[Info] 3dsMax Application Building Generator Script

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

[Info] 3dsMax Application Building Generator Script

Post by Wilkinson »

Found this nifty tool from Official BFEditor - Home. Really fun to mess around with..
CatBox
Building Generator

Kinda cool... isn't really suited for BF2... but it's fun to mess around with...


quick one
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [3dsMax Application] Building Generator Script

Post by IronTaxi »

pretty gosh darn cool none the less...

now all we need is enterable procedural generation....dream dream
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [3dsMax Application] Building Generator Script

Post by arjan »

Could be a sweet tool, the devs could use for PR2? :razz:
menedger
Posts: 51
Joined: 2009-10-28 19:50

Re: [3dsMax Application] Building Generator Script

Post by menedger »

after all he creates current a group object formed in one
and of them it is impossible why export in bf2editor
:-|

excuse me for my english
Last edited by menedger on 2009-10-28 20:25, edited 1 time in total.
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