Scoped visibility

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cocobutter333
Posts: 152
Joined: 2008-08-09 08:55

Scoped visibility

Post by cocobutter333 »

Did a search nothing as defined as what i'm proposing

I think the amount u can see down a scope in PR is too much and need to be more focused i believe, also in the zoomed scopes all u see is a black background, no graphics to give the feeling ur looking down a sope imo

i've only noticed it visibly in the sniper or marksmen kit
e.g

Image

2D graphic scope just gives a bit more definition
Image

probably unlikely in the BF2 engine but you get the idea
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Last edited by cocobutter333 on 2009-10-27 14:01, edited 2 times in total.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Scoped visibility

Post by Smegburt_funkledink »

The second image you've posted has similar effects that the BF2 FH2 mod uses. People here have said that because of certain screen filters that aircraft in PR use, this is not possible aswell.

The third image has an effect that been suggested many times, where the centre of the screen is zoomed but outside of the scope is not. This, as I've heard, is not possible with the BF2 engine.

This idea and many work-arounds have been discussed a few times.

https://www.realitymod.com/forum/f18-pr ... e-2-a.html

https://www.realitymod.com/forum/f18-pr ... g-1-a.html

https://www.realitymod.com/forum/f18-pr ... scope.html

https://www.realitymod.com/forum/f18-pr ... -guns.html

There's a more specific thread somewhere.
Last edited by Smegburt_funkledink on 2009-10-30 19:33, edited 2 times in total.
Reason: First image didn't load for me before, edited for relevance.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Scoped visibility

Post by Arnoldio »

It could be done. Like Aimpoint, but with zoom. Thought the raticule quality would be worse i believe..
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Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Scoped visibility

Post by Tarantula »

I think he just means that there neds to be more defenition of the actual scope. In current scopes only if you catch the light at exactly the right angle you can see the circles of the scope. Not suggesting that there should be an area of blur or anything. Just give depth to the scope. E.G the 2nd picture without the blurry corners.

The first picture best describes this, it shows the scope has depth and it feels as if your looking through a scope, not a peep hole.

As coco says, the sniper and marksman kits have it to a small degree already.

In the following video at 0:22.
Some messing around... - Project Reality Forums
Last edited by Tarantula on 2009-10-27 15:16, edited 2 times in total.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Scoped visibility

Post by Redamare »

that would be nice :) . devs would have to look more into that FH2 thing if its possible for them it should be possible for us..

one of the ideas about puting zoom to aimpoint wouldnt work cuz you would have a zoom on around the aimpoint croshairs.. unless you blur out the surounding screen except for the inital object of the guns scope.
Kenny
Posts: 261
Joined: 2006-11-18 03:30

Re: Scoped visibility

Post by Kenny »

Sgt.Smeg wrote:The first image you've posted has similar effects that the BF2 FH2 mod uses. People here have said that because of certain screen filters that aircraft in PR use, this is not possible as well.
That's the key why we cant do it in PR it completely stuffs-up the overlays used on the gun cam for choppas and the bomb cam for the jets unless a work around can be found be can either go with one or the other. It's unfortunate but's that's how it is unless circumstances have change.
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cocobutter333
Posts: 152
Joined: 2008-08-09 08:55

Re: Scoped visibility

Post by cocobutter333 »

Tarantula wrote:I think he just means that there neds to be more defenition of the actual scope. In current scopes only if you catch the light at exactly the right angle you can see the circles of the scope. Not suggesting that there should be an area of blur or anything. Just give depth to the scope. E.G the 2nd picture without the blurry corners.

The first picture best describes this, it shows the scope has depth and it feels as if your looking through a scope, not a peep hole.

As coco says, the sniper and marksman kits have it to a small degree already.

In the following video at 0:22.
Some messing around... - Project Reality Forums
my point exactly
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Scoped visibility

Post by goguapsy »

well... All I think is that you should be able to see around the scope. Zoomed cuz of BF2 engine limitations or not, you simply don't put your eye inside the ACOG for example IRL.
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abbadon101
Posts: 87
Joined: 2008-12-30 13:17

Re: Scoped visibility

Post by abbadon101 »

But if the ACOG/SUSAT/Scope fills 90% of the screen the little you see around the scope will not matter as it will just be in the corners or just around the edges. I would rather have a sexier looking scope with a little visible around the edge than the boring (no offense to the devs as I love there work) that we have ATM. Its smallish thing that would make the game feel a little more indepth as alot of kits use scoped weapons.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Scoped visibility

Post by goguapsy »

abbadon101 wrote:But if the ACOG/SUSAT/Scope fills 90% of the screen the little you see around the scope will not matter as it will just be in the corners or just around the edges. I would rather have a sexier looking scope with a little visible around the edge than the boring (no offense to the devs as I love there work) that we have ATM. Its smallish thing that would make the game feel a little more indepth as alot of kits use scoped weapons.
+1. What I meant was just that, but not with the % values. Therefore I get ninja'd.;P
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BogusBoo
Posts: 197
Joined: 2009-10-20 15:15

Re: Scoped visibility

Post by BogusBoo »

Like OFP2, a 3D scope would be a really good enhancement to PR!
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Scoped visibility

Post by Dunehunter »

Locking. Re-suggestion, and not possible within PR at the moment.

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