co-pilot no warmup

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Scared_420
Posts: 403
Joined: 2009-06-25 07:15

co-pilot no warmup

Post by Scared_420 »

hello i was just playing karbala a lil while ago and i had a co-pilot helping me spot,, my suggestion is if you have a co-pilot in any of the choppers and you get shot out or killed there should be no engine warmup time and the co-pilot should be able to take over flying immedatly, otherwise whats the point of the co-pilot besides the useless flir cam

dont think this is possible but what about a button to press so if u spot something he didnt u can switch it up while flying when nobody dies
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: co-pilot no warmup

Post by rampo »

Its a re-suggestion but definetly something PR needs
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666planer
Posts: 218
Joined: 2009-03-06 01:56

Re: co-pilot no warmup

Post by 666planer »

Yeah I noticed this problem whe I was with a bot in a helicopter and he was driving horibbly and wasting all the missiles so I kicked him out and got in the driver seat, luckily I was high enough to REwarm the engine before I hit the water below me. I was 5 mtrs above the water when I started to accelerate.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: co-pilot no warmup

Post by mat552 »

If you can figure out a way to prevent people from exploiting it, I guess it could stand to go in.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: co-pilot no warmup

Post by Redamare »

i agree with that ... the warm up time would just have to be returned back to normal BF2 standards though in that case :S
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: co-pilot no warmup

Post by Drunkenup »

Even if its possible with this insanely primitive engine, I could imagine the coding disaster it would take to do this.
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: co-pilot no warmup

Post by TomDackery »

I actually did this in game with a Cobra when the pilot was disconnected. If you can seat switch fast enough, theres a much smaller warmup time.

But yes, increase the cool down time of the helicopter might work well also?
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: co-pilot no warmup

Post by Drunkenup »

Yeah, the same thing happens with planes. If you get in a Jet, get it running long enough to get it moving, you can get out, and get back in to just get moving again. This is more obvious in vBF2 with helicopters. I believe this is hardcoded, so we may be unable to change it.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: co-pilot no warmup

Post by Arnoldio »

Increase cooldown as said above...problem solved

(needs to be tested tho :D )
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Orgies beat masturbation hands down. - Staker
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: co-pilot no warmup

Post by mat552 »

HellDuke wrote:How can that be exploited?
I have absolutely no idea, but if we give people a little time and a little leeway, I'm sure we can find out :P
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: co-pilot no warmup

Post by TomDackery »

The cool down period in PR is pretty much 10x faster than in vBF2, which leads me to think it was a change implicated a while back, and probably not hardcoded :D
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: co-pilot no warmup

Post by snooggums »

HellDuke wrote:If it swaping from co-pilot to pilot would be allowed only in transport helis. Since there is no gain in swaping from co-pilot to pilot (or other seat for that matter) there's no real exploit in that...
Take 4 transport choppers and five pilots.

Pilots 1-4 hop in their respective choppers.

Pilot 5 hops in the copilot seat of chopper 1.

Pilot 1 hops out, pilot 5 takes over - no warm up time so chopper is ready to go.

Pilot 1 hops into chopper 2, switch, repeat.

Within about 10 seconds you can have 4 choppers warmed up and ready to go if the solution is to have the copilot not have a warm up time.

I like the extended cool down, which if it is a simple number change, would be a great addition as the copilot would need to already have a Pilot Kit and the only use would be to keep an already warmed up chopper/jet air born or to switch out pilots for an already warmed up asset.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: co-pilot no warmup

Post by Scared_420 »

snooggums wrote:Take 4 transport choppers and five pilots.

Pilots 1-4 hop in their respective choppers.

Pilot 5 hops in the copilot seat of chopper 1.

Pilot 1 hops out, pilot 5 takes over - no warm up time so chopper is ready to go.

Pilot 1 hops into chopper 2, switch, repeat.

Within about 10 seconds you can have 4 choppers warmed up and ready to go if the solution is to have the copilot not have a warm up time.
I very highly doubt this would ever happen on a pub,,, btw there is no map with 5 choppers unless ur counting lb's too and even then it is only muttrah at start of map. No exploit i can think of other than the button idea i had if u cant see something and ur co-pilot does and u switch seats and then he doesnt give it back
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: co-pilot no warmup

Post by Bringerof_D »

how about they just make it so if there's no pilot while its still flying like in vBf2 it would spin and float for a while instead of crashing straight to the ground?
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: co-pilot no warmup

Post by Teek »

If I understand correctly, the exploit snooggums drafted would not work if only the cool down time was raised, as it still wouldn't be warmed up, but you would still have it how ever warm it was when the pilot jumped out at
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Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: co-pilot no warmup

Post by Scared_420 »

Teek wrote:If I understand correctly, the exploit snooggums drafted would not work if only the cool down time was raised, as it still wouldn't be warmed up, but you would still have it how ever warm it was when the pilot jumped out at
not jumped out, shot out or killed, pilot has no sidearm and no reason for him to be paratrooping into battle to begin with
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: co-pilot no warmup

Post by Scared_420 »

what i want is that if u have a co-pilot spotting and you get killed,,, GIVE HIM CONTROL of the aircraft so it doesnt go to waste otherwise the co-pilot is unrealistic
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