Argyll wrote:Well, after playing PR for two days straight I have concluded that it is superior to what the HL2 mod Insurgency was attempting to achieve. (This is a pretty bold statement coming from the person who started and led the design and development of Insurgency)
There are several factors though in comparison of where they both sit on the spectrum of tactical shooters.
The determining factor for superiority, I believe, lies in the players. Both as multiplayer games based upon hobbyist and community development (I know, hardly a hobby), it makes all the difference.
I am no longer affiliated with the development of Insurgency (in fact I am banned from the community I formed because I called out the incompetence of the current dev leadership), and those who are running it now are inexperienced and lack the vision to move the mod or genre forward. Frankly, it seems they are only in charge of the mod as opportunists to seize upon the positive reputation that it had already forged. Most of the talent that made Insurgency any good have moved on to work professionally in the industry.
Simply, the players of PR are better. They communicate to use teamwork. That's all we could hope for as a designer of a reality-based tactical shooter. Part of it is the games they are mods for: Insurgency gets players coming from CS and DoD, while PR gets BF2 players. But ultimately, the players looking for a tactical experience are who decide and they have chosen PR over INS. The strength shows in game, in this community and at TacticalGamer.com. Insurgency's community is dismal.
Insurgency had the potential, but I also see some downfalls in the engine. It had to be built from scratch, and did not have the benefit of a similarly designed game such as BF2 to build on top of. The levels are not open enough. Those levels that allow greater freedom of movement to flank and breathe seem to be the most successful. However, the mod is mainly a shooting gallery with one-shot kills and RPG's that are way too effective. It has some realism at the individual level (weapon behaviors, sounds, effects, etc) but at the squad, team, and overall match levels it is not very realistic and frustratingly so.
So I commend you PR devs for what you have produced.
I am in the early stages of a new project - one that will be further from Insurgency and closer to PR, ArmA2, OFPDR, etc. One that will hopefully move the reality-based tactical shooter genre forward, and most importantly have its strength in the community.
CryEngine 3 anyone?
PS: Say hello if you see me in-game with the name: Spearin
PPS: I want those Canadians!
The early insurgency beta was so damn awesome, some of the best gaming I ever experienced! Ty for giving the source community a quality mod ty! TBH I quit INS because it got boring, and evolved into an arcade fps. The devs promised us so much, but in the end they didn't deliver. Do you got a MODMB (or w/e that site is called) page so we can follow ur new mod?







