PR > INS

General discussion of the Project Reality: BF2 modification.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: PR > INS

Post by Expendable Grunt »

Warpig- wrote:It's the source engine. It's just not capable of anything remotely close to realistic infantry combat. Even RnL felt that way to me and that game looks amazing, has some really inovative features to boot. It's just the engine, not the fault of the modders. They've created some amazing content, but it always ends up feeling cramped and twitchy on that engine
I disagree; it's neither the engine or the modders -- we're working in two dimensions with a limited field of view and NO spatial perception (which is a combination of tactile, auditory and balance) -- take it from a guy who studies close order arts; you can't do melee in such a situation.

M.
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Warpig-
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Joined: 2008-08-06 20:29

Re: PR > INS

Post by Warpig- »

I can see what you mean. I get where you're coming from though, which is why I have a lot of respect for modders as the problems they're tackling are huge. I just personally don't like the feel of the source engine, never have. But I did like the goldsrc engine quite a lot
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: PR > INS

Post by Expendable Grunt »

From my experience, goldsrc and Source have the same problems -- level size limit is too low, players / server is too low, and the tools are a pain in the ***.

M.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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