[Suggestion] How to make coalition Forces more realistic and more fun.

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Taliban-IED
Posts: 190
Joined: 2008-03-17 18:54

[Suggestion] How to make coalition Forces more realistic and more fun.

Post by Taliban-IED »

I have an idea about coalition vehicles or any vehicels, which will improve gameplay/realism/teamplay.

Lets call it "revive/rezz for vehicels" If a tank or car is completly demolished, it doesnt mean you cant "revive" or repair it and get back in service with engineer kit wrench. So you dont have to wait another 10-20 minutes and can get it back earlier, except no one want or can(cuz the other team defend it) to repair/"revive" it after the time(10-20min) its gone and the vehicle dissapear and spawn in mainbase. So people have a chance to get the tickets back, for example 10 for apc within the time after it has been demolished. And it will open new dutys like mechanic squads which repair vehicles.

I am not sure if its possible, but i know that you like it.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: [Suggestion] How to make coalition Forces more realistic and more fun.

Post by killonsight95 »

what id on't understand how is it revivible?
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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: [Suggestion] How to make coalition Forces more realistic and more fun.

Post by AquaticPenguin »

This is already in-game in the sense that vehicles like apcs/tanks can be disabled, but not always destroyed. And then a supply truck is needed to get them back on their feet.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Suggestion] How to make coalition Forces more realistic and more fun.

Post by Zimmer »

killonsight95 wrote:what id on't understand how is it revivible?
If you hav ebeen in a heli ride now if its hit by an AA it wont say boom at once the engine will just cut off and you actually have a chance of getting out. In short words he propose that something like that should be done with the APC and tanks etc. You boost the damage hitpoints, but sets the values for when the tank is immobilized in anyway, so that it will be same except the tank/apc wont explode at once, then you can actually make mini missions saving tanks/apc's to save tickets :)

In reviving he means repairing ;)
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: [Suggestion] How to make coalition Forces more realistic and more fun.

Post by killonsight95 »

ooooooh... thta already in
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Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: [Suggestion] How to make coalition Forces more realistic and more fun.

Post by Ccharge »

Trust me, if the Ammunition in a tank or apc lights up all at once in that vehicle your not recovering it. This is the once place were BF2 is realistic in a way. If a vehicle catches fire and your extinguishers are out or not operating then you gotta get out fast. As soon as the fire reaches the ammunition it will brew up. You probably stil have on average atleast 10 HE rounds in most tanks when they explode. even if they did add this it would be extremely unrealistic, it would take alot of hard work to recover a vehicle with that much damage. Then you would have to gut it and replace all the damaged parts and any armour that was to badly damaged. Respawns represents the order of new vehicles to a battlefield and there arrival, in a much quicker then real life process.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: [Suggestion] How to make coalition Forces more realistic and more fun.

Post by Jigsaw »

Having the engineer wrench able to repair heavy armoured vehicles was removed due to the obvious realism implications of repairing a tank with nothing but a spanner. I see no reason to bring it back, and especially not in a form that prevents any coalition vehicle from actually being destroyed.

Also, as others have stated, this is already in game in that a vehicle can be immobilised or effectively disabled and not fully destroyed.
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RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: [Suggestion] How to make coalition Forces more realistic and more fun.

Post by RHYS4190 »

This does have some merit, AT round’s are high velocity round’s, designed to use kinetic force to penetrate through armour and in nock it out of operation but not completely destroy it, so theoretically you could then recover the vehicle, And send it back to the factory to get repaired. or scrap it back at a forward base and use it for spare parts.

I like the idea of being able to recover a vehicle to recamp some ticket's,
Last edited by RHYS4190 on 2009-10-28 01:03, edited 1 time in total.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Suggestion] How to make coalition Forces more realistic and more fun.

Post by Bringerof_D »

Ccharge wrote:Trust me, if the Ammunition in a tank or apc lights up all at once in that vehicle your not recovering it. This is the once place were BF2 is realistic in a way. If a vehicle catches fire and your extinguishers are out or not operating then you gotta get out fast. As soon as the fire reaches the ammunition it will brew up. You probably stil have on average atleast 10 HE rounds in most tanks when they explode. even if they did add this it would be extremely unrealistic, it would take alot of hard work to recover a vehicle with that much damage. Then you would have to gut it and replace all the damaged parts and any armour that was to badly damaged. Respawns represents the order of new vehicles to a battlefield and there arrival, in a much quicker then real life process.
modern tanks are built with a magazine which is separated from the crew compartment via a bulkhead. said magazine has caps at the top which pop off in the event of the munitions inside being set off. SO repairing and reusing said tank would be more than realistic. lets just see if the devs can make it have no ammo after it's "destroyed" then repaired.

the op said "wrench" but that word can easily be replaced with "repair station" to match with the current system and supposed realism of needing an actual repair station.

actually if i ahd it my way i would make the wrench work again, but like putting together firebases you somehow make it so you need a crate or 2 nearby in order to make the wrench work, that way it'll be even MORE realistic.
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