Pre-Game Planning Period
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Eagle345
- Posts: 122
- Joined: 2008-08-03 15:01
Pre-Game Planning Period
Like how there is a 3:00 timer b4 the round starts. maybe make it a bit longer idk like 4 or 5 and let the commander talk to all the squads to create an overall plan? maybe like a mini C&C. U get my wiff
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Pre-Game Planning Period
agree too
(*cough*alsobecauseofmyloadingtimes*cough*)
(*cough*alsobecauseofmyloadingtimes*cough*)
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Brummy
- Posts: 7479
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: Pre-Game Planning Period
I'd like it a minute longer.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Pre-Game Planning Period
Yea 3 minutes is more than enough for me.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Pre-Game Planning Period
3 mins is fine for me, but I see alot of people getting in with a minute or less to spare, plus it'd give me time to take a piss AND get food, with the luxury of perhaps washing my hands in-between 
I thought he might have been suggesting some briefing room kinda thing, that everyone has to watch, in a kinda ATC kinda style, so you'd have to watch the commander put up orders on the map before the game starts. Obviously something that cool wouldn't be possible, plus you'd have no way of selecting your spawn.
I thought he might have been suggesting some briefing room kinda thing, that everyone has to watch, in a kinda ATC kinda style, so you'd have to watch the commander put up orders on the map before the game starts. Obviously something that cool wouldn't be possible, plus you'd have no way of selecting your spawn.
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LtSoucy
- Posts: 3089
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Bonsai
- Posts: 377
- Joined: 2006-11-10 13:39
Re: Pre-Game Planning Period
I`d wanna bring this topic back...as right now there is no possibility for a CO to brief anybody until the game has started and the squads have already been made.AnRK wrote:(...)
I thought he might have been suggesting some briefing room kinda thing, that everyone has to watch, in a kinda ATC kinda style, so you'd have to watch the commander put up orders on the map before the game starts. Obviously something that cool wouldn't be possible, plus you'd have no way of selecting your spawn.
Current Situation:
- Because of the squadbug there are no squads before 1:30 to the game. And seldom more than 2 squads before 0:30 to the start.
- A CO has no influence on how many squads there will be or their profession.
- A CO has no possibility to introduce himself and to present his plan.
- Or even to discuss the plan briefly.
- With the removal of the RPs (if it will come true) team-sized decisions and planning is becoming much more important than the skill-level of single soldiers or squads.
- The introduction of mumble (if it will come true) and its squad leader channel will give the teams a prefect tool for intersquad and teamwide communication.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Pre-Game Planning Period
agree.
when round start,everyone just jump in the vehicles and go off without any bigger plan.
it reminds me like a formula one start off.
when round start,everyone just jump in the vehicles and go off without any bigger plan.
it reminds me like a formula one start off.
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Nick_Gunar
- Posts: 215
- Joined: 2009-10-20 07:54
Re: Pre-Game Planning Period
Then we should encourage people to go on mumble for this to work (the few servers I am in, there are a very very few players on mumble) as the only squads available just after 1:30 are the apc and heli ones.
I think the squad creation is hardcoded but it will be awesome to have a somekind of briefing room (when nobody is on mumble of course) to let SL decide what they'll do. Most of the time they attack only one direction leaving half of the map empty.
I think the squad creation is hardcoded but it will be awesome to have a somekind of briefing room (when nobody is on mumble of course) to let SL decide what they'll do. Most of the time they attack only one direction leaving half of the map empty.
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Pre-Game Planning Period
I agree to have 5 minutes... BUT BUT BUT THERE IS THE SQUAD BUG!
When I make the squad (precisely at 1:30 or 2:00, depending on the server), we have the comm checks and kit selection. Sometimes we have a 30 seconds wait and sometimes, I don't finish answering questions because we spawned.
What I mean is, fix the squad bug somehow and increase loading. Perhaps a squad locker to 4:00 minutes so no one gets "compromized"?
