HAT vs Attack Helicopters
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Kirra
- Posts: 1143
- Joined: 2009-01-22 18:24
HAT vs Attack Helicopters
Right now it is way too easy to take out attack choppers with the HAT kit. Hell, Eryx is more effective at killing the Cobra on Muttrah than the Sa-7. I am the only one who sees an issue in that?
Just to demonstrate my point:
From what i understand, the SRAW, Eryx and the like have a pretty short range in real life. I can't exactly remember what this range is, but from my memory its around 5-600 meters. Im sure that some of the guys who are actually in the military will be able to educate me on this.
In PR on the other hand, the HATs range is only limited by the view distance. My suggestion would be to limit the HATs range to around 500 meters by making the projectile drop and not allowing the player to guide it past that distance.
And please don't come with the "pilots shouldn't hover" argument, since they kinda have to. With no stabilisation in game its pretty freaking hard to hit stuff far away with the cannon unless the pilot keeps the chopper somewhat steady.
PS: If anyone wonders, no, im not a whiny pilot ***** who gets shot down by HAT all the time. Currently i can't even fly anything in PR due to my wireless internet being **** ("There is a problem with your connection" Oh, im upside down, great.... Boom.). I've just witnessed the Cobra being killed by HAT more than i have seen it get killed by pretty much anything else.
Just to demonstrate my point:
From what i understand, the SRAW, Eryx and the like have a pretty short range in real life. I can't exactly remember what this range is, but from my memory its around 5-600 meters. Im sure that some of the guys who are actually in the military will be able to educate me on this.
In PR on the other hand, the HATs range is only limited by the view distance. My suggestion would be to limit the HATs range to around 500 meters by making the projectile drop and not allowing the player to guide it past that distance.
And please don't come with the "pilots shouldn't hover" argument, since they kinda have to. With no stabilisation in game its pretty freaking hard to hit stuff far away with the cannon unless the pilot keeps the chopper somewhat steady.
PS: If anyone wonders, no, im not a whiny pilot ***** who gets shot down by HAT all the time. Currently i can't even fly anything in PR due to my wireless internet being **** ("There is a problem with your connection" Oh, im upside down, great.... Boom.). I've just witnessed the Cobra being killed by HAT more than i have seen it get killed by pretty much anything else.
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: HAT vs Attack Helicopters
-1!!!
AT weapon can destroy heli!Just keep your speed at 200-300 and will be ok!!!
But the signal of laser lock(most AT weapon use laserguidet missles)prevent the destruction of the helicopters by HAT's!!!
AT weapon can destroy heli!Just keep your speed at 200-300 and will be ok!!!
But the signal of laser lock(most AT weapon use laserguidet missles)prevent the destruction of the helicopters by HAT's!!!

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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: HAT vs Attack Helicopters
Of course they can destroy them, the point is you are forced into the range of the HAT when in real life you can stay well out of it.samogon100500 wrote:-1!!!
AT weapon can destroy heli!Just keep your speed at 200-300 and will be ok!!!
But the signal of laser lock(most AT weapon use laserguidet missles)prevent the destruction of the helicopters by HAT's!!!
Imo everything should have a proportional range with where possible increased view distance.
But the laser warning is a good idea.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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gazzthompson
- Posts: 8012
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Re: HAT vs Attack Helicopters
how is that possible on maps with say 600m view distance? (not sure what muttrah is) limit the HAT to 100m and let the heli have full 600m?.Alex6714 wrote: Imo everything should have a proportional range with where possible increased view distance.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: HAT vs Attack Helicopters
gazzthompson wrote:how is that possible on maps with say 600m view distance? (not sure what muttrah is) limit the HAT to 100m and let the heli have full 600m?.
The future is in 4km maps with 1000m or more view distance. 2500 is easily possible on maps like kashan without big performance hits, if any.Imo everything should have a proportional range with where possible increased view distance.
Muttrah is an exception but this would go in hand with the laser warning which imo is a good idea.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: HAT vs Attack Helicopters
omg makavelli, that dude is such a whiner. he actually whined at me for getting shot down by the hat at a much safer location than that. video made me smile.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: HAT vs Attack Helicopters
AIX had a map with unlimited view. Or 4000m not sure but yeah HUGE. Heavy map, true. In the description they said "This map has been tweaked for xxxx view range. Changing the View Distance setting will not affect this map. If you experience low performance you have to upgrade your machine."
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Cp
- Posts: 2225
- Joined: 2006-04-17 18:21
Re: HAT vs Attack Helicopters
Non of the HATs featured in PR uses laser guidance.samogon100500 wrote:(most AT weapon use laserguidet missles)
The Eryx, TOW and HJ-8 are all guided by wire. the SRAW is INU guided, but that still wont set of any LWRs.

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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: HAT vs Attack Helicopters
True, but I see it in the same way IR missiles do not use a laser either.Cp wrote:Non of the HATs featured in PR uses laser guidance.
The Eryx, TOW and HJ-8 are all guided by wire. the SRAW is INU guided, but that still wont set of any LWRs.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: HAT vs Attack Helicopters
I think the warning sound would be the happy medium between realism and gameplay.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: HAT vs Attack Helicopters
We're planning huge changes to the handling of H-AT weapons. Them taking out choppers wont be much of a problem in the future.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Rudd
- Retired PR Developer
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: HAT vs Attack Helicopters
Lock on missiles?[R-DEV]Jaymz wrote:We're planning huge changes to the handling of H-AT weapons. Them taking out choppers wont be much of a problem in the future.

