sandbags. I would be in favor of low Hesco walls over sandbags. Combine those with the current foxholes you could make some pretty intricate defensive earthworks around fire bases.
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N.Kuntze
- Posts: 116
- Joined: 2007-07-16 14:26
Re: Sandbagwall
@Thermis: I think Sandbags fit more within a FOP, because the other Assets are also built of Sandbags.
Of course you could do 2 types of walls, one with HESCOs as heavy cover which require a long time to build and a light cover with sandbags, which is up in a short time.
I think we really need foxholes, because if you spawn at a FOP, which is under attack, you nearly immediately get shot because of the lack of cover between the FOP and the foxholes/HMGs.
Of course you could do 2 types of walls, one with HESCOs as heavy cover which require a long time to build and a light cover with sandbags, which is up in a short time.
I think we really need foxholes, because if you spawn at a FOP, which is under attack, you nearly immediately get shot because of the lack of cover between the FOP and the foxholes/HMGs.
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Hitman.2.5
- Posts: 1086
- Joined: 2008-03-21 20:54
Re: Sandbagwall
if your gonna implement HESCO's then maybe you should need an extra crate or two so you can build multiple HESCO's as the unfilled HESCO's must be fairly heavy and are they not filled by using heavy Plant and not men with shovels?
Derpist
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HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: Sandbagwall
While i like the idea of hesco is it realistic for hesco to be set up at a make shift position like a FB? I think sandbags are more feasible as they can easily be assembled by all troops. Hesco is a bit more complicated, and can't be dismantled as easily. But hesco would be cool to see as a deployable[R-MOD]Thermis wrote:Hescos are more realistic than sandbags. I would be in favor of low Hesco walls over sandbags. Combine those with the current foxholes you could make some pretty intricate defensive earthworks around fire bases.
PR Community Faction Team - "Getting Sh*t Done..."
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Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: Sandbagwall
There really isn't anything currently used in the real world you could call make shift. Most things are fairly permanent though they are modular. Firebases are pretty high on the permanent list, they'd have hescos, conexs, defacs, all sorts of stuff IRL. What we have in game is more like a FO which IRL would have hescos, trenches, and mortar pits if you had mortars of course.
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Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: Sandbagwall
I prefer the old sand bag firebase, than the tent looking one we have now.(depending on wt map)
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Dizakui
- Posts: 195
- Joined: 2008-12-23 17:55
Re: Sandbagwall
Shouldn't there be some more reason to use the firebases and build them up before adding more and more to them?
Currently I've only seen a firebase used as a defence point once in a game, because we built one inside a compound and when the enemy found it we built it up because it was under constant attack and we didn't want to lose it.
If the game focused a little more around taking down firebases then I'd fully agree with this suggestion, but at the moment, most firebases are built up only for points, not to be a useful defensive position.
Currently I've only seen a firebase used as a defence point once in a game, because we built one inside a compound and when the enemy found it we built it up because it was under constant attack and we didn't want to lose it.
If the game focused a little more around taking down firebases then I'd fully agree with this suggestion, but at the moment, most firebases are built up only for points, not to be a useful defensive position.
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TheLean
- Posts: 483
- Joined: 2009-03-15 20:26
Re: Sandbagwall
Pros - Would be great if we could place them not in blocks, but that we somehow draw the lengt and figure of it.
Cons - Another asset i have to build just because the squadleader wants points.
Cons - Another asset i have to build just because the squadleader wants points.
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Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: Sandbagwall
Its not all about the points, its the teamwork helping others to have somwhere to spawn.
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Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: Sandbagwall
I have had many a battle fought over a firebase location. Both on the offense and defense. I think it would be fun to see more firebase defensive works then you might see more people willing to defend the firebases they set up.
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Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: Sandbagwall
If enemy know where a FB is they will attack it till they destroy it, without a doubt.
Ive defended a FB plenty of times and a good place to defend one is on Al Basrah in the VCP, they just dont give up attacking it, no matter how many times you kill them, which is good because they loose tickets rapidly. And is also good for a good fire fight.
Ive defended a FB plenty of times and a good place to defend one is on Al Basrah in the VCP, they just dont give up attacking it, no matter how many times you kill them, which is good because they loose tickets rapidly. And is also good for a good fire fight.
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RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
Re: Sandbagwall
I Alway's thought the idea was to make sure they don't find the fire base in the first place. i guess i was playing the game wrong
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But personally i don't care it if the sand back's are made out of rock paper or tomb stones.
What matter is they provide excellent cover, you should be able to fire over it and only exposing the top of your head. and then have to option to duck down when enemy fire becomes too heavy.
infact all cover should be like this. it make the game 10x more realistic if it did.
But personally i don't care it if the sand back's are made out of rock paper or tomb stones.
What matter is they provide excellent cover, you should be able to fire over it and only exposing the top of your head. and then have to option to duck down when enemy fire becomes too heavy.
infact all cover should be like this. it make the game 10x more realistic if it did.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Sandbagwall
If you honestly think your squad leader is just placing them to get points, dont build it. Its not that hard.TheLean wrote:Cons - Another asset i have to build just because the squadleader wants points.


