Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Silly_Savage »

This is a minor suggestion that would ideally prevent players from being able to request the Crewman kit from anywhere but their respective vehicles.

Doing so would hopefully resolve the issue of players requesting the Crewman kit to use as a crude form of CQB kit, most noticeably the MEC and the MP5.

Additionally, it could eliminate some minor exploits such as people requesting the kit for its field dressing/shovel.

All in all, just a minor suggestion that *shouldn't* be too much of a hassle to implement?
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Mad-Mike »

That would be hard to work around me thinks :-?
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Expendable Grunt »

ಠ_ಠ

All I have to say.

But no, seriously, probably not the greatest idea. I'm pretty sure it was this way at one point, actually, but I don't often get crewmen from anywhere BUT a vehicle...

Also, how's it an exploit getting a kit for a shovel?

M.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by TheLean »

OP is right though, if you are not at the vehicle i cant see any reason why anyone would need crewman.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by PLODDITHANLEY »

OK by me if guys want to CQB with the MP5 just get them out in the open with a scoped rifle.
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Mad-Mike »

TheLean wrote:OP is right though, if you are not at the vehicle i cant see any reason why anyone would need crewman.
As an admin on a server and waiting for ppl to join, I will make a useful firebase and doing that you need to apply for commander, accept and request the officer kit then resign, join squad and deploy forward outpost. Then I will need to shovel it up and as you know officer kit doesnt have it and the only kit with a shovel that you can request with a shovel is a crewman kit.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Gore »

HellDuke wrote:Sorry, you're wrong. The automatic rifleman can be requested as well.
Not if you're alone in the squad.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by snooggums »

The crewman kit has an MP5 and knife as offensive weapons. The kit is already barely useful in combat other than the SMG do to a lack of grenades, useful items like a rope or ammo, etc. All they have is smoke and one gun.

In what situations are these crewman kits so overpowered or improperly used that restricting them is necessary?
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Rissien »

snooggums wrote:The crewman kit has an MP5 and knife as offensive weapons. The kit is already barely useful in combat other than the SMG do to a lack of grenades, useful items like a rope or ammo, etc. All they have is smoke and one gun.

In what situations are these crewman kits so overpowered or improperly used that restricting them is necessary?
You obviously havnt been victim to the MP5 in close quarters. It is extremely accurate and deadly. Ive seen many times *especially on Asad* where people spawn, run to a nearby crate and grab a crewman for the MP5 and go rushing off over and over.
Image
MA3-USN Former

クラナド ァフターストーリー
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Rangu »

Another option is to just nerf the MP5.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Vitiation
Posts: 119
Joined: 2008-09-23 17:57

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Vitiation »

Rangu wrote:Another option is to just nerf the MP5.
This game seriously need to stop nerfing everything.

Just because something works good, doesn't mean it should be nerfed, i thought we learned that after the RPG in 0.856 and just look at AK-47 right now.

The so the mp5 is a good CQB weapon, much like in RL. I agree its in the wrong place in the hands of a crewman, but nerfing is NOT the solution.


ChiefRyza - Just because we don't have an R- tag or a big post count doesn't make us mentally challenged.
Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Titan »

I think "Restrict Requesting Of Crewman Kit To Their Respective Vehicles" is a good idea .. and not to difficult to implement.
Another option is to just nerf the MP5.
if a crewman would only have one or two Mags, i think this would help.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Silly_Savage »

The fact that they may or may not be effective in combat is not the point of this thread.

You don't see crewmen running around the battlefield, outside of their vehicles, looking for kills. Therefore, why be able to request the kit anywhere else besides the vehicle they're operating? Logic, it's what it's all about.

I don't give two shits whether or not the MP5 gets gimped. However, I would rather it be given it's proper attributes, and if that means the weapon dominates in CQB, so be it. As stated above, I'd rather things be portrayed in a realistic fashion. Something like crewmen running amok on the battlefield rather than in their appropriate vehicles is not something I would consider realistic. Crewmen have no business being outside of their vehicles unless they've been disabled.

As for the minor exploits, Officers are essentially able to build a FOB by themselves. Place the FOB as Officer, request Crewman off the crates, and build. You'd request Crewman over the other kits that also have shovels because you only need one person in the squad to request one. Plus the fact that they're unlimited kits means you won't be hampering your squad and/or team by grabbing one. Don't forget they have a field dressing too. Injured? Out of field dressings and no medics around? No problem, just go up to that crate over there and request yourself a Crewman kit; no wait necessary!

