Which side do you prefer on Insurgency?
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Claymore
- Posts: 340
- Joined: 2008-07-15 17:48
Re: Which side do you prefer on Insurgency?
I like the insurgents and Taliban because they offer a completely different gameplay (as long as you do it right), which is fun and creative. Making ambushes, deploying mines and grenade traps..
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: Which side do you prefer on Insurgency?
Depends on the map for me.
Fallujah: either is fine for me.
Bashrah: British
Korengal: Insurgents
Ramiel: either
Karbala: US
Archer: US
Fallujah: either is fine for me.
Bashrah: British
Korengal: Insurgents
Ramiel: either
Karbala: US
Archer: US
MA3-USN Former
クラナド ァフターストーリー
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Duckmeister
- Posts: 124
- Joined: 2007-09-25 21:44
Re: Which side do you prefer on Insurgency?
I always go BLUFOR, no matter what, for these reasons:
1. The Insurgents have terrible equipment and no ticket loss, which implies a certain disposability of each soldier. So then when me and a pal start fruitlessly attacking an enemy squad, inevitably getting killed, why do we have to wait the same amount of time to spawn as the far more valuable BLUFOR soldiers? It's simply an exercise in frustration to do anything as the insurgents, simply because your only reward is a very long spawn time.
2. Because of the implied disposability of each soldier as stated above, there is virtually no teamwork on the Insurgent team, at least in my experience. Sure, there's that one squad that seems to be working together, but you can't join it because it's full. This is the deal-breaker for me.
3. No one plays as a collaborator, I wonder why? Probably because your only reward for doing anything is a 120sec respawn. What the heck were you guys thinking with this? This is possibly the best (or should we say worst?) example of punishing the proper users in order to prevent the behavior of exploitive users in this mod. I shouldn't need to come up with reasons why this static 120sec respawn is bad.
4. Now, because no one plays as the collaborator, that means that everyone on the team suffers as no one can be revived without stealing an enemy medic kit. I should never have to steal an enemy kit to do anything necessary. Getting an enemy kit should simply be a great bonus. This is why playing as the rebels or the militia is so much better as it's pretty much the same equipment except you actually have a combat medic. Add a combat medic to the Insurgents and you will fix the major problem that is driving players away from the game mode.
5. IEDs aren't sticky anymore. There was nothing like the joy of throwing that C4 on the seat of your motorbike, and riding into the desert, finding an enemy APC, riding right up behind it, and blowing your C4 up! I recently tried to do that, and the IEDs had no collision with the motorbike. I realized this was probably on purpose and then switched teams.
6. No useful spawn points caused by lack of rally points. So you wait out the spawn time only to find out that some guys unwittingly moved next to your cache and now you can't spawn there. Your squad (and 90% of your team) is on the other end of the map from the nearest spawn point. What I usually do instead of click on the other spawn, is move my mouse up to "US ARMY" and click. Rally points are an integral part of the game, and insurgents don't have them!
That is why I only play BLUFOR on all maps except for Korengal Valley. On that map, I simply disconnect. There is nothing like the frustration of being the valley when the action is ontop, or even worse, falling into the river, which for some reason has almost no exit points. And then when you actually get a specialist, the whole squad gets shot climbing up the rocks.
Don't get me wrong, the game is absolutely amazing in Insurgency, but only playing as BLUFOR. Ramiel FTW!
1. The Insurgents have terrible equipment and no ticket loss, which implies a certain disposability of each soldier. So then when me and a pal start fruitlessly attacking an enemy squad, inevitably getting killed, why do we have to wait the same amount of time to spawn as the far more valuable BLUFOR soldiers? It's simply an exercise in frustration to do anything as the insurgents, simply because your only reward is a very long spawn time.
2. Because of the implied disposability of each soldier as stated above, there is virtually no teamwork on the Insurgent team, at least in my experience. Sure, there's that one squad that seems to be working together, but you can't join it because it's full. This is the deal-breaker for me.
3. No one plays as a collaborator, I wonder why? Probably because your only reward for doing anything is a 120sec respawn. What the heck were you guys thinking with this? This is possibly the best (or should we say worst?) example of punishing the proper users in order to prevent the behavior of exploitive users in this mod. I shouldn't need to come up with reasons why this static 120sec respawn is bad.
4. Now, because no one plays as the collaborator, that means that everyone on the team suffers as no one can be revived without stealing an enemy medic kit. I should never have to steal an enemy kit to do anything necessary. Getting an enemy kit should simply be a great bonus. This is why playing as the rebels or the militia is so much better as it's pretty much the same equipment except you actually have a combat medic. Add a combat medic to the Insurgents and you will fix the major problem that is driving players away from the game mode.
