Insurgents runs faster

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Insurgents runs faster

Post by Rudd »

Celestial1 wrote:Agreed. Longer stamina, same speeds.
I'd say the other way around, faster speed (no heavy equipment) and lower stamina (no PT for urban INS, Taliban might be different, so same stam for them)

This way you can hit and run, but long distance walking results in hte same average speed, and also means the Coalition can catch you over distance, so if you haven't prepared your withdrawal, you're in trouble.
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seph567
Posts: 44
Joined: 2009-02-26 19:54

Re: Insurgents runs faster

Post by seph567 »

If u look at the INS equipment, then there are also classes with heavy equip. e.g. the sapper with a heavy anti-tank-mine + weapon + grenades etc. wouldn't be much faster then the coalition forces.

anyway, for gameplay issues there is no reason for making the INS faster then the blueforces, because then u can also take out the restrainers. it will be impossible to arrest someone.

but I can also see that INS in afghanistan walking most of the day in bumpy terrain will be able to walk a long way without getting exhausted.
but the main issue in PR should be the affects on gameplay. and some additional stamina or faster stamina regeneration could be a tweak to give INS a little more flexibility due to the lack of motorized transportation in the second half of a map ;) and as it has been said before: it may encourage blueforces not to run after any ins but to stick together... maybe :P
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Insurgents runs faster

Post by Celestial1 »

Dr2B Rudd wrote:I'd say the other way around, faster speed (no heavy equipment) and lower stamina (no PT for urban INS, Taliban might be different, so same stam for them)
I would say so too, beside the fact that everyone in the game moves about 2 times the speed that we should.

Give me slower speed overall and then you can give insurgents all the speed you want.
Last edited by Celestial1 on 2009-10-16 09:10, edited 1 time in total.
Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: Insurgents runs faster

Post by Masterbake »

Alex6714 wrote:You can already run faster in game than the world record 100m sprint.
Really?


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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Insurgents runs faster

Post by snooggums »

If insurgents can run faster, the already unlikely arresting opportunities will be even lower. Even if the fighting insurgents ran faster the civilian/collaborator as a single class should stay the same (and keep the lower sprint duration that they have now).
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Insurgents runs faster

Post by goguapsy »

snooggums wrote:If insurgents can run faster, the already unlikely arresting opportunities will be even lower. Even if the fighting insurgents ran faster the civilian/collaborator as a single class should stay the same (and keep the lower sprint duration that they have now).
make them sprint faster, for the same duration, but increase rest time, because normally insurgents aint athletes, and probably USMC or US Army are more well fit...


This shouldn't apply to rusian maps though.
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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Insurgents runs faster

Post by snooggums »

goguapsy wrote:make them sprint faster, for the same duration, but increase rest time, because normally insurgents aint athletes, and probably USMC or US Army are more well fit...


This shouldn't apply to rusian maps though.
What russian maps have insurgents?
Why would a more fit soldier with a lot of added weight have a shorter rest period than a insurgent with only a gun and one explosive?
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgents runs faster

Post by badmojo420 »

Trying to legitimize a change by using real world logic will only result in a useless change. Or even worse, a change that will cause un-foreseen or unwanted consequences.

I urge people to give their opinions on how their suggested change will affect gameplay. Rather than how it will represent reality. The whole sprint/jog/walk system portrayed in BF2 is highly unrealistic for many reasons, in my opinion changing it according to facts in reality isn't a good idea.

In this thread, I've seen the following suggested....
-Make insurgents move faster
-Make insurgents move faster and have more stamina
-Make insurgents have more stamina
-Make insurgents stamina recharge faster
-Make Blufor slower
-Leave it the way it is

I will give my impression on how each will affect gameplay if the suggested change was implemented.

-Make insurgents move faster
Increasing the speed one character can sprint will result in ninja style insurgents getting up and zooming away from a hot zone, while taking fire. It's already hard enough with the hitbox system in BF2 to hit a moving object. Speeding up that object will increase the difficulty further. Think matrix style bullet dodging.

-Make insurgents move faster and have more stamina
This will have the effects of the above, with the added ability for those insurgents to keep running after the coalition have stopped due to exhaustion. But, with the added speed, whats the point? No coalition would attempt to chase a faster moving insurgent. So it would just increase the amount of rushing on the insurgent side, since they can now run very fast from a very distant spawn. Not nessecarily a bad thing for insurgents, but in general i think the insurgents need to use less rush tactics, and more fleeing or hiding/ambushing.

-Make insurgents have more stamina
This is the one I suggested. As i said it would encourage the BluFor to stick together, since chasing a fleeing insurgent would result in you not catching him. It would also encourage insurgents to flee, since they will might have enough stamina to sprint away to safety. On the negative side, i could see this adding to the rush tactic problem, since all insurgents would start with enough stamina to sprint for a long distance. And depending on the regeneration speed of the stamina, it could make bunny-hopping semi effective again. But i would personally like the regeneration time to equal what it is now, so if the bar was doubled, the refill time should also be doubled.

-Make insurgents stamina recharge faster
Not a bad idea. But i just don't see very much benefit for the insurgents. And it could possibly make bunny hopping effective again.

-Make Blufor slower
Since all players from all factions in every game mode move at the same speed, I dislike the idea of slowing down anyone. It would just affect too many other parts of the game. Could you imagine trying to dodge a civi car, or running from a grenade, or even something as simple as moving away from a cache after dropping an incendiary. And then theres the effect on the playerbase. People already complain about how slow the game is, or how long it takes to walk across a big map, we really don't need to fuel that fire.

-Leave it the way it is
I wouldn't be sad if this whole suggestion never happened. In fact i would prefer no change to a change with possible negative side effects on gameplay. After all, this is a game, not reality. We play it to have fun.
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