[Map] Rural Push (4km) [WIP]

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Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Map] Rural Push

Post by Warpig- »

mikethebear wrote:the trees dont look very aussie

need some gums
I'm waiting on them ;) . We already know they don't look Aussie lol

As soon as I get some sexah looking gum trees. I'll drop them straight in where the birch are now. The density is pretty right, so it's just a matter pulling the old switcheroo
Last edited by Warpig- on 2009-07-14 16:03, edited 1 time in total.
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Map] Rural Push

Post by Warpig- »

Yeah those giant Center-pivot irrigation systems are definately something we're trying to sort out. They'd look great on a map

And there will most definately be highway reflectors

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Trying to dull down the brightness, testing some new lighting settings
Last edited by Warpig- on 2009-07-14 16:53, edited 2 times in total.
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Rural Push

Post by Wilkinson »

Warpig- wrote:Yeah those giant Center-pivot irrigation systems are definately something we're trying to sort out. They'd look great on a map

And there will most definately be highway reflectors

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Trying to dull down the brightness, testing some new lighting settings
This Might work. you can see the shadows now :) . Super bright would suck IMO so Like a meditate margin area may work.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Map] Rural Push

Post by Tonnie »

Warpig- wrote:Yeah those giant Center-pivot irrigation systems are definately something we're trying to sort out. They'd look great on a map

And there will most definately be highway reflectors

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Trying to dull down the brightness, testing some new lighting settings
i agree with wilkinson, much better only thing i can think of it the sky looks too cloudy for the lighting maybe if you could change the sky to a less cloudy one or somthing maybe give me a few days i might just make up a new skybox anyway

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Map] Rural Push

Post by anglomanii »

have you thought of putting in small irrigation/water dams in, to act as large foxholes, that way if you get stuck out in the open , you might have a chance to get to one.
its just a thought

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<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Map] Rural Push

Post by Warpig- »

I have ;) . There's already a big dam in there already, just a matter of making more
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
VisOne
Posts: 45
Joined: 2005-05-16 02:59

Re: [Map] Rural Push

Post by VisOne »

If you do put in dams remember in most states its now illegal to dam any natural water course. As you can see in the previous post most if not all of those dams are dug in areas that don't have creeks, gully's or any natural area where water runs to feed them. They are all based on what water they can catch from run off and direct rain fall. So it really is quite natural to have a reasonably flat field with a dam in it.
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Leader & founding father of the [Jihad All-Stars] Insurgent super team.
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Map] Rural Push

Post by Warpig- »

updates to follow check front page
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: [Map] Rural Push

Post by Gu^n3r »

top stuff mate, looking forward to seeing this ingame :)
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Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Map] Rural Push

Post by Tonnie »

[R-COM]Gu^n3r wrote:top stuff mate, looking forward to seeing this ingame :)
oh its good fun ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Map] Rural Push

Post by anglomanii »

mate this just keeps getting better and better, i swear i have driven past places that look like the new shots, (roma, warick)
fantastic, please keep us updated. also what kind of air assets do the Aussies get in this?



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
chambersAUS
Posts: 10
Joined: 2009-09-04 08:13

Re: [Map] Rural Push

Post by chambersAUS »

Seems like a very open map, will be good fun for some tank wars. :D
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Rural Push

Post by Snazz »

Very nice, looks very much like rural Australia.

I anticipate what you will do with the rest of the map, primarily the west and south west.

I'm guessing you will move the ADF vehicles back to a new main in the corner and have the town as a CP?
catwaterboy
Posts: 20
Joined: 2007-04-03 02:59

Re: [Map] Rural Push

Post by catwaterboy »

Oh, I'm not sure if i mentioned it when i realized a while ago.. But the North South is wrong for the signs.
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Rural Push (4km) [WIP]

Post by Snazz »

Lol true.

BTW, why have you got the PR download sig on the PR forums?

Anyone who regularly visits this site would already know of/have the latest version.
Owen
Posts: 21
Joined: 2009-04-07 23:17

Re: [Map] Rural Push (4km) [WIP]

Post by Owen »

Looks mad, Good stuff.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Map] Rural Push (4km) [WIP]

Post by Tonnie »

hey man trying to get the ball rolling... hows the map going?

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Rural Push (4km) [WIP]

Post by Wilkinson »

If Warpig stopped I will cry. Cmon Warpig. Finish it
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Map] Rural Push (4km) [WIP]

Post by Tonnie »

his having computer issues atm so i dont think this will be worked on for some time

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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