5. IEDs aren't sticky anymore. There was nothing like the joy of throwing that C4 on the seat of your motorbike, and riding into the desert, finding an enemy APC, riding right up behind it, and blowing your C4 up! I recently tried to do that, and the IEDs had no collision with the motorbike. I realized this was probably on purpose and then switched teams.
6. No useful spawn points caused by lack of rally points. So you wait out the spawn time only to find out that some guys unwittingly moved next to your cache and now you can't spawn there. Your squad (and 90% of your team) is on the other end of the map from the nearest spawn point. What I usually do instead of click on the other spawn, is move my mouse up to "US ARMY" and click. Rally points are an integral part of the game, and insurgents don't have them!
That is why I only play BLUFOR on all maps except for Korengal Valley. On that map, I simply disconnect. There is nothing like the frustration of being the valley when the action is ontop, or even worse, falling into the river, which for some reason has almost no exit points. And then when you actually get a specialist, the whole squad gets shot climbing up the rocks.
Don't get me wrong, the game is absolutely amazing in Insurgency, but only playing as BLUFOR. Ramiel FTW!
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Indian_Clay
- Posts: 53
- Joined: 2008-11-29 06:35
Re: Which side do you prefer on Insurgency?
+5 thats-so-true-points!!XxX_HangMan_XxX wrote:A lot of people go into stupid mode when playing as INS and Taliban. To be honest i do it sometimes. Insurgents and taliban are fun if u are playing properly i find. Like having bomber teams, ambush teams, civi groups etc. When the insurgency is well co-ordinated then they always win. If the smacktards didn't play insurgents i think it wouldn't be balanced haha
Only I'd say that more for the Blufor. It's so easy to distract BluFor from the main objective. It's suprisingly easy to get of sqaud of BluFor to defend an airstrip of Op Archer or an apartment building of Fallujah West.
EDIT:: To respond to orginal topic, insg and BluFor are both fun to play as. Really just depends on mood.
Post count = IQ
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Bellator
- Posts: 511
- Joined: 2009-07-13 13:52
Re: Which side do you prefer on Insurgency?
Oh thank god that doesn't happen anymore. Suicide C4 morons were the most awfully annoying thing in BF2, along there with prone diving in close combat. So I absolutely disagree with you.. IEDs aren't sticky anymore. There was nothing like the joy of throwing that C4 on the seat of your motorbike, and riding into the desert, finding an enemy APC, riding right up behind it, and blowing your C4 up! I recently tried to do that, and the IEDs had no collision with the motorbike. I realized this was probably on purpose and then switched teams.
That's not true. They dont have patches or scopes, but their weapons are just as good as they player is. AK 74 for medium ranged combat, AKS74U for close combat, and the AK 47 for a combination of both. The insurgents should avoid long range combat unless they have a sniper, LMG, SVD or stolen kits. In cqc, which is the most fun, the insurgents are in an overwhelming advantage from my experience. Any mediocre insurgent player can quite easily massacre an entire squad of British and sometimes American soldiers with an AKS74U in such a setting. The blufor lose most of the time for a reason.The Insurgents have terrible equipment
Because it promotes, or should promote, more teamwork and common sense. If the insurgents have yet an additional advantage (on top of their already existing advantages, like no ticket loss, no logistics, etc), i'm afraid the blufor would lose quickly.So then when me and a pal start fruitlessly attacking an enemy squad, inevitably getting killed, why do we have to wait the same amount of time to spawn as the far more valuable BLUFOR soldiers?
Instead of whining about it, do your team a service and make your own squad called "hideouts" or something like that, invite few players (there is usually surplus of unsquaded players), take the officer kit, and go build a couple of hideouts somewhere. People are usually co-operative in such. You don't even need a truck.6. No useful spawn points caused by lack of rally points. So you wait out the spawn time only to find out that some guys unwittingly moved next to your cache and now you can't spawn there. Your squad (and 90% of your team) is on the other end of the map from the nearest spawn point. What I usually do instead of click on the other spawn, is move my mouse up to "US ARMY" and click. Rally points are an integral part of the game, and insurgents don't have them!
Last edited by Bellator on 2009-10-25 19:00, edited 7 times in total.
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Duckmeister
- Posts: 124
- Joined: 2007-09-25 21:44
Re: Which side do you prefer on Insurgency?
Comments in red.Bellator wrote:Oh thank god that doesn't happen anymore. Suicide C4 morons were the most awfully annoying thing in BF2, along there with prone diving in close combat. So I absolutely disagree with you.