BUT ... most servers don't have a commander. Therefore...
When I make the squad (precisely at 1:30 or 2:00, depending on the server), we have the comm checks and kit selection. Sometimes we have a 30 seconds wait and sometimes, I don't finish answering questions because we spawned.
What I mean is, fix the squad bug somehow and increase loading. Perhaps a squad locker to 4:00 minutes so no one gets "compromized"?
BUT ... most servers don't have a commander. Therefore...
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: Pre-Game Planning Period
I don't think adding time will really get people to organize more. There's plenty of time for the commander, if there is one, to tell the team what squads need to do. If they're not doing it now another 2 minutes will just leave us waiting that much longer.
[R-CON]creepin - "because on the internet 0=1"
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Nick_Gunar
- Posts: 215
- Joined: 2009-10-20 07:54
Re: Pre-Game Planning Period
I am not exaggerating but I see a commander once in 15 plays really. It is true that being commander for 2 hours (or less depending on teams) is not very appealing. If the maps last 2 hours, usually commanders stop after 20 min.BloodBane611 wrote:I don't think adding time will really get people to organize more. There's plenty of time for the commander, if there is one, to tell the team what squads need to do. If they're not doing it now another 2 minutes will just leave us waiting that much longer.
The few servers I play (mostly French, German, UK,...), there are no commanders, 3 people on mumble and a bunch of squads acting on their own and no coordination at all (usually attack a flag, loose the flag, recap the flag and so on...).
I know there are players who wants to rush in an apc or truck to cap flags or get kills but it ends usually in a quick defeat or if we are lucky a win. Playing three 10-min-map in a row is quite boring...
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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Bonsai
- Posts: 377
- Joined: 2006-11-10 13:39
Re: Pre-Game Planning Period
Basically I agree. the given 3 minutes are enough. What we lack is a "tool" or better to say "base" for the CO to introduce himself, present his plan and to assign roles in these 3 minutes.BloodBane611 wrote:I don't think adding time will really get people to organize more. There's plenty of time for the commander, if there is one, to tell the team what squads need to do. If they're not doing it now another 2 minutes will just leave us waiting that much longer.
Currently the squad-bug takes away 1:30 of that time and the remaining seconds are used to get the squads filled up - or not.
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If you compare it to the squad leaders situation it is like following:
Squadleader:
3 minutes to the game - 1:30 to decide whether you will lead a squad or not.
Checking the map to get an idea of what could be needed to win.
Deciding to make a squad and to lead some troops into battle.
Naming my squad accordingly. (i.e. Defence or Attack or Armour and so on)
Waiting for other to join my squad.
Assigning kits and roles.
Explaining the squads purpose.
Gamestart.
Let`s rock!
Commander:
3 minutes to the game - 1:30 before there are any squads at all.
Applying for the CO position.
Wait.
Confirming the choice.
Textmessaging my team that I need x infayntrysquads and x armour squads...and so on.
Wait.
1:30 to the game. There is one squad that has filled up in less than 10 seconds. That`s all. Not sure if I should already assign this squad to something. I can talk to them and ask them what they are planning to do. But that doesn't help me much as I have no idea how many more squads there will be.
0:30 to the game. There are now 4 squads. 2 are 2-man locked and not answering to my voip requests. The other two I have assigned to defend and attack.
Gamestart.
I have only 2 squads that do anything to get my plan to work. I had planned to flank the enemy...but there was noone I could send to the coordinates I had in mind.
More squads are now being built. 30% of them either are not answering or ignoring me as they think they know better what to do on this map.
No time to explain my overall plan as most of the players are in the heat of the battle already.
I try my best...and take the blame for decisions that are good on a teamsized level but not what specific squads are up to.
I explain every single squad what to do and hope they follow my orders.
Last edited by Bonsai on 2009-11-14 18:26, edited 1 time in total.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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Nick_Gunar
- Posts: 215
- Joined: 2009-10-20 07:54
Re: Pre-Game Planning Period
