*Teamwork (Of course).
*Skills.
*Fair charing of assets.
*Mobility
What's new:
The new game mode is all about breaking the lines of another army, the main bases are all able to be capped after you've capped the other objectives (Except for the attacking team). You've to take the whole line before you get the new objectives. The objectives are strategic positions in the map. (Airstrips, bridges, hills, bunkers). It will carry a lot of teamwork because you have to split up to take all the objectives (There are others tactics). I think that it's possible at almost all maps (except Al Basrah and Fallujah west). You got multiple objectives, except when you've already capped 9/10 objectives. The objective of the defending team is to hold the line so much as possible every lost objective will cost around 50 tickets compared with the number of objectives. You can win by bleeding out the attacking team.
Here a map how it would look (Low quality because of paint);

I want to know your opinion, to improve the game mode. Because *** and Insurgency are getting boring now. Maybe not something for the Dev's but for the modifiers.




