Enhancing Our Directions: PR Compass

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Enhancing Our Directions: PR Compass

Post by Sabre_tooth_tigger »

almost stunned by into silence by that picture of awesome, could use a medallion though
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It's okay when your really close to your teammates and the enemy you call out is far away but I hate it when people use this kind of system when they not even close to there squad mates or the enemy is nearby.

In that case call out the enemy relative to squad leader or if the squad is completely separate use a landmark and call the compass direction from that, then individual positions matter less


The 360 degree thing is for vehicles, a squad that tight would get wiped by a grenade
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: Enhancing Our Directions: PR Compass

Post by l|Bubba|l »

@[R-DEV]AfterDune
It was more like a general rant about people that only use the degree system to point something out and doesn't consider the situation of there teammates.

I wouldn't use the suggested system to report something but it would help to notice your own rough direction even when you not really looking at the compass.

Edit:
Sabre_tooth_tigger wrote:In that case call out the enemy relative to squad leader or if the squad is completely separate use a landmark and call the compass direction from that, then individual positions matter less


The 360 degree thing is for vehicles, a squad that tight would get wiped by a grenade
I do that, I even speak to individual squad-members to point at something from there position but I wouldn't use the degree system for this kind of situation.
1: Most people are not that used to this system and it takes some time for them to search for the specific degree.
2: When you tell them the degrees from something that is not at there position they will not get it without a helping compass on the map that shows them the degrees.
3: You can't point out that accurate on other objects on the map. Your teammates would think that you really now the precise degree and wouldn't check the area around it.
Last edited by l|Bubba|l on 2009-11-01 02:00, edited 4 times in total.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Enhancing Our Directions: PR Compass

Post by Celestial1 »

I'd rather see the compass only viewable when the map is open.

Degrees are far too much trouble to find, whereas I can easily find N/E/S/W in a splitsecond. Worse off is when they call degrees at shorter ranges, especially after the enemy is already firing.

Give me a cardinal first, then worry about degrees.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Enhancing Our Directions: PR Compass

Post by Jigsaw »

I'd rather the compass were removed to be replaced by something that you bring up by pressing a key like in Arma 2. Much more realistic. Or set up as a weapon slot so you actually have to select a different weapon to look at your compass.

Cannot see the need for anything like this, what is so difficult about saying N/S/E/W etc and then following that with a more precise bearing?
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Enhancing Our Directions: PR Compass

Post by Conman51 »

Jigsaw wrote: Cannot see the need for anything like this, what is so difficult about saying N/S/E/W etc and then following that with a more precise bearing?
yea i just think its redundant
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galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: Enhancing Our Directions: PR Compass

Post by galeknight1 »

Jigsaw wrote:I'd rather the compass were removed to be replaced by something that you bring up by pressing a key like in Arma 2. Much more realistic. Or set up as a weapon slot so you actually have to select a different weapon to look at your compass.
Well, the compass is a replacement for the fact that you can't point and say 'over there!'. But I believe that this suggestion would be a little bit of an immersion breaker...
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Enhancing Our Directions: PR Compass

Post by Wilkinson »

Jigsaw wrote:I'd rather the compass were removed to be replaced by something that you bring up by pressing a key like in Arma 2. Much more realistic. Or set up as a weapon slot so you actually have to select a different weapon to look at your compass.

Cannot see the need for anything like this, what is so difficult about saying N/S/E/W etc and then following that with a more precise bearing?

LOVE IT.

my new Coding project :D
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TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: Enhancing Our Directions: PR Compass

Post by TempesT »

Jigsaw wrote: Cannot see the need for anything like this, what is so difficult about saying N/S/E/W etc and then following that with a more precise bearing?
People get confused with bearings alot. While it isn't difficult, neither is this simple solution. People will learn directions through colours. I think it is a really neat idea. My only criticism would be to differentiate the Orange and Yellow, they seem to similar.Perhaps red?
Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: Enhancing Our Directions: PR Compass

Post by Nick_Gunar »

[R-DEV]AfterDune wrote:What's easier than 0 - 360? Everybody knows what it means and what you're talking about. And if they don't, they'll get it in 5 seconds ;) .

But that's just my personal opinion ;) .
Same thing here, using compass to point out directions is uber realistic and it is a total immersion to squad tactics.
Also, not all the members have the same directions in compass if they aren't all lined up (thus a bit scattered) and they have to adjust it with their own compass (and loosing time anyway).
What I do is if it is within a 100-meter-range : "contact, 200, East" and I supress the guy(s) to let the time for my squadies to spot the enemy. If it is above 150 meters you warn "ba bla bla" in that case either you get spotted (and perhaps fall back) or not.

In my opinion, don't change, just fine as it is.
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
stiankir
Posts: 84
Joined: 2008-12-31 04:01

Re: Enhancing Our Directions: PR Compass

Post by stiankir »

should be implemented, but I doubt it happens
I wasn't there man, but I've tried it!

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theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: Enhancing Our Directions: PR Compass

Post by theflidgeface »

i like it. effective and simple

The M15A3, weapon of the future

Semper Fi
LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: Enhancing Our Directions: PR Compass

Post by LudacrisKill »

Don't like it. Keep the HUD minimal. No need for this.
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Enhancing Our Directions: PR Compass

Post by samogon100500 »

Wery good idea!!!
I support this!
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burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Enhancing Our Directions: PR Compass

Post by burghUK »

If you need things to be colour coded to understand them. Id rather you weren't in my squad.
MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: Enhancing Our Directions: PR Compass

Post by MCI »

I like it though :D nice and simple concept, but the collors should be transparent
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Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: Enhancing Our Directions: PR Compass

Post by Nick_Gunar »

crAck_sh0t wrote:If you need things to be colour coded to understand them. Id rather you weren't in my squad.
sarcastic mode enabled :

colours for the compass? are we still in kindergarten ? what, the next one will be kits recognized by animals names (lmg as monkey, SL as dog)???

sarcastic mode disabled

In reality, I think they use the clock system to communicate the position of something (enemy 8 o'clock) like pilots in jets do. May be wrong but between a 360-degree-compass and a colour-compass, which one is the realest?
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Enhancing Our Directions: PR Compass

Post by RHYS4190 »

Well i think this will definitely get into PR.



A lot of people in PR have absolutely no idea how to find bearing on a compass, perhaps giving them some colours will help them get there bearings. :p
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Enhancing Our Directions: PR Compass

Post by -.-Maverick-.- »

I would love to see it in PR, it would also be usefull when organizing you squad.

"1 you cover our green"
"2 you cover our blue"

etc, etc.
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Enhancing Our Directions: PR Compass

Post by Tannhauser »

Replace Orange by Red,

The easier and faster it can be spelled, the better.

I'm all for it, it's a small tweak that I'd find useful and that wouldn't require terrible ammounts of work. :-P
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Enhancing Our Directions: PR Compass

Post by Redamare »

I like the idea :) but if its going into the game the colors would have to be faded so u can see past them :D
people r gunna call out ... like Red 64 Blue 42 HIke !! ^_^
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