What do people want in maps apart from fricking lazors

General discussion of the Project Reality: BF2 modification.
nilloc93
Posts: 27
Joined: 2008-09-12 17:27

Re: What do people want in maps apart from fricking lazors

Post by nilloc93 »

i think that some more ultra close quarters would be cool, like i love fighting in tunnels on kongreai(?) valley and in the hospital on (faulajala or somthing) west, i think there should be like a map where a controll point or somthing is in a huge complex like an office building or somthing.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: What do people want in maps apart from fricking lazors

Post by NyteMyre »

nilloc93 wrote:i think that some more ultra close quarters would be cool, like i love fighting in tunnels on kongreai(?) valley and in the hospital on (faulajala or somthing) west, i think there should be like a map where a controll point or somthing is in a huge complex like an office building or somthing.
Guess you never played STREET :p
Lord2011
Posts: 1
Joined: 2009-10-21 01:44

Re: What do people want in maps apart from fricking lazors

Post by Lord2011 »

I dont know much about what the engine is capable of or this may already be implemented and ive never noticed but why not some pill boxes at base entrances like underground bunker type places you can defend from.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: What do people want in maps apart from fricking lazors

Post by illidur »

i think a map that is a mix of urban city and outlying wetland marsh type terrain. big wide open map with lots of foliage. some areas dry and some really wet. make it so there are two roads from main to the city but make it so if u go off the road theres wetland. i would like an insurgent map like that... it may not be realistic but it would be sweet. i dont know if its possible but make a city in the middle for urban combat. hard to explain but i have it all thought out.... id make it so the 1 road had the ambush of marsh. and the other had a small village it goes through. so u could choose which way u get ambushed :) miz well have lav support and since it sounds as though it favors insurgents. for that i'd add an apache muahahaha.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: What do people want in maps apart from fricking lazors

Post by Scared_420 »

i miss helmand province,,, the combination of desert and cqb in the mini village huts was perfect, was sad to see it go
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: What do people want in maps apart from fricking lazors

Post by LithiumFox »

Scared_420 wrote:i miss helmand province,,, the combination of desert and cqb in the mini village huts was perfect, was sad to see it go
agree. =/

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: What do people want in maps apart from fricking lazors

Post by driver-ch-driver »

Scared_420 wrote:i miss helmand province,,, the combination of desert and cqb in the mini village huts was perfect, was sad to see it go
I agree aswell, though hopefully Sangin will be something like that.

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Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: What do people want in maps apart from fricking lazors

Post by Mad-Mike »

Deadmonkiefart wrote:Why do the British get all of the good insurgent maps?
Because US get all the other maps
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: What do people want in maps apart from fricking lazors

Post by rampo »

1.Lack of ambient sounds, i'd like to hear alot more gunfire and mortars on the background

2.Maps dont have enough destroyed buildings or war ruined stuff that would raise the feeling

3.More amibious maps just like barracuda, theres just something awesome on the feeling when u land whit tens of more people on a beach whit explosions and tracers flying around you.
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Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: What do people want in maps apart from fricking lazors

Post by Madhouse »

space wrote:And no - the map wont be in PR under any circumstances apart from on locked Reality Teamwork servers.
Why not? Seems a waist to be selfish and not include it in?
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: What do people want in maps apart from fricking lazors

Post by ChiefRyza »

Meh. Pointless trying to argue with it madhouse. hey, I have a better idea, lets lock our maps to bigD servers! What a fantastic and community-oriented idea!

My point of view is that eventually it will start a trend of "My server has this exclusive map come play on it!". All it will do in the long run is divide and destroy the wider community. If that's the direction PR wants to head in...then so be it.
Last edited by ChiefRyza on 2009-10-22 12:26, edited 1 time in total.


Current project: Operation Tempest
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: What do people want in maps apart from fricking lazors

Post by Rudd »

Madhouse wrote:Why not? Seems a waist to be selfish and not include it in?
Madhouse, the situation is complicated, while I'd love Space to release his map to teh wider community its hit map and therefore his choice.

If bigD had a mapper who wanted to only have the map on BigD servers as a selling point, that would be ok imo - its his property.
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Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: What do people want in maps apart from fricking lazors

Post by Claymore »

I would like to see objectives of strategic importance.
When Taliban captures the hill fortress on Korengal, US vehicles don't spawn. That's a very good idea, which I think should be expanded on maps where such a modification might be appropriate. The objects of strategic importance could be either cappable as flags or uncappable and their only value would be in access to extra weapons, supplies or stationary weapons.

Depot on the map that spawns valuable kits and / or has universal supply crates.

Repair station on the map that can be used either by one of the sides or both (maybe the insurgents could repair their cars on a gas station somewhere in the city. US know where the gas station is and it's their decision if they want to kill incoming insurgents or try to follow them hoping they'll lead them to a cache.)

Flags on the map that can be capped in order to restrict the other side from getting certain kind of vehicle. Supply line was cut? No supply trucks.

Observation point flag on the map that can be capped in order to get shorter reload time for artillery / mortars.

These objectives could be time limited as well = Let's say that a US convoy was ambushed. This convoy spawns few american kits, is made of static destroyed trucks, maybe 1 or 2 useable humvees and a diabled (turret + tracks) tank or APC. Americans can spawn on the convoy location for 1 minute after the beginning of the round or as long as the spawn point is not overrun. They need an engineer kit to blow up the supplies completely and / or repair the APC / tank but first an engineer or support truck has to reach their position through hostile territory. Insurgents get multiple spawn points around the convoy as well as along the path the engineers might have to go through. This convoy ambush then leads to a large scale operation in the city in order to find weapon caches. (Just thought it might be a nice beginning of the round).

Of course, there are many more ways of how could this be implemented but I don't have time to write them all.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: What do people want in maps apart from fricking lazors

Post by PLODDITHANLEY »

Some bars would be nice.
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