[Map] Colesberg (4km) [WIP]

Maps created by PR community members.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: [Map] Colesberg [WIP]

Post by Michael_Denmark »

What a cool map!

I would love to move around on it, just making plans and getting crazy ideas in how to those should be processed.

The amount of possibilities on such a map seems endless. One can use pretty much every method out there and from the sheer size of it, the teams would have to be able to keep up their momentum in order to deliver their punch to the opponent.

First thing in my mind: encirclements, flanking operations, helicopter-infantry operations, combat retreat and maybe a bit of static defence also :-)
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
PikminDoctor
Posts: 235
Joined: 2007-06-12 10:39

Re: [Map] Colesberg [WIP]

Post by PikminDoctor »

Here's the link again:

MEGAUPLOAD - The leading online storage and file delivery service

tbh I haven't worked on this for a while now, if other people would like to try editing it that would be ok with me, you could just make a few changes of what you think would be good and then upload the file onto this forum.

I was thinking of having barbed wire along the tops of the hills around the British base, and also following suggestions to make it easier to get to the top of the mountain. The map needs to be tested on a range of different graphics settings to make sure people with lower settings don't have an advantage when it comes to draw distance of the undergrowth.

Maybe some time I'll get back into working on it but for now I've got lots of other things to do and I was just getting tired of the editor crashing all the time :)
icemannor
Posts: 52
Joined: 2008-01-31 14:13

Re: [Map] Colesberg [WIP]

Post by icemannor »

'[R2-CON wrote:PikminDoctor;1001037']Here's the link again:

MEGAUPLOAD - The leading online storage and file delivery service

tbh I haven't worked on this for a while now, if other people would like to try editing it that would be ok with me, you could just make a few changes of what you think would be good and then upload the file onto this forum.

I was thinking of having barbed wire along the tops of the hills around the British base, and also following suggestions to make it easier to get to the top of the mountain. The map needs to be tested on a range of different graphics settings to make sure people with lower settings don't have an advantage when it comes to draw distance of the undergrowth.

Maybe some time I'll get back into working on it but for now I've got lots of other things to do and I was just getting tired of the editor crashing all the time :)
i want to play this map but my maps dont show i the crate local section. ?
$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: [Map] Colesberg [WIP]

Post by $pyker »

icemannor wrote:i want to play this map but my maps dont show i the crate local section. ?
you must rename the map to colesberg ie get rid of the _packed

also how comes there is a gpmg bipod in this that is not ingame??
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"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
PikminDoctor
Posts: 235
Joined: 2007-06-12 10:39

Re: [Map] Colesberg [WIP]

Post by PikminDoctor »

It could be that I didn't set it to be the same vehicle for both P1 and P2 by accident
sn1p3rslippinz
Posts: 58
Joined: 2008-05-29 00:21

Re: [Map] Colesberg [WIP]

Post by sn1p3rslippinz »

Hey buddy, nice job, you make the cornish proud :D Gonna have a gander at it now.
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Khidr
Posts: 76
Joined: 2007-02-16 04:03

Re: [Map] Colesberg [WIP]

Post by Khidr »

Was this map ever stressed out with 64 players and 500m undergrowth?
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Colesberg [WIP]

Post by IronTaxi »

K:h:i :d :r: wrote:Was this map ever stressed out with 64 players and 500m undergrowth?
we should certainly try and see what happens just for shites and giggles
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Colesberg [WIP]

Post by Wilkinson »

Hmm.. Organize this?
Probably the whole world would explode cause of our computers going insane.

what the hell ;)
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PikminDoctor
Posts: 235
Joined: 2007-06-12 10:39

Re: [Map] Colesberg [WIP]

Post by PikminDoctor »

Hmm.. Organize this?
Probably the whole world would explode cause of our computers going insane.

what the hell ;)
Well, I wouldn't have a clue on how to organise this :D
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Map] Colesberg [WIP]

Post by gazzthompson »

invite some clans/community . get some one to host a server.
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: [Map] Colesberg [WIP]

Post by Cpl.Small »

yer get some of the well known clans to join and maybe some of the [R-COM]s would come
Khidr
Posts: 76
Joined: 2007-02-16 04:03

Re: [Map] Colesberg [WIP]

Post by Khidr »

I would volunteer the GCA but we are very busy for the next 3-4 weeks. In June we might have some free time and could round up about 20-30 guys to help test.
PikminDoctor
Posts: 235
Joined: 2007-06-12 10:39

Re: [Map] Colesberg [WIP]

Post by PikminDoctor »

Ok I'll see if I can get hold of someone who has a server...
I am quite busy but I guess it wont take too much time to organize one event
- and by organize I mean tell someone to set this up on their server then post the date of the event here :D
Khidr
Posts: 76
Joined: 2007-02-16 04:03

Re: [Map] Colesberg [WIP]

Post by Khidr »

Is the map developed enough to battle on or would this be just running around looking at scenery?
PikminDoctor
Posts: 235
Joined: 2007-06-12 10:39

Re: [Map] Colesberg [WIP]

Post by PikminDoctor »

K:h:i :d :r: wrote:Is the map developed enough to battle on or would this be just running around looking at scenery?
You're right - I haven't worked on it for a while I forgot there's still a lot of work to be done before it's really playable.
Maybe over the holidays I'll start work on it again... In the meantime other people can have a go at editing it I guess.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Colesberg (4km) [WIP]

Post by Snazz »

The mountain on this map is very cool, climbing up it reminded me of bush walking when I was younger.

It feels like real countryside roaming around the map, with plenty of vegetation and natural terrain.

I look forward to building and defending outposts on the top of the mountain and having firefights in the thick grass.

Definitely not the typical BF map, this one has a strange atmosphere for some reason but that just makes it more interesting I guess.
PikminDoctor
Posts: 235
Joined: 2007-06-12 10:39

Re: [Map] Colesberg (4km) [WIP]

Post by PikminDoctor »

Snazz wrote:The mountain on this map is very cool, climbing up it reminded me of bush walking when I was younger.

It feels like real countryside roaming around the map, with plenty of vegetation and natural terrain.

I look forward to building and defending outposts on the top of the mountain and having firefights in the thick grass.

Definitely not the typical BF map, this one has a strange atmosphere for some reason but that just makes it more interesting I guess.
Thanks, although these days I'm finding it hard enough to find time to work on my personal programming projects let alone working on maps and playing games - so I can't really do anything more on it (I had to remove the BF2 editor on my computer to save space).

Sorry
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Colesberg (4km) [WIP]

Post by Snazz »

Ah that's fair enough, just thought it might of still been in production because it's in the ADFv2 test.

Hopefully someone else can finish it, It would be a shame otherwise.
Last edited by Snazz on 2009-10-27 22:04, edited 1 time in total.
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