Global announcement for Civi killers

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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Global announcement for Civi killers

Post by NyteMyre »

Today I was leading a US squad in Fallujah, and turned out that one of my squadmembers was killing every civilian we encountered. At first I didn't knew, but after a while I noticed that the guy was always on a negative score.


Isn't it possible to get a global announcement / server message when somebody killed a civilian out of ROE? (like same as PlayerX [Teamkilled] PlayerY for example, but with X [killed civilian] Y)
This way, squadleaders know who are shooting civies in their squad. And maybe server admins can do something about them too if it's very frequent.
Last edited by NyteMyre on 2009-11-02 09:56, edited 1 time in total.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Global announcement for Civi killers

Post by Wilkinson »

I do like that. Would Really help
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Global announcement for Civi killers

Post by Tofurkeymeister »

Wilkinson wrote:I do like that. Would Really help
X2, great idea. Also, I think they should bring back the thing when you get killed after killing too many friendlies or civvies.
Garmax
Posts: 288
Joined: 2008-06-13 00:52

Re: Global announcement for Civi killers

Post by Garmax »

one of the biggest issues in the war was that the 'insurgents' were using civilians are protection, but we think its wrong and refuse to shoot them because its unethical and whatever the reason..

when incidents like that happen when a soldier shoots a civilian it is known and announced it is a big deal, i agree it should be done and admins can be careful and warn the person and if its constantly happening kick them or something
Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Re: Global announcement for Civi killers

Post by Hoboknighter »

I'm pretty sure this has been announced only about a hundred times before.

But IMO, I think this is needed, as well as greater penaltys, but that's outside the OP.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Global announcement for Civi killers

Post by PlaynCool »

After they kill like 2 or 3 civies they should be killed, like it was in PR 0.75...
Forgive my bad English... :?
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Global announcement for Civi killers

Post by 503 »

We definitely need more punishments for civi killers.

My SL once ORDERED me to shoot a civilian.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Global announcement for Civi killers

Post by gazzthompson »

Limit civi.
Lower spawn time to normal
Give US the massive 250 second (or what ever it is) spawn.

job done.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Global announcement for Civi killers

Post by Rudd »

503 wrote:We definitely need more punishments for civi killers.

My SL once ORDERED me to shoot a civilian.
true test of you moral values :P

I wouldn't want announcements for every civi kill, would create alot of visual pollution.

But every 3rd civi kill by the same person should be announced, name and shame.

(and I agree with return of the other penalties e.g. courts martial)

I don't mind the civi spawn time in principal, but not without the protection of ingame law :)
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Global announcement for Civi killers

Post by rampo »

This suggestions simpple and effective, do want!
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Nimise
Posts: 189
Joined: 2009-05-13 18:14

Re: Global announcement for Civi killers

Post by Nimise »

This might help but I know some hardcore civie killers just kill the civies no matter what...
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Global announcement for Civi killers

Post by mat552 »

If the SERVER announces it every three, make sure the PLAYER is aware of it every one. I shoot them, more because its easy to. No reason not to kill them.

(For those that suggest it's good to up the spawntime to something silly like say 250 seconds, I can rejoin a map in 45-60, so there's very little chance I'd stick around for something so ridiculous. Spawn times are the only reason I don't play civvie.)
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
PRcrimenal
Posts: 20
Joined: 2009-05-10 21:42

Re: Global announcement for Civi killers

Post by PRcrimenal »

To all civi killers: Do not kill them when u see them instantly, just hurt them, a bullet to the leg, arm or body is enough to let them bleed. not the head!

what will the civi do: he goes in cover and grab for his medic pack... from the point u can't see him u start counting to (60) a minute or to (80) 1minute 20sec, when he pops out and you didn't reach (60-80) u can kill him without a penalty :)

That's pretty much how i do it, and most of the time i have a penalty of 2/10 of the civie's... cuz some sneaky ******* just run, run and run till they die or just a miscount :P

So what did we learned?
1. do not kill the civilian, just hurt him
1.5 make sure you try to keep a eye on him, is he reaching for a "illegal" thing? skip to: 5
2. start counting to 60-80 when u can't see the civ no more.
3. civi pops up and you didn't reach 60[/B](better) 80(penalty is 60 seconds but it takes a while to heal)?
3.5 u went over the timer? start again by 1
4. start shooting at him!!!
5. kill it!

my opinion: penalty shut be reversed:
civi 1minute spawn
give the bad usmc guy the 2 minutes spawn or even 3 ..
Last edited by PRcrimenal on 2010-01-17 03:34, edited 1 time in total.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Global announcement for Civi killers

Post by Gore »

Just dont't kill them. HOW HARD IS IT?

Reset the score of a civi killer and raise his spawn time.
Roguehellhound
Posts: 134
Joined: 2009-05-18 21:13

Re: Global announcement for Civi killers

Post by Roguehellhound »

Our ROE regarding civis, kill them if they are not in range to be restrained.
Simple yet effective, plus most of the time the Civis that are in close proximity to enemy combatants have done something to negate the penalty.
Once had a saw gunner gun down a whole squad of them after they jumped out of a car....
But yes, I do believe the Civi kit needs to be reworked.

screw the scores, just wanna have fun :D
Last edited by Roguehellhound on 2009-11-02 12:01, edited 1 time in total.
Doom on You
]CIA[ Clan Founder (RET)

Finally back for some Project Reality-been a couple of years.
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Global announcement for Civi killers

Post by -.-Maverick-.- »

Im for it.
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RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Global announcement for Civi killers

Post by RHYS4190 »

i say give there green jumpers back, get rid of the heavy spawn time, and you should not be able to shot them for doing a so called illegal activity, In RL you would not be able to shot a guy if he did not have a weapon and was not doing any thing that would jeopardise your safety.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Global announcement for Civi killers

Post by burghUK »

There are no civis in PR. There are collaborators. Therefore they help the enemy = They ARE the enemy. So if you shoot them you should get points like any other kill. Don't put forward the whole real life argument about it being an unarmed person or civvie. We , unlike real-life KNOW he is part of the enemy team.

I say no. It would do nothing but confirm i killed an annoying brat spying on the team.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Global announcement for Civi killers

Post by Spec »

Because you know he's a collaborator. That's out-of-game knowledge. It's the whole point of the kit that you don't shoot him because you (realistically) don't expect him to be a collaborator.
Heikkine
Posts: 57
Joined: 2008-08-29 22:29

Re: Global announcement for Civi killers

Post by Heikkine »

Omg not the court-marhaling thing.. it shouldn't be the way to handle it, the gunner of a tank or apc gets killed just like that, leaving the asset totaly defencless...
Life is cruel, if you choose to see it that way.
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