Wow, that's some serious lack of reading skills going on in page 2.
Scared_42:
My example had 5 pilots and 4 choppers, not 5 choppers. The extra pilot is needed for the seat swapping.
The example used the condition of there being no warm up time for the co-pilot. If there is no warm up time then hopping from seat 2 to 1 would skip the warm up time so you wouldn't have to wait for it.
I stated that the also mentioned lengthening of cool down would be better since the only 'exploit' for that would be the ability to switch seats and since both pilot seats have controls it would not be an exploit...
co-pilot no warmup
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snooggums
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LeadMagnet
- Retired PR Developer
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Re: co-pilot no warmup
The other side of the coin that you haven't addressed is that by doing this you will then tying up 8 players for transport squads rather than just 4. In terms of gameplay it's just not feasible.
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W4lt3r89
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Re: co-pilot no warmup
Happened to me too in Muttrah quite a few times, my pilot gets kicked.. And being over rather hard to land mountains.TomDackery wrote:I actually did this in game with a Cobra when the pilot was disconnected. If you can seat switch fast enough, theres a much smaller warmup time.
But yes, increase the cool down time of the helicopter might work well also?
But the warm up time seems at instant to be like 5 seconds or less. Might depend on how fast can the co-pilot change to pilot seat.
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boilerrat
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Re: co-pilot no warmup
Honestly, do you think in midair a gunner can open the glass hatch over the both of you and rip the 180lb + pilot out of the seat, jump over his seat without falling out, close the hatch and somehow keep flying while being shot at?
No.
No.
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Scared_420
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Re: co-pilot no warmup
i started this thread with atk lil bird and it got taken in terms to trans huey[R-DEV]LeadMagnet wrote:The other side of the coin that you haven't addressed is that by doing this you will then tying up 8 players for transport squads rather than just 4. In terms of gameplay it's just not feasible.
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Alex6714
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Re: co-pilot no warmup
In most if not all attack helicopters both copilot and pilot have flight controls and can more or less equally operate flight and weapons equipment iirc.boilerrat wrote:Honestly, do you think in midair a gunner can open the glass hatch over the both of you and rip the 180lb + pilot out of the seat, jump over his seat without falling out, close the hatch and somehow keep flying while being shot at?
No.
Last edited by Alex6714 on 2009-10-29 16:50, edited 1 time in total.
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"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Rudd
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Re: co-pilot no warmup
there are 50cals on the tanks.[R-DEV]LeadMagnet wrote:The other side of the coin that you haven't addressed is that by doing this you will then tying up 8 players for transport squads rather than just 4. In terms of gameplay it's just not feasible.
But how often do you see every single tank possessing a 50cal gunner on kashan?
its choice.
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Bringerof_D
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Re: co-pilot no warmup
rudd i think that was his point, by doing that you are only handicapping the team so no one would bother much with it.Dr2B Rudd wrote:there are 50cals on the tanks.
But how often do you see every single tank possessing a 50cal gunner on kashan?
its choice.
no i wouldnt, they would simply flick a switch and be able to operate the flight controls without having to move at all.boilerrat wrote:Honestly, do you think in midair a gunner can open the glass hatch over the both of you and rip the 180lb + pilot out of the seat, jump over his seat without falling out, close the hatch and somehow keep flying while being shot at?
No.
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Rudd
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Re: co-pilot no warmup
yet tanks still have the option....Bringerof_D wrote:rudd i think that was his point, by doing that you are only handicapping the team so no one would bother much with it.
regarding trans, there are some helis ingame that have a zoomable camera on the co-pilot side, so when not transporting you can scout. So if the pilot teams want they can fulfil a teamwork orientated role, also they can watch out for threats during transport/supply runs, since the pilot cannot really look around very well even with the 7, 8,9 views.
Also, for these reasons above, its something the CAS squads can do thats useful while they wait for assets to spawn.
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mat552
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Re: co-pilot no warmup
The way the cameras function makes this role very hard to fulfill. Helicopters either need to fly steady, slow, predictable flight paths so the cameras can do their job, or the copilot can try to get lucky on a standard run and nibble some intel from the rush of black and white.Dr2B Rudd wrote:yet tanks still have the option....
regarding trans, there are some helis ingame that have a zoomable camera on the co-pilot side, so when not transporting you can scout. So if the pilot teams want they can fulfil a teamwork orientated role, also they can watch out for threats during transport/supply runs, since the pilot cannot really look around very well even with the 7, 8,9 views.
Also, for these reasons above, its something the CAS squads can do thats useful while they wait for assets to spawn.
I find it's a rare exception to the rule that anything useful ever gets done with the spotter cameras.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.