So you're against "suicide C4 morons" when one of the insurgent's best assets is the bomb car? That's great logic there. I say we let the player decide what vehicle to stick his C4 on.
That's not true. They dont have patches or scopes, but their weapons are just as good as they player is. AK 74 for medium ranged combat, AKS74U for close combat, and the AK 47 for a combination of both. The insurgents should avoid long range combat unless they have a sniper, LMG, SVD or stolen kits. In cqc, which is the most fun, the insurgents are in an overwhelming advantage from my experience. Any mediocre insurgent player can quite easily massacre an entire squad of British and sometimes American soldiers with an AKS74U in such a setting. The blufor lose most of the time for a reason.
By terrible equipment, I mean they don't have the assets or various kit accessories as the BLUFOR side. Whether the guns are better or not is irrelevant.
Because it promotes, or should promote, more teamwork and common sense. If the insurgents have yet an additional advantage (on top of their already existing advantages, like no ticket loss, no logistics, etc), i'm afraid the blufor would lose quickly.
But as I stated, factors like not having ticket loss or logistics imply disposability. "If the game doesn't seem to value me, why should I bother with teamwork and common sense?" is the question that runs through most insurgent player's minds. Therefore, it feels even more like a punishment to have a long respawn time for the seemingly encouraged recklessness that insurgents have.
Instead of whining about it, do your team a service and make your own squad called "hideouts" or something like that, invite few players (there is usually surplus of unsquaded players), take the officer kit, and go build a couple of hideouts somewhere. People are usually co-operative in such. You don't even need a truck.
Firebase w/o logistics =/= Instantly placeable rally point
I see where you are coming from, but it still isn't a rally point.
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Bellator
- Posts: 511
- Joined: 2009-07-13 13:52
Re: Which side do you prefer on Insurgency?
Absolutely. If every player could put his IED on a bike, you could have a swarm of suicide bikers, which would be kind of annoying to say the least. The bomb truck and the cars are quite rare, and clumsy (the red car cant even go uphill). In Basrah, for example, if the insurgents could get bomb bikes by putting IED on their bikes, which they have plenty, the Brits would not stand a chance. IMO.So you're against "suicide C4 morons" when one of the insurgent's best assets is the bomb car? That's great logic there. I say we let the player decide what vehicle to stick his C4 on.
What accessories? Gas granades and incendiary granades are non-essential. The insurgents have IEDs and huge amounts of mines, which easily compensates. The lack of scopes can be over come with adjusted tactics. Lack of patches is largely irrelevant because of no ticket loss.By terrible equipment, I mean they don't have the assets or various kit accessories as the BLUFOR side. Whether the guns are better or not is irrelevant.
Clearly the player has an incentive to survive, but not as great as the blufor guy. But it still exists.But as I stated, factors like not having ticket loss or logistics imply disposability. "If the game doesn't seem to value me, why should I bother with teamwork and common sense?" is the question that runs through most insurgent player's minds. Therefore, it feels even more like a punishment to have a long respawn time for the seemingly encouraged recklessness that insurgents have.
I think the arrengement is good enough now, because while the insurgents are not entirely disorganized, their tactics are insurgent like. They're a scarcely trained and equipped multidute. And for them to have all the equipment that the blufor has, would make the game worse.
The lack of team work and common sense isn't only a problem for the insurgents, actually, but also persistent in the conventional factions.
Yes, however, unlike rally points, the hideouts offer a spawn point not only for your squad, but others as well, and that flow will defend the area from enemies, therefore making the spawn point generally more secure. On top of that, the hideouts dont need any logistics. I think they're actually superior to rallies.Firebase w/o logistics =/= Instantly placeable rally point
I see where you are coming from, but it still isn't a rally point.
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RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
Re: Which side do you prefer on Insurgency?
The side that winning
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Duckmeister
- Posts: 124
- Joined: 2007-09-25 21:44
Re: Which side do you prefer on Insurgency?
Comments in red.Bellator wrote:Absolutely. If every player could put his IED on a bike, you could have a swarm of suicide bikers, which would be kind of annoying to say the least. The bomb truck and the cars are quite rare, and clumsy (the red car cant even go uphill). In Basrah, for example, if the insurgents could get bomb bikes by putting IED on their bikes, which they have plenty, the Brits would not stand a chance. IMO.
I see nothing wrong with having a suicide biker swarm, so I guess we'll have to agree to disagree. In fact, I remember leading a few suicide biker swarms back in 0.6!
What accessories? Gas granades and incendiary granades are non-essential. The insurgents have IEDs and huge amounts of mines, which easily compensates. The lack of scopes can be over come with adjusted tactics. Lack of patches is largely irrelevant because of no ticket loss.