It's those small, stupid gimmics like that which kill the game for me.

It's just one of those minor suggestions that prevents players from exploiting the system or acting like an idiot, just because they can.
Last edited by Silly_Savage on 2009-10-19 19:41, edited 1 time in total.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Rudd »

I look at it this way. In ancient and medieval battles each man relied on the man to his right to defend him using his shield, and the man would do the same for the man to his left.

People requesting the crewman kit for combat is like if one of these men decided "screw this shield, I want a two handed broadsword", this means he is now a liability to his teammates as there is a place in the formation that is vulnerable. When som1 gets a crewman its lack of equipment means that he is a risk to every teammate around him.

So yes, a simple change to stop the crewman being so misused. Not a huge overhaul, just soemthing to make our lives a bit easier.
Image
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by MaxBooZe »

I find it not really any thing unappropriate to take a Crewman kit in a battle, please do so but any person that knows how to handle an ironsight can be just as effective as a crewman with an MP5, IMHO The G3/M4 Ironsights does it job way better in most maps then the MP5, the MP5 will only be good in Ejod in the closes parts which means 40m> anything beyond that is not worth attacking.

The MP5 on Asad is also no match for ironsighted L85s, Point is.
If this annoys you because you keep getting shot by an enemy (MP5) Crewman, Then stop spawning with scopes and be a man, take ironsights..
Image
ImageImageImage
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Rangu »

Vitiation wrote:This game seriously need to stop nerfing everything.

Just because something works good, doesn't mean it should be nerfed, i thought we learned that after the RPG in 0.856 and just look at AK-47 right now.

The so the mp5 is a good CQB weapon, much like in RL. I agree its in the wrong place in the hands of a crewman, but nerfing is NOT the solution.
The DEVs, not the game, aren't nerfing everything. However in order to make balanced and realistic gameplay, assets need to be tweaked, and tweaked again.

Yes there are multiple good examples of this, and how it turn out bad at first and good in the end. Like with the RPG you mentioned, or e.g. how the weapon deviation was lacking in pre .8, and how they nerfed it to hell in .8, and fixed it .85?

There is always something inbetween, called "just right". And if we want to solve the MEC crewman issue, the mp5 will be avaible from the maps with armor anyway, so to make it a little weaker either in deviation or ammount of ammo, isn't such a bad idea. Because that's what modding is all about, making something just right.

Just my two cents, bro.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by Silly_Savage »

You guys keep missing the point of this thread. It's not like I care whether or not you think the Crewman is good/bad in combat.

It's that realistically, you will NOT find Crewmen running into battle alongside the infantry, gun in tote. They are based around their vehicles.

Crewmen should only be requestable at their respective vehicles because that's what they're meant to operate. Period.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: Restrict Requesting Of Crewman Kit To Their Respective Vehicles

Post by CanuckCommander »

Silly_Savage wrote:You guys keep missing the point of this thread. It's not like I care whether or not you think the Crewman is good/bad in combat.

It's that realistically, you will NOT find Crewmen running into battle alongside the infantry, gun in tote. They are based around their vehicles.

Crewmen should only be requestable at their respective vehicles because that's what they're meant to operate. Period.
Yea we get it dude. The reason why people are mentioning the attributes of MP5 is because the main reason you find people running around with crewman in the first place is that the MP5 ousts the G3 by many folds in CQC. And to solve the building issue, maybe DB can code it so that you can't get crewman from a crate, but only from a vehicle.

Btw, people need to get over this mentality that nerfing weapons is a way to make things balanced and "realistic." The reality is that, guns are powerful, they shoot bullets that fly where you aim and shoot bullets that hurt and kill. Instead of making one weapon less powerful to match the rest, how about MAKING THE OTHER weapons more powerful to match real life standards, thereby accomplishing balance. Look what the DEVs did to the new LMGs? The new LMGs are prime examples of what happens when you make a more realistic weapon. Maybe if the G3 wasn't so "realistically balanced" in the first place being hampered by BOTH deviation AND ginormous recoil, then people would use the standard issued kits rather than a crewman workaround.
Post Reply

Return to “PR:BF2 Suggestions”