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Ccharge
- Posts: 308
- Joined: 2008-08-05 16:03
Re: HAT vs Attack Helicopters
Lemme guess... if you fire it in the direction of a heli it turns around and blow you up instead?[R-DEV]Jaymz wrote:We're planning huge changes to the handling of H-AT weapons. Them taking out choppers wont be much of a problem in the future.
if you miss him... try, try again
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Kirra
- Posts: 1143
- Joined: 2009-01-22 18:24
Re: HAT vs Attack Helicopters
Awesome.[R-DEV]Jaymz wrote:We're planning huge changes to the handling of H-AT weapons. Them taking out choppers wont be much of a problem in the future.
PS: Care to elaborate on these "huge changes"?
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: HAT vs Attack Helicopters
The Eryx will behave like the rpg in cod4. Should solve that issue.
(lolj/k)
(lolj/k)
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Re: HAT vs Attack Helicopters
This has been discussed multiple times. Please use search.
Since this is a repeat topic, I'll just say what I have in every other thread about it.
The only realistic countermeasure to the man-packed ATGM launchers in game at the moment is a launch warning receiver that tells the crew when a missile has already been fired at them. Laser warning receivers also can detect, prior to launch, the laser range finder of the CLU (for those that have them; only the PF-98 in the case of this game).
Bottom line: a weapon does not have to say "____-to-air" or "anti-aircraft" anywhere in its name for it to put your helicopter on the ground, and you in the ground. RPGs have shot down god knows how many helicopters since the Vietnam War, and those initials don't stand for "Rockets, Planes and Gyrocopters." The crews of these weapons are aware of their capabilities and limitations and train to use them the their fullest extent.
Locked for resuggestion.
Since this is a repeat topic, I'll just say what I have in every other thread about it.
The only realistic countermeasure to the man-packed ATGM launchers in game at the moment is a launch warning receiver that tells the crew when a missile has already been fired at them. Laser warning receivers also can detect, prior to launch, the laser range finder of the CLU (for those that have them; only the PF-98 in the case of this game).
Bottom line: a weapon does not have to say "____-to-air" or "anti-aircraft" anywhere in its name for it to put your helicopter on the ground, and you in the ground. RPGs have shot down god knows how many helicopters since the Vietnam War, and those initials don't stand for "Rockets, Planes and Gyrocopters." The crews of these weapons are aware of their capabilities and limitations and train to use them the their fullest extent.
FM 3-22.32 "M41 Improved Target Acquisition System (for TOW ATGM)," JULY 2005, HEADQUARTERS, DEPARTMENT OF THE ARMY wrote:4-11. HELICOPTER ENGAGEMENT
Enemy armor is the primary threat to friendly ground forces employed in forward areas. The primary mission of the ITAS is the destruction of these tanks at the greatest possible range. However, ITAS gunners can also successfully engage attacking enemy helicopters, which are a significant threat to ground forces. Engaging helicopters with the ITAS should be considered primarily as a means of self-defense. ITAS crews should not consider helicopters as a routine target of opportunity, but should leave them to conventional ADA assets when possible. Launch warning receiver technology available worldwide makes engagement of rotary-wing aircraft potentially a dangerous action.
a.
ITAS positions are selected to cover armor avenues of approach, but these long-range fields of fire also facilitate the engagement of aircraft. The section leader’s, squad leader’s, and crew’s observation from these positions can provide the early warning required to successfully engage aircraft.
b.
The engagement of attacking helicopters should be done by ITAS sections, not individual weapon systems. ITAS sections should automatically engage helicopters that are attacking their positions. If one squad in a section is being attacked by a helicopter, the other squad should engage the helicopter while the first squad seeks cover. ITAS crews and sections should be trained to automatically respond to helicopter attacks in this manner.
FIELD MANUAL 3-22.1" BRADLEY GUNNERY," NOVEMBER 2003, HEADQUARTERS, DEPARTMENT OF THE ARMY wrote:c. Beyond 1,700 meters, the 25-mm uses too much ammunition for each kill. Thus, the crew uses the TOW weapon system against stationary, slow moving (up to 50 MPH) aerial targets between 1,700 and 2,000 meters. Nevertheless, the gunner should use the TOW against helicopters only when necessary.
It may not happen as often with the changes, but it is still going to happen.FM 3-22.37 "JAVELIN—CLOSE COMBAT MISSILE SYSTEM, MEDIUM," March 2008, HEADQUARTERS, DEPARTMENT OF THE ARMY wrote:Hovering Helicopter
4-97. To ensure an effective engagement, select the direct attack mode only.
Frontal Target
4-98. Adjust the track gates so that they surround only the nose of the fuselage (Figure 4-27). Any appendages (such as armaments, wings, rotor, and so forth) should be ignored.
4-99. Adjust the track gates to surround the passenger/engine compartment or main body (for those helicopters without a passenger compartment) (Figure 4-98]. Any appendages—such as the cockpit, tail boom, rotor, and so forth—are ignored.
Locked for resuggestion.



