Real Medic´s who served in any army.Please, not the "clear" spammers :D
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Taliban-IED
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Real Medic´s who served in any army.Please, not the "clear" spammers :D
Yeah, i wanted to know. How realistic is the medic in project reality, compared to reallife medic.
Tell us, what would you(real medic´s) change or keep in the medic kit/abilitys, to make it closer to being called realistic. ?
Tell us, what would you(real medic´s) change or keep in the medic kit/abilitys, to make it closer to being called realistic. ?
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- Zrix
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
You mean apart from the revival of people with a bullet lodged in their brain, using adrenaline?

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AquaticPenguin
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
The adrenaline is there so that the player can get out of harms way, as opposed to dragging the soldier which is impossible with the engine. Once they're out of harms way you can be healed by the medic.Zrix wrote:You mean apart from the revival of people with a bullet lodged in their brain, using adrenaline?
The non instant kill headshot is a realism vs gameplay argument. You can shout unrealistic all you like but unless you can give a reason from the gameplay perspective that it's a good idea people will just ignore you, especially if you're being obnoxious and sarcastic.
I can understand why it could be considered better for gameplay, you get a second chance rather than just getting an unlucky hit. But equally I can understand why instant kill would be good - going prone increases the chance of you getting hit in the head, it makes people more scared of getting hit, you get more reward for carefully aiming (I actually think this isn't a very good argument for it since the idea's not really to camp and get headshots, it's to be tactical, suppress and move in). It's one of those things I think needs to be play-tested to decide whether it's worthwhile (much like removing rally points is)
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Thermis
- Retired PR Developer
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
A combat medics job in the real world is to get a solider stable and ready to be moved to a place where more help can be provided. Either a hospital or some FOBs. The largest problem we have over there is soldiers dieing of blood loss before we can get them on a chopper or back to base. Mostly medics will endeavor to stop bleeding first then tend to any other problems.
Truth is if you've been hit in combat and you are out of the fight, your staying out of the fight. So the PR medic is unrealistic in this way.
I was a medic back in the day and still EMT certified. Though I gave up on the medical field a while ago.
Truth is if you've been hit in combat and you are out of the fight, your staying out of the fight. So the PR medic is unrealistic in this way.
I was a medic back in the day and still EMT certified. Though I gave up on the medical field a while ago.
- Zrix
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
Yea, I know what the PR medic represents. But I got the impression that the OP was wondering about the medical procedure itself, which is not very realistic.AquaticPenguin wrote:Text

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Taliban-IED
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
Negative, i just wanted to read what real medic´s have to say regular about that(medic kit), or what they would change to make the medic closer to being realistic. But i guess you didnt understand.Zrix wrote:You mean apart from the revival of people with a bullet lodged in their brain, using adrenaline?
Thanks, what would you change about the medic kit then ? let it have only bandages ?(to stop the bleeding) o adde medivac trucks/humvees with special seat where they lie inside the vehicle ? so they can be healed in the mainbase only ?[R-MOD]Thermis wrote:A combat medics job in the real world is to get a solider stable and ready to be moved to a place where more help can be provided. Either a hospital or some FOBs. The largest problem we have over there is soldiers dieing of blood loss before we can get them on a chopper or back to base. Mostly medics will endeavor to stop bleeding first then tend to any other problems.
Truth is if you've been hit in combat and you are out of the fight, your staying out of the fight. So the PR medic is unrealistic in this way.
I was a medic back in the day and still EMT certified. Though I gave up on the medical field a while ago.
Last edited by Taliban-IED on 2009-11-09 22:44, edited 3 times in total.
E-Terrorist fan boys are not welcome on the forums.
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Thermis
- Retired PR Developer
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
If you wanted it to be as realistic as possible then Medevac helicopters would need to be added. We never really used special medical Humvees, it was more of a pick a Humvee and go.Taliban-IED wrote:Thanks, what would you change about the medic kit then ? let it have only bandages ?(to stop the bleeding) o adde medivac trucks/humvees with special seat where they lie inside the vehicle ? so they can be healed in the mainbase only ?