I disagree that smoke and incendiary grenades are non-essential, but my point wasn't that they have terrible equipment, it was that factors like not having good equipment implies disposability.
Clearly the player has an incentive to survive, but not as great as the blufor guy. But it still exists.
I think the arrengement is good enough now, because while the insurgents are not entirely disorganized, their tactics are insurgent like. They're a scarcely trained and equipped multidute. And for them to have all the equipment that the blufor has, would make the game worse.
Again, I'm not asking for the insurgents to get the same equipment as the BLUFOR, I was saying that not having that equipment implies disposability, which creates a lack of teamwork and common sense, which in turn makes long respawn times seem unfair in the light of this seemingly encouraged recklessness.
The lack of team work and common sense isn't only a problem for the insurgents, actually, but also persistent in the conventional factions.
Not really, good insurgency servers usually have great teamwork on the BLUFOR side.
Yes, however, unlike rally points, the hideouts offer a spawn point not only for your squad, but others as well, and that flow will defend the area from enemies, therefore making the spawn point generally more secure. On top of that, the hideouts dont need any logistics. I think they're actually superior to rallies.
Okay, I'll concede that point to you, that makes sense.
But that's just one minor problem compared to the rest. Do you agree with the issues that you haven't addressed so far, or are you just picking your battles?![]()
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major sharpe
- Posts: 45
- Joined: 2007-08-07 17:04
Re: Which side do you prefer on Insurgency?
i prefer to BLUFOR for better rifles and better teamwork, but dont mind being insegents, but its soo anoying when people either leave or switch side unballencing the teams and i always seem to be the one that ends up on the insegents side, and i feel bad for switching so i dont and get stuck on insegent side
One shot, One kill, SH*t !! Tank
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scope
- Posts: 133
- Joined: 2009-02-19 14:26
Re: Which side do you prefer on Insurgency?
I usually see more teamwork on the insurgent side.major sharpe wrote:i prefer to BLUFOR for better rifles and better teamwork
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Sgt.Desert Tiger[TR]
- Posts: 195
- Joined: 2009-06-19 13:13
Re: Which side do you prefer on Insurgency?
Chechens and Iraqy İnsurgents.They are doing same thing, fighting for freedom.
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Radarrat
- Posts: 15
- Joined: 2009-05-08 13:26
Re: Which side do you prefer on Insurgency?
I tend to think that its realistic in the way that the blufor team always kicks the insurgents ***.. But after talking with friends in the field...there needs to be a couple more sniper kits, more RPG kits and the streets need to be narrower..
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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: Which side do you prefer on Insurgency?
I normally see the insurgent factions win myself, even with the reduced number of caches.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Which side do you prefer on Insurgency?
There ought to be an "I like both" option. Cos I do.
I tend to have great fun as insurgents and I enjoy using most of their weapons but I love the realistic feel that can be achieved when playing BLUFOR with a communicative and cooperative team/squad. I do especially enjoy crewing vehicles on Insurgency however so I chose BLUFOR cos of that.
I tend to have great fun as insurgents and I enjoy using most of their weapons but I love the realistic feel that can be achieved when playing BLUFOR with a communicative and cooperative team/squad. I do especially enjoy crewing vehicles on Insurgency however so I chose BLUFOR cos of that.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
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deathstar
- Posts: 17
- Joined: 2010-01-27 14:08
Re: Which side do you prefer on Insurgency?
Well on urban maps I prefer the insurgents, they're just really really fun to play with, especially if there's some teamwork present and most of the own guys actually check their maps once in a while.
On those large, hilly maps where the Taliban are present, I like the BLUFOR better.
On those large, hilly maps where the Taliban are present, I like the BLUFOR better.
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: Which side do you prefer on Insurgency?
Lately Insurgency. because I love defense games and with a well coordinated squad they can be lots of fun!

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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: Which side do you prefer on Insurgency?
like 80% of the time I end up on insurgents... and I really want to play bluefor...
I better go make some kind of feature that ensures that I only be placed on the bluefor side with the dev uber kit.
I better go make some kind of feature that ensures that I only be placed on the bluefor side with the dev uber kit.
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manligheten
- Posts: 202
- Joined: 2007-03-25 21:01
Re: Which side do you prefer on Insurgency?
How funny, becouse that is what BLUFOR and Russia think they are fighting for too. I go with White Man's Burden'Sgt.Desert Tiger[TR wrote:;1171626']Chechens and Iraqy İnsurgents.They are doing same thing, fighting for freedom.
I prefer BLUFOR except on Gaza. Defending caches is too slow I think.


