Ammo Sharing ( Ammo bag )

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Ammo Sharing ( Ammo bag )

Post by Redamare »

In pr the basic kit with an ammo bag is always loved when you dont have any more ammo for your M203 or RPG , HAT what ever the case may be. I think it is a bit un realistic how for some cases. A player in your squad has an explosive weapon such as Lat/Rpg , Hat or engineer kit/C4 and with a simple ammo bag they can get extra ammo on the spot. that is sort of unrealistic.

( I think the ammo bag should only be able to give extra Bullet magazines. )

With the new kit design system that is being developed by the devs where instead of kitbags you see the actuial gun and or missle tube.

My suggestion is as follows
instead of having an ammo bag have the players holding a magazine clip or 2 in their hand. they throw the magazine(s) to the ground and the other players can pick them up.
an ammo bag would still work in this case but i think this would be a little more realistic.

EX:
Image
Image

OR if this is an accepted idea. Remodel the ammo bag to an ammo box.
Image
theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: Ammo Sharing ( Ammo bag )

Post by theflidgeface »

this suggestion doesn't seem to be a major issue in my opinion...just saying, but it would be pretty neat if they added this

The M15A3, weapon of the future

Semper Fi
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Ammo Sharing ( Ammo bag )

Post by Teek »

you already cant reload any single shot item from one ammo bag, I dont see how this changes things
Image
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Ammo Sharing ( Ammo bag )

Post by Conman51 »

i think i get your idea, so mag link the "share slot" with the mags for your gun, that seems simple at first and sounds good but it gets really complicated when you start thinking about the other things like if there are even enough slots, can you share grenades? etc.


but it would be very cool, maybe we can have it only with some kits taht have the most mags, like the riflemen if we had space for the thing, and NOT for medic becasue they already only carry 6 mags
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Ammo Sharing ( Ammo bag )

Post by Arnoldio »

This doesnt really change anything....

You could have (what is it now, like 8 mags from single ammobag?), 8 magazine pouches you could throw around each has its ammo giving value just above 1(magazine), to remove possible bugs... For rockets you would need to throw all 8 pouches to get a LAT but more to get HAT(if possible, if not, then same for both)

With this system you could spread ammo to those people who need it, not like it is now when somebody throws an ammobag, everybody jumps on its to get one magazine, so he can get all 10 of them...

Another plus is when the bag clipps throught the wall, here you have 7 more magazines left, so its not so critical.

But then again, pouch needs to be modelled...
Something like this, but only single
Image
Image


Orgies beat masturbation hands down. - Staker
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: Ammo Sharing ( Ammo bag )

Post by Oak »

Redamare wrote:I think it is a bit un realistic how for some cases. A player in your squad has an explosive weapon such as Lat/Rpg , Hat or engineer kit/C4 and with a simple ammo bag they can get extra ammo on the spot. that is sort of unrealistic.

( I think the ammo bag should only be able to give extra Bullet magazines. )
I think the ammo bag represents how, in real life, squadmates of a soldier carrying a heavy weapon usually carry extra ammunition for it.

If anything, the fact that those ammo bags also resupply rifle ammunition is the unrealistic thing.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Ammo Sharing ( Ammo bag )

Post by Redamare »

ChizNizzle wrote:This doesnt really change anything....

You could have (what is it now, like 8 mags from single ammobag?), 8 magazine pouches you could throw around each has its ammo giving value just above 1(magazine), to remove possible bugs... For rockets you would need to throw all 8 pouches to get a LAT but more to get HAT(if possible, if not, then same for both)

With this system you could spread ammo to those people who need it, not like it is now when somebody throws an ammobag, everybody jumps on its to get one magazine, so he can get all 10 of them...

Another plus is when the bag clipps throught the wall, here you have 7 more magazines left, so its not so critical.

But then again, pouch needs to be modelled...
Something like this, but only single
Image
thats not what i was thinking but i think its WAY better than my initial idea :) thanks

for an example... instead of a gun having 8 magazines it should have 5 or so ( primary mazines ) the extra 3 should be back up magazines. the 3 backup magazines if needed you throw to the ground and another player who is out of ammo can use your back up mags.

i guess it wouldnt make sence because he would have had to drop his exra mags first to have to cut into your secondary mag supply... so mabey its not the best idea in the world. little condradictary.

