Incendiary / Molotov Tweaks

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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Incendiary / Molotov Tweaks

Post by Redamare »

Hey so this suggestion is just a small tweak suggestion

Tweak 1. enable the incendiary to cause a small amount of damage when walking within
2 - 3 feet of the flame. due to the flaming particles.

Tweak 2. reduce the molotov's flame radius about 1 foot

Youtube Molotov cocktail Throw
YouTube - molotov cocktail 40 oz
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Tweak 3. Give the Molotov a Glass break sound before exploding

Thats all for now thank you
Last edited by Redamare on 2009-10-24 19:57, edited 1 time in total.
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Incendiary / Molotov Tweaks

Post by Spaz »

Redamare wrote:Tweak 2. reduce the molotov's flame radius about 1 foot
That's a really small tweak, I don't think you would really notice something that small tbh.
Redamare wrote:Tweak 3. Give the Molotov a Glass break sound before exploding
Isn't that already ingame?
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Incendiary / Molotov Tweaks

Post by Redamare »

#1 well then mabey a bit smaller it just seems a little too much flame .... but its still fine it evens out the game play a bit.

#2 no i dont belive so. it would make a bit more sense to hear glass break instead of sitting there then spontaniousaly catching flame ^_^
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Incendiary / Molotov Tweaks

Post by ankyle62 »

the only thing that makes me made with incenderaries is missing with them and having it land a foot away and not do anything.

i dont think there is a glass sound, i only hear the flame sounds and then pain.
Bamtoman
Posts: 853
Joined: 2009-02-20 23:43

Re: Incendiary / Molotov Tweaks

Post by Bamtoman »

Spaz wrote:That's a really small tweak, I don't think you would really notice something that small tbh.



Isn't that already ingame?
No, you only hear the fire coming at you :/
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Incendiary / Molotov Tweaks

Post by ankyle62 »

it's not like the glass sound would help, by the time you hear glass you are in flames anyway.
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: Incendiary / Molotov Tweaks

Post by Zulnex »

Very good point.
Last edited by Zulnex on 2009-10-25 16:24, edited 2 times in total.
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Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Re: Incendiary / Molotov Tweaks

Post by Hoboknighter »

Flashbang-like effect?
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Incendiary / Molotov Tweaks

Post by Redamare »

lol it would just be a little more realisitc if you heard glass breaking is all ^_^ lol its not a real big problem just for giggles
Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: Incendiary / Molotov Tweaks

Post by Nick_Gunar »

OriginalWarrior wrote:IMO There needs to be some kind of damage to infantry though, IRL you can be blinded by looking at an incendiary grenade.
Very indeed,

Once ingame insurgent mode, I threw two molotov cocktails on a roof where a whole squad was bunched up. Surrounded by flames, they still could see me and took me down.

The idea of a blurred screen is good not only with the flames but also with the carbon dioxide effect which produce a thick black smoke.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Incendiary / Molotov Tweaks

Post by Redamare »

i like the idea of molotovs making more smoke which could also be used as a crude smoke screen for insurgents? :P
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