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Taliban-IED
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
That would be cool. But i saw some humvee´s who did medivac in iraq, if its close to base. Agree, for longer distance like on kashan or quinling map, chopper would be cool for medivac and have special seat like on position 8 or sumthin where the wounded lie down. *Dreams*^^[R-MOD]Thermis wrote:If you wanted it to be as realistic as possible then Medevac helicopters would need to be added. We never really used special medical Humvees, it was more of a pick a Humvee and go.
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maarit
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
AquaticPenguin wrote:The adrenaline is there so that the player can get out of harms way, as opposed to dragging the soldier which is impossible with the engine. Once they're out of harms way you can be healed by the medic.
The non instant kill headshot is a realism vs gameplay argument. You can shout unrealistic all you like but unless you can give a reason from the gameplay perspective that it's a good idea people will just ignore you, especially if you're being obnoxious and sarcastic.
I can understand why it could be considered better for gameplay, you get a second chance rather than just getting an unlucky hit. But equally I can understand why instant kill would be good - going prone increases the chance of you getting hit in the head, it makes people more scared of getting hit, you get more reward for carefully aiming (I actually think this isn't a very good argument for it since the idea's not really to camp and get headshots, it's to be tactical, suppress and move in). It's one of those things I think needs to be play-tested to decide whether it's worthwhile (much like removing rally points is)
is it like that?that the epiphens just simulates the dragging wounded in safe?
if it,epiphens should be unlimited.
im just a few times played as a medic in game and its nice.
but i would like to have ability to put some markers in map.
many times when our team is a middle of fight, i just as a medic go cover inside some building.
id like to add a marker above that building that im inside and maybe if there is near other squad, so theirs medic would be same place.somekind of temporary medicstationthing?
another option is that the squadleader adds the medicmarker to map.
Last edited by maarit on 2009-11-09 23:16, edited 2 times in total.
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Hunt3r
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
Why not make it so that there would be one spot in the helo where, if you were bleeding out, you would not bleed out and you would stay at the same amount of health until you get back to base. Then you run over to the repair depot, heal up, and that's the end of that.
Also, take away the medic's bag and give him only the bandages to simulate the fact that combat medics just keep them alive until a medevac can get them out.
Also, take away the medic's bag and give him only the bandages to simulate the fact that combat medics just keep them alive until a medevac can get them out.
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waldo_ii
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
Before this goes on, I think this should be said. I paraphrase devs here.
The medic and everything about the medic system is unrealistic. Straight-up. No denying. If you deny that, you are a ******. BUT, the reason why it stays is this: it creates squad cohesion. Without the medic, people would tend to wander off. There is no reason to stay with the squad. When there is a medic, you want to stay around because you know damn well that if you get shot and the medic isn't around, you aren't getting back in the game for some time. When there is a medic, you stay with the medic. It sounds simple, but it is true. Even if it isn't on the highest, most conscious part of your thought processes, it is in there at one level or another. The medic unifies the squad, and that is why he is there. The squad unification is one of the most realistic elements of the game. Logistics, ballistics, weapons, etc. are nothing compared to the sense of squad cohesion in PR. If you take a look at ArmA or whatever, you tend to see a lot of lone-wolfs. There isn't a huge reason to stay togather. Even though every other part of the game is 10x more accurate, unless you are on a server with a strong teamwork-oriented community, squads are typically fairly spread apart.
The medic and everything about the medic system is unrealistic. Straight-up. No denying. If you deny that, you are a ******. BUT, the reason why it stays is this: it creates squad cohesion. Without the medic, people would tend to wander off. There is no reason to stay with the squad. When there is a medic, you want to stay around because you know damn well that if you get shot and the medic isn't around, you aren't getting back in the game for some time. When there is a medic, you stay with the medic. It sounds simple, but it is true. Even if it isn't on the highest, most conscious part of your thought processes, it is in there at one level or another. The medic unifies the squad, and that is why he is there. The squad unification is one of the most realistic elements of the game. Logistics, ballistics, weapons, etc. are nothing compared to the sense of squad cohesion in PR. If you take a look at ArmA or whatever, you tend to see a lot of lone-wolfs. There isn't a huge reason to stay togather. Even though every other part of the game is 10x more accurate, unless you are on a server with a strong teamwork-oriented community, squads are typically fairly spread apart.
|TGXV| Waldo_II


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Snazz
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
Could remove the medpack and just leave lots of epipens and bandages, to simply revive and stop bleeding.
