Jets weapons

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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Jets weapons

Post by samogon100500 »

hi all!
My suggestion is to make realistic weapons on airplanes!
let's started:
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-MiG-29 can't use AIM-120,need model of R-77
-MiG-29 have 7 pylons - 6 for weapon,1 for Fueltank,under engines hes no have pylons
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And replease Mecbombs on KAB-500L or KAB-500KR
This is KAB-1500L but KAB-500L smallest
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This is KAB-500KR
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-For SU25
KH-25 is biggest than is how using!
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-For A10
Make 2 AIM-9 on 1 pylon on freedom pylon make ALQ-119

So what my ideas?
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Nimise
Posts: 189
Joined: 2009-05-13 18:14

Re: Jets weapons

Post by Nimise »

just imagine the AIM-120 is a different missile. For the A10 it doesn't really matter to much because jamming doesn't work in this game.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Jets weapons

Post by gazzthompson »

basically, the DEVs wont prioritize remodeling the odd ordnance when the current dose the same job. they have other things to do, hence 'helldukes' "do it yourself" comment .
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Jets weapons

Post by rampo »

remodel something that goes so fast u barely see and can only be seen in only one map whit one vehicle?... sounds low priority to me
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Jets weapons

Post by Rhino »

I do like new jet munitions but as others have said, they do excatly the same job as our current bombs, just with a different look thou it can add to the immersion quite a lot but only really seen when your getting into the jet and in screenshots.

Bombs and Missiles are however for the most part very easy to make compared to most models since really all they are, are cylinders with one of there ends collapsed into a cone, some segments going up which you can scale to the correct radius for that part, then some thins etc attached to them. They are not even that hard to export and code you just need a basic understanding of dummy weapons etc first.

so ye, like gazz said, we have other, more important things to be working on but if any of you are interested in getting into modelling etc, making a missile/bomb is a good place to start :D
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Jets weapons

Post by Arnoldio »

If CAD programs would convert to whatever files you need w/o problems even i could do it...but as i've heard there is problems...
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Orgies beat masturbation hands down. - Staker
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Jets weapons

Post by samogon100500 »

[R-DEV]Rhino wrote:I do like new jet munitions but as others have said, they do excatly the same job as our current bombs, just with a different look thou it can add to the immersion quite a lot but only really seen when your getting into the jet and in screenshots.

Bombs and Missiles are however for the most part very easy to make compared to most models since really all they are, are cylinders with one of there ends collapsed into a cone, some segments going up which you can scale to the correct radius for that part, then some thins etc attached to them. They are not even that hard to export and code you just need a basic understanding of dummy weapons etc first.

so ye, like gazz said, we have other, more important things to be working on but if any of you are interested in getting into modelling etc, making a missile/bomb is a good place to start :D
I am mapper,not modeller! :wink:
And am bad use 3ds max!
Mb anyone can want to make these models?
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