But the idea of beingable to drop a pile of clips instead of an ammo bag could be interesting .... OR Drop a 3 clip MAG PACK Such as Shown in the picture but with an extra mag pocket. giving an empty weapon 3 mags
Last edited by Redamare on 2009-10-24 19:41, edited 3 times in total.
Reason: revise
evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Ammo Sharing ( Ammo bag )

Post by evya »

Teek wrote:you already cant reload any single shot item from one ammo bag, I dont see how this changes things
you can,[im not 100% sure about HAT and AA but they should too if im not wrong] as long as noone came near it+you didnt reload a single magazine/field dressing/smoke grenade and etc than it gives you, im sure about LAT, HAT and AA i think should work, but i dont remember if they do or not

also since how the rearming thingy works, i will guess it almost hardcore to make 1 magazine reload=1 magazine if you waste anything else than magazine, it gives to both at same time, this why you get both grenades and magazines and field dressing[most common things] usually at the same time after few moments, and if someone goes to far, all his rearm points[let say 1 mag=100 points out of 10000, he got 50 allrdy] will gone, now if it was full it have 99950 and so, but maybe it possible to make another type of rearm system... but i suspect it...
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ammo Sharing ( Ammo bag )

Post by Rhino »

due to engine limitations this suggestion is not possible since there are no different groups of hand weapon ammo types, they all come into the same group of "handheld weapons".

Vehicles have slightly different reloading groups but then all you have there is land vehicles, jets, choppers I think boats as well.
Image
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Ammo Sharing ( Ammo bag )

Post by Redamare »

Well with the ammo bag when you want lets say a patch ... you dont always get a patch.. it goes down the line.. it first reams your main Mags , then Nades , then works on smoke .. specialty kits such as m203s and LATS.. THEN it reaches your patch usuialy it only re arms your patches if you have full or close to full ammo in your load out :(

Mabey it can be coded so .. a mag kit includes 3 Clips and a field dressing Mabey a (nade or smoke). like a small combat package to share with squad members. that would make a litle more sense than puting to real sense..

A squad member holdong extra smoke granades extra m203s extra Lats AND mags . this way you can get an esential load out reamament.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Ammo Sharing ( Ammo bag )

Post by Redamare »

:( awe.... Rhino knows best.... lol... but perhaps just remodeling the ammo bag into an ammo box?? :)

Do you perhaps think that the way ammo bags are scripted it says somwhere..(( Generaly ))

ammo bag Reload
Weaponslot 1
Weaponslot 2
Weaponslot 3
Etc???

cuz if that is the case and its not hardcoded or what ever. it could only reload certian parts of the loadout such as only nades and mags...
... or this might just be a lost cause :p
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Ammo Sharing ( Ammo bag )

Post by Mad-Mike »

changing the ammo bag to a ammo box would of been a good idea :cry:
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: Ammo Sharing ( Ammo bag )

Post by martov »

[R-DEV]Rhino wrote:due to engine limitations this suggestion is not possible since there are no different groups of hand weapon ammo types, they all come into the same group of "handheld weapons".

Vehicles have slightly different reloading groups but then all you have there is land vehicles, jets, choppers I think boats as well.
I suggested a way to do it without using "ammo points", not shure if its possible tho

https://www.realitymod.com/forum/f18-pr ... ion-2.html
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Ammo Sharing ( Ammo bag )

Post by Arnoldio »

[R-DEV]Rhino wrote:due to engine limitations this suggestion is not possible since there are no different groups of hand weapon ammo types, they all come into the same group of "handheld weapons".

Vehicles have slightly different reloading groups but then all you have there is land vehicles, jets, choppers I think boats as well.
Rhino, what about my idea with the pouches being thrown separately, could that work?

If you don't understand, in short: you have 8 remodelled ammobags, each carrying ammo for one mag. You can get them back from crates...

Is it possible?
Image


Orgies beat masturbation hands down. - Staker
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Ammo Sharing ( Ammo bag )

Post by Scared_420 »

Teek wrote:you already cant reload any single shot item from one ammo bag, I dont see how this changes things
yes you most certainly can
Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: Ammo Sharing ( Ammo bag )

Post by Sgt.Desert Tiger[TR] »

Ammo sharing for insurgents, taliban, Hamas and Chechens is good idea.Because others(Mec, usa...) have more resources than them in real life.

Chechens reload their mags in combat(not reload gun, reload mags!!!) you can see it in one of youtube video
Post Reply

Return to “PR:BF2 Suggestions”