Therefore if a soldier wants to get properly healed they have to go back to base, giving more reason to extract people with existing transport helis.
Some incentive to fully heal might be required though, like seriously reduced combat effectiveness.
Then there's the matter of bothering to revive and extract vs just respawning, maybe higher spawn-time if wounded or something like that.
Therefore if a soldier wants to get properly healed they have to go back to base, giving more reason to extract people with existing transport helis.
Some incentive to fully heal might be required though, like seriously reduced combat effectiveness.
Then there's the matter of bothering to revive and extract vs just respawning, maybe higher spawn-time if wounded or something like that.
Last edited by Snazz on 2009-11-10 00:58, edited 1 time in total.
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Hunt3r
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
If you're bleeding out, sprint and walk speed should be halved or 3/4ths of the current?Snazz wrote:Could remove the medpack and just leave lots of epipens and bandages, to simply revive and stop bleeding.
Therefore if a soldier wants to get properly healed they have to go back to base, giving more reason to extract people with existing transport helis.
Some incentive to fully heal might be required though, like seriously reduced combat effectiveness.
Then there's the matter of bothering to revive and extract vs just respawning, maybe higher spawn-time if wounded or something like that.
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gazzthompson
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
i really dont see it possible or practical to medical evac troops back to main base when you take a hit and back to the squad. without ruining squad cohesion.
Last edited by gazzthompson on 2009-11-10 04:15, edited 1 time in total.
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Rudd
- Retired PR Developer
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
Maybe reviving shouldn't revive at all, but intead decrease your spawn time to zero so you can spawn as a reinforcement instead. (can this also save a ticket? but that sounds exploitable)
Alot of maps would work great with a medevac system. But some maps simply couldn't be made to work with one, imagine Korengal where you'd have to get a humvee over to take the man back to main. (or a firebase?)
Alot of maps would work great with a medevac system. But some maps simply couldn't be made to work with one, imagine Korengal where you'd have to get a humvee over to take the man back to main. (or a firebase?)
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Nebsif
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
Agree about that, but it also works like rally points, ppl are less afraid of getting shot, and care less about tactics, stealth and flanking stuff. Do u really expect suppression to be effective with the current med-revive-sytem?waldo_ii wrote:Before this goes on, I think this should be said. I paraphrase devs here.
The medic and everything about the medic system is unrealistic. Straight-up. No denying. If you deny that, you are a ******. BUT, the reason why it stays is this: it creates squad cohesion.
When I lonewolf (most of the time..
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maarit
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
what if when you get shotted and medic comes to revive you,you spawn at outpost.Dr2B Rudd wrote:Maybe reviving shouldn't revive at all, but intead decrease your spawn time to zero so you can spawn as a reinforcement instead. (can this also save a ticket? but that sounds exploitable)
Alot of maps would work great with a medevac system. But some maps simply couldn't be made to work with one, imagine Korengal where you'd have to get a humvee over to take the man back to main. (or a firebase?)
and if you push the give up putton you spawn at mainbase?
just my very wild thought
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PlaynCool
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
+1 i always thought of that.Dr2B Rudd wrote:Maybe reviving shouldn't revive at all, but intead decrease your spawn time to zero so you can spawn as a reinforcement instead. (can this also save a ticket? but that sounds exploitable)
)
Forgive my bad English... 
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Elektro
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
Well Med Evac and the fact of getting back your main or a (FOB on insurgency) would indeed make people think twice about popping their head up in a firefight. If rally points get removed too then squads will mostly take the safes route to their objective and do it safely like they would IRL ...
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goguapsy
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Re: Real Medic´s who served in any army.Please, not the "clear" spammers :D
Isn't, IRL, a wounded enemy better than a dead enemy?


