[Soldiers] IDF

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THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Re: [Soldiers] IDF

Post by THE.FIST »

combine. wrote:hehehe sorry man i just playng the game...!
i really tried to help little bit but if you from idf too so i guess that you dont need my help!
anyway keep it up your mod is the best and im waiting to the release! (i hope that i will be at home then and not in the army)
heheheh you can add me on msn also and we are making some game with other ppl when 0.9 is out :D
BogusBoo
Posts: 197
Joined: 2009-10-20 15:15

Re: [Soldiers] IDF

Post by BogusBoo »

I cannot wait till the IDF come into PR, i hope they have good maps though.
Colonel, Founder and Proud Leader of the Crossfire Gaming Coalition.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: [Soldiers] IDF

Post by Nebsif »

Lul, I will go to the army around the time it comes out, 02/12/09, artillery
Last edited by Nebsif on 2009-10-21 15:58, edited 1 time in total.
Mr. Hader
Posts: 35
Joined: 2009-01-26 07:10

Re: [Soldiers] IDF

Post by Mr. Hader »

[R-DEV]THE.FIST wrote:i think its gonna be old rc's not the voices guy made , sorry
and I thought 13 year old don't serve in the idf...
Bad call mate, but it yours to do.

מחט מסוכנת המוסתרת בערמת שחת, מצדיקה את שרפת הערימה" לאו-צה"
Mr.Hader
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Soldiers] IDF

Post by dbzao »

Neither voices are up to the quality we want sound-wise (room noise, reverb, etc). If you guys want better voices, you need to follow [R-DEV]Jaymz instructions.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Heaven
Posts: 51
Joined: 2009-10-12 13:09

Re: [Soldiers] IDF

Post by Heaven »

Dey lok silly cap'n
ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Re: [Soldiers] IDF

Post by ZZEZ »

Mr. Hader wrote:and I thought 13 year old don't serve in the idf...
Bad call mate, but it yours to do.
Guys lets bring the sound discussion to this thread
https://www.realitymod.com/forum/f193-i ... voice.html
As opposed to continuing it here
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Soldiers] IDF

Post by Chuc »

Added a few more screenshots of the kits and soldiers into the first post.
Image
Personal Folio - http://www.studioash.net
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: [Soldiers] IDF

Post by Zulnex »

Superb work. Can't wait until release.
Last edited by Zulnex on 2009-10-22 02:50, edited 1 time in total.
Image
Image
Sandmarken
Posts: 12
Joined: 2009-09-29 09:44

Re: [Soldiers] IDF

Post by Sandmarken »

This is going to be great =D
-|Tactic|-Japsen
Posts: 110
Joined: 2009-01-23 20:04

Re: [Soldiers] IDF

Post by -|Tactic|-Japsen »

Where are my Germans :,(
Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: [Soldiers] IDF

Post by Demonic »

gazzthompson wrote:well, breaks up the usual helmet shape so could be harder.
Some how I hardly see how a giant mushroom is going to offer protection against being spotted.

At 6:00 AM, A IDF soldier attempts to sneak behind a bush. A Hamas soldier looks his way and tells him to surrender. The IDF soldier talks and sais. "What gave me away". The Hamas soldier sais "Well your mushroom helmet thing is larger than the bush so."

At 9:00 AM, The same IDF soldier tries to sneak up on the Hamas soldier again. This time he chooses to crawl against a wall. The Hamas soldier shows up behind him and tells him to surrender. The IDF soldier asks again what gave him away. The Hamas soldier sighs and sais "Your mushroom cap was peaking out on the wall".

In real-life I'd think you'd find the same problems. It just sticks out too much. There is no way that would keep you not visable. In game however, that thing is going to stick out like a sour thumb. However the benefit of it is no more friendly fire. You can easily tell who a IDF soldier is by looking at his helmet. Which I will be glad for, tired of getting team killed in PR.

On a side note, great job on the faction. Great models and great skinning job.
Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: [Soldiers] IDF

Post by Anhkhoa »

Image

Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
AlbanianDragon
Posts: 25
Joined: 2008-08-29 10:37

Re: [Soldiers] IDF

Post by AlbanianDragon »

Is the galil-rifle included ?
nice work btw
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American
Posts: 4
Joined: 2009-10-25 00:57

Re: [Soldiers] IDF

Post by American »

Wow...Israeli looks great. :D
-|Tactic|-Japsen
Posts: 110
Joined: 2009-01-23 20:04

Re: [Soldiers] IDF

Post by -|Tactic|-Japsen »

You can easily tell who a IDF soldier is by looking at his helmet. Which I will be glad for, tired of getting team killed in PR.
Sry to tell you, but this wont help :D Helmets wont show up over distance.
(i know from low grapics, maybe also high :P )
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Soldiers] IDF

Post by bosco_ »

Are you sure? ;)
THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Re: [Soldiers] IDF

Post by THE.FIST »

AlbanianDragon wrote:Is the galil-rifle included ?
nice work btw
yep galil will be included
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Soldiers] IDF

Post by gazzthompson »

Demonic wrote:Some how I hardly see how a giant mushroom is going to offer protection against being spotted.
......................................
im no expert on the matter but from what i can tell is when scanning a area the first thing a human eye will pick up is the shape of another human, a perfect circle helmet and/or head will stick out very easy.

its also used in western forces tactics when considering camouflage :

The six basics of camouflage and [email protected]

(under shape)
To a human being, the single most distinguishable object in the world, is another human being. So what you want to do is to break up your shape and blend in with the background.
Antonyo
Posts: 76
Joined: 2008-07-01 19:08

Re: [Soldiers] IDF

Post by Antonyo »

[R-DEV]bosco wrote:Are you sure? ;)
NIce :) so the long distans drawing of kits will be included
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