ACOG for Rifleman Specialist

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: ACOG for Rifleman Specialist

Post by gazzthompson »

goguapsy wrote:I would suggest a M4A1, automatic variation. More deviation, longer set-up time, but full-auto makes it a suitable again agains MEC Crewman or insurgents AKs.
project reality remember.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: ACOG for Rifleman Specialist

Post by charliegrs »

this sounds like another one of those threads that is a thinly veiled suggestion to bring back the spec forces kit..
known in-game as BOOMSNAPP
'
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: ACOG for Rifleman Specialist

Post by Herbiie »

No....

Why would the Specialist kit have an ACOG? it's designed for either scaling obstacles or Tight room clearance with his shotgun! he doesn't NEED an ACOG.

Sorry.

He/She doesn't NEED an ACOG.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: ACOG for Rifleman Specialist

Post by Dev1200 »

Methinks the specialist should have buckshot / breaching shotgun, this way it makes combat more varied.


Don't give the specialist a PDW.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: ACOG for Rifleman Specialist

Post by rampo »

Dev1200 wrote:Methinks the specialist should have buckshot / breaching shotgun, this way it makes combat more varied.


Don't give the specialist a PDW.
realy do not do not do not do not give it buckshot's... all other kits would be abandoned
Image
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: ACOG for Rifleman Specialist

Post by Expendable Grunt »

+1, needs to be a rifleman first, guy with breaching equipment second.

M.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: ACOG for Rifleman Specialist

Post by Wilkinson »

Dr2B Rudd wrote:I'd be happy adding grenades, but having the aimpoint on this kit does help keep the acog/iron balance going well.
Ditto :lol:
Image
Image
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: ACOG for Rifleman Specialist

Post by Hotrod525 »

Sorry to said that, but 9 time on 10, soldier DO have a scope on theire riffle, we aint in 80's anymore... we are in 09's... unmoded weapon are very rare... i see Engineer carry theire C7A2/C8A2 whit scope, i'm a fucking ARMOR Crewman and i have a C8A2 whit a EOTech 552, an AnPeq2 and a Handgrip... There is no room for talking about "super kit"... thats the way it is in real life now.
Image
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: ACOG for Rifleman Specialist

Post by Eddie Baker »

Dev1200 wrote:Methinks the specialist should have buckshot / breaching shotgun, this way it makes combat more varied.
Giving multiple ammunition types to the tube-magazine fed shotgun in-game is fine- if you'd like to reload the shotgun with the correct type of ammo each time you switch slots. Realistically, with some models you can open the chamber and insert a round of the desired type without loading a round from the magazine, which may contain another type of ammunition. But we can only have one reload animation per weapon. It cannot be realistically implemented, and that is why it only has one type of ammunition.
rampo93(FIN) wrote:realy do not do not do not do not give it buckshot's... all other kits would be abandoned
Buckshot does not spread as far as it is depicted in most movies and videogames, unless there is a shot spreader attached to the weapon, so I think you are getting the wrong idea about it being overpowered. The standard buckshot load for most military shotguns is 00 buck; 8-9 pellets about .33" in diameter and weighing in at about 4 grams or less, which is almost half the weight of a 9 x 19mm projectile. At 27m from a Remington 870 with a 21" barrel, the shot spread is about 26." With a 17" barrel that rises to 30." So, with a standard length barrel, figure about 1" of spread per meter of distance. A human torso is about 18" across when squared towards a shooter (and it shrinks when angled). With a standard barrel shotgun (about 20" for a "trench" gun), that's about 18 meters; after that, not all of your pellets will be "in the black" on a paper target.

Put simply, this means that its buckshot's maximum effective range is less than that of a pistol. At close range, if you hit with all pellets, it's like pumping an entire small caliber magazine at once into a target. Past 20 meters, you're pushing your luck when firing at a single target, and even trying to hit multiple targets with the spread, as the projectiles are so small that they are not very effective individually.
galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: ACOG for Rifleman Specialist

Post by galeknight1 »

Specialist Kits could have Buckshots and be limited to 1 per squad (e.g. AR), that could possibly make it used more while being balanced...
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: ACOG for Rifleman Specialist

Post by UncleSmek »

I'd say, give the specialist one more phosphore grenade, some frags and replace the breaching slugs with this: <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jAf2cLmDl_k&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jAf2cLmDl_k&hl=sv&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

or maybe: <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/DBex3WWHWbw&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DBex3WWHWbw&hl=sv&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Potilas
Posts: 104
Joined: 2009-04-28 22:04

Re: ACOG for Rifleman Specialist

Post by Potilas »

I know that nobody will not support my following idea, because it is unrealistic. I am thinking more gameplay than realism.

Specialist carry only buckshots, but buckshots could open doors and gates just like slugs.
Last edited by Potilas on 2009-11-07 01:09, edited 1 time in total.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: ACOG for Rifleman Specialist

Post by Eddie Baker »

Potilas wrote:I know that nobody will not support my following idea, because it is unrealistic. I am thinking more gameplay than realism.

Specialist carry only buckshots, but buckshots could open doors and gates just like slugs.
It's not unrealistic. Buckshot can break locks and hinges. But slugs are required for really serious doors (i.e., thick metal) and locks. We asked infantrymen who deployed to Iraq what they carried and used most often for breaching, and more of them said slug than buck.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: ACOG for Rifleman Specialist

Post by Hotrod525 »

Potilas wrote:I know that nobody will not support my following idea, because it is unrealistic. I am thinking more gameplay than realism.

Specialist carry only buckshots, but buckshots could open doors and gates just like slugs.
a US soldier whitout an optical sigth on he's rifle, thats a thing i do call unrealistic... :wink:
Last edited by Hotrod525 on 2009-11-07 13:59, edited 1 time in total.
Image
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: ACOG for Rifleman Specialist

Post by charliegrs »

i think way too many people are mistaking aimpoints for scopes. if your talking about optical sights then yes it seems most soldiers {in the us army} have optics but they are not all magnified scopes like the ACOGs many soldiers have things like M68 aimpoints and eotech sights which are optical but are not magnified so in the PR world they still count as "iron sights"
known in-game as BOOMSNAPP
'
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: ACOG for Rifleman Specialist

Post by Herbiie »

Hotrod525 wrote:Sorry to said that, but 9 time on 10, soldier DO have a scope on theire riffle, we aint in 80's anymore... we are in 09's... unmoded weapon are very rare... i see Engineer carry theire C7A2/C8A2 whit scope, i'm a fucking ARMOR Crewman and i have a C8A2 whit a EOTech 552, an AnPeq2 and a Handgrip... There is no room for talking about "super kit"... thats the way it is in real life now.
So all kits should have scopes?

So much for CQB.

Something people who think PR should be completely and utterly realistic should realise is that PR is NEVER going to be a perfect recreation of Modern combat. Real Modern combat isn't much like PR combat. It's all long ranged, with the coalition (for BLUFOR) forces sitting on rooftops getting shot at, and shooting back.

Evidence:
http://www.youtube.com/v/8t_JfSf7yxc&hl=en&fs=1&


If all kits had scopes then everyone would be sitting around trying to be a sniper, like people who use scopes do now.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: ACOG for Rifleman Specialist

Post by Teek »

I think Hotrod must be advocating on more prevalence of Optical Sights over Iron Sights and not the use of Scopes over Optical Sights, as a Eotech is not a scope as it provides no magnification, similar to the M68 on Army M4s, like the specialist kit currently.
I Interpret his position as a 'Nay' vote to adding a ACOG to the specialist.
Image
mr.cuddelywuddely
Posts: 112
Joined: 2009-08-27 00:36

Re: ACOG for Rifleman Specialist

Post by mr.cuddelywuddely »

specialst acogs ( & other scopes) no.
yes to buckshot for the shotgun. but not to many give him like 10 buckshot rounds so he can use it when really really necessary and not all the time.

off topic: shotgun gotta be my favorite kit on ins. drops bluefor with 1 shot, if ur sneaky enough to get on their nose :)
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: ACOG for Rifleman Specialist

Post by Hotrod525 »

Teek wrote:I think Hotrod must be advocating on more prevalence of Optical Sights over Iron Sights and not the use of Scopes over Optical Sights, as a Eotech is not a scope as it provides no magnification, similar to the M68 on Army M4s, like the specialist kit currently.
I Interpret his position as a 'Nay' vote to adding a ACOG to the specialist.
But a "Yay" for adding optical device on every gun.
Image
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: ACOG for Rifleman Specialist

Post by ShockUnitBlack »

Bump. Now that the situation's changed and the kit's now limited, how about the right-click Rifleman Specialist receives a scope?
"I Want To Spend The Rest Of My Life With You Tonight."
Post Reply

Return to “PR:BF2 Suggestions”