FOB Hostile Take Over!

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tim8002
Posts: 102
Joined: 2009-09-01 19:45

FOB Hostile Take Over!

Post by tim8002 »

I did a search but didn't find anything... so if this has already been suggested, delete it...

on insurgent maps, once insurgents take out a FOB, allow them to then build a hideout and take over any us/british assets that are still standing ie... HMG's... Don't give them the ability to build assets, but simply take them over... then once the HMG's run out of ammo, they are rendered useless... you could even have a commander icon for us/british that states the FOB has been over run & taken over...

i think this would be more realistic, as couldn't anyone really operate those HMG's?

if that isn't possible couldn't you just allow anyone from either team to jump into those gun nests?

not sure if this falls under "Vehicles - Hotwire enemy vehicles."
Last edited by tim8002 on 2009-11-08 17:15, edited 1 time in total.
Reason: not sure if this falls under "Vehicles - Hotwire enemy vehicles."
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LoneSniperJim
Posts: 24
Joined: 2009-08-15 16:09

Re: FOB Hostile Take Over!

Post by LoneSniperJim »

Insurgents probably CAN operate HMGs, but i doudt they can properly operate the AA placements (Stingers)
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: FOB Hostile Take Over!

Post by Bringerof_D »

LoneSniperJim wrote:Insurgents probably CAN operate HMGs, but i doudt they can properly operate the AA placements (Stingers)
that depends...they have had access to stinger missiles. they used them quite frequently towards the start of the war. that and during hte soviet invasion of Afghanistan the CIA provided them with a large shipment of stinger missiles and launchers and provided the training to use them.

but then again who the hell plays insurgency on the bluefor team and places an AA emplacement? the enemy has no aircraft.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: FOB Hostile Take Over!

Post by rampo »

Bringerof_D wrote: but then again who the hell plays insurgency on the bluefor team and places an AA emplacement? the enemy has no aircraft.
Ever fired a AA missile to a wall or a building next to a insurgent squad? :razz:
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: FOB Hostile Take Over!

Post by killonsight95 »

LoneSniperJim wrote:Insurgents probably CAN operate HMGs, but i doudt they can properly operate the AA placements (Stingers)
why would the enemy team place AA when they are the ones with helis?
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nk87
Posts: 129
Joined: 2008-08-11 17:38

Re: FOB Hostile Take Over!

Post by nk87 »

LoneSniperJim wrote:Insurgents probably CAN operate HMGs, but i doudt they can properly operate the AA placements (Stingers)
If it has a fire button, and dont require a key or password, they'll get it working ;-)
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: FOB Hostile Take Over!

Post by Pronck »

Bringerof_D wrote: but then again who the hell plays insurgency on the bluefor team and places an AA emplacement? the enemy has no aircraft.
AA is very usefull against INF, you have then much more firepower when defending a Fob with a AA. I use it very much against INF, I even stopped an infantry attack at Barracuda with a stinger emplacement.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: FOB Hostile Take Over!

Post by Solid Knight »

Why team-lock emplacements at all regardless of whether or not the FOB is destroyed? Is there something magical about a radio that prevents somebody from running to your FOB and using your machine gun? Yeah, you'd probably want to take out the FOB before using the emplacements but that's a matter of tactics.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: FOB Hostile Take Over!

Post by killonsight95 »

Solid Knight wrote:Why team-lock emplacements at all regardless of whether or not the FOB is destroyed? Is there something magical about a radio that prevents somebody from running to your FOB and using your machine gun? Yeah, you'd probably want to take out the FOB before using the emplacements but that's a matter of tactics.
its mroe gameplay than realism
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Meza82
Posts: 279
Joined: 2009-06-13 21:26

Re: FOB Hostile Take Over!

Post by Meza82 »

i agree that that BLUFOR HMG assets should be usable by enemy OPFOR regardless of weather or not the FOB is destroyed.

I think it would be realistic and cool if a civilian would walk with his hands up into, for example, the VCP (Vehicle check point) on Al Basrah when the Brits have a FOB built and the civilian then lowers his hands and jumps on the M249 or an HMG .50 cal. imagine, the British forces would be like: "hold fire, mates. civilians approaching. if that civilian touches any mg emplacement kill him. oh shit! FIRE!" *BAM*BAM*bAM*bAM*
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tim8002
Posts: 102
Joined: 2009-09-01 19:45

Re: FOB Hostile Take Over!

Post by tim8002 »

Solid Knight wrote:Why team-lock emplacements at all regardless of whether or not the FOB is destroyed? Is there something magical about a radio that prevents somebody from running to your FOB and using your machine gun? Yeah, you'd probably want to take out the FOB before using the emplacements but that's a matter of tactics.
i agree with you, but i thought if they had to build a hideout to be able to take it over, it would add to the teamwork game play of the insurgents...
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theRVD
Posts: 104
Joined: 2009-06-03 17:20

Re: FOB Hostile Take Over!

Post by theRVD »

Meza82 wrote:i agree that that BLUFOR HMG assets should be usable by enemy OPFOR regardless of weather or not the FOB is destroyed.

I think it would be realistic and cool if a civilian would walk with his hands up into, for example, the VCP (Vehicle check point) on Al Basrah when the Brits have a FOB built and the civilian then lowers his hands and jumps on the M249 or an HMG .50 cal. imagine, the British forces would be like: "hold fire, mates. civilians approaching. if that civilian touches any mg emplacement kill him. oh shit! FIRE!" *BAM*BAM*bAM*bAM*

Not really realistic at all,as in real life in a situation like that where they are manning they are manning the VCP and have weapons deployed, they would just tackle the civi before he could use a gun.

but thats what the beat down function is for.
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