What do you want to see in PR??

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

What do you want to see in PR??

Post by Redamare »

Post a series of things you would like to see in PR ( Be realistic ) try to think of things that will make project reality better not turn it into a noobfest.
explain your slef
post a reasonable sized picture of your idea if necessary
be nice to eachother :)

Me personaly i would like to see:

-fixed physics:
Stamina usage on jumping
jumping then laying down+firing ( little anoying somtimes )

-Object, revision + Tweaks
More destructable statics:
all cars on the side of the road able to be destroyed (static cars on muttrah espcially)

Fixed euro car damage:
Instead of the car bottoming out and blowing up i think they should break down before they blow up( have them get a flat tire and be imobilized for 10 seconds before blowing up or somthing.

ill think of more and update my thread.

Please give your ideas :)
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: What do you want to see in PR??

Post by Scared_420 »

more destructable buildings,,, bigger splash damage on jdam,,, more armor on fav,,, bring the vodnik back,,, female soldier skins,,, mk19,,, thats all i can think of right now
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: What do you want to see in PR??

Post by McBumLuv »

Fixed air assets,

Cars and techies that don't die all the time, but the occupants can get shot easier,

Effective AA and less effective flares,

CQC shouldering of weapons with much lower maximum deviation and the ability to engage close targets at will,

Medics given dragging ability.
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: What do you want to see in PR??

Post by rampo »

Hey about those destructive buildings... asad khal was originaly made to have all buildings destructable but servers wouldn't have handeled it but crashed, so i dont think its gonna happen
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: What do you want to see in PR??

Post by Redamare »

thats a shame :( Well on that map the problem is there arnt enough exploive assets .. tank rounds etc sooo only arty would reli cause the buildings to destruct anyway
Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Re: What do you want to see in PR??

Post by Hoboknighter »

Fastropes :)
Seriously, any soldier with a radio being able to give exact coordinates of a target and the attack jets or bombers bombs with gps would guide their own way to the target.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: What do you want to see in PR??

Post by Rudd »

I'd want a suggestions forum, ya know? A place where people can post a thread about things they think would improve PR.
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Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: What do you want to see in PR??

Post by Saobh »

Moved to 'PR Suggestions'
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: What do you want to see in PR??

Post by Redamare »

Suggestion time :P
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: What do you want to see in PR??

Post by Drunkenup »

If we could get 128 Player systems working, then this could reinact some of the greatest battles of all time. Not only that, just the awe inspiring look of a whole team inserting via Helicopter insertion, Apocolypse Now style. Larger maps, more assets. F-15E for Army/Air Force faction, F/A-18C and a AV-8B for the Marines.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: What do you want to see in PR??

Post by Rhino »

Dr2B Rudd wrote:I'd want a suggestions forum, ya know? A place where people can post a thread about things they think would improve PR.
good idea, I like it :mrgreen:
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: What do you want to see in PR??

Post by Tim270 »

Remove/overhaul devation.
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503
Posts: 679
Joined: 2008-08-30 02:53

Re: What do you want to see in PR??

Post by 503 »

More view distance
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: What do you want to see in PR??

Post by Redamare »

lol i like the 128 player idea :P ...... ( i wonder if its possible to make a 128 player event night )... One 4k map or if its possible double the largest map possible for one huge epic fight night :)
( one Insergency mode 4 caches at a time ) ( one AAS mode with several control points )

Day dreaming is fun ^_^
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: What do you want to see in PR??

Post by >para< »

city maps like muttrah with tanks its gonna be GREAT
infantry moving to north city suported by tanks omg omg
(2 or 3 tanks per team for all round like basrah )
Last edited by >para< on 2009-10-28 02:03, edited 1 time in total.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: What do you want to see in PR??

Post by Redamare »

( 300th post ) Not impressive but a bench mark for me ^_^ so HAH! lol
.. id like to see more of that new updated kit system ( actual guns instead of kitbags )
galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: What do you want to see in PR??

Post by galeknight1 »

removal of markers on the map - removal of rally points - removal of scoreboard.

Now that would be hardcore :D
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: What do you want to see in PR??

Post by Pronck »

Cluster Bombs :mrgreen: and Mark-77 Bombs (Like JDAM etc.)
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: What do you want to see in PR??

Post by Gore »

More teamplayers and less arrogance.
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: What do you want to see in PR??

Post by Tarantula »

-Removal of rallys,
-Compass fades on a delay - only when you bring up the map,
-No friendly positions on map unless a squad leader radio's in his position to commander, showing all friendlies within a 100m radius of him.
-The medic system suggested where every soldier has an epipen but there are only, say 3 medic kits on one team.
More Shmexy maps, More Shmexy vehicles, More SHmexy-ness...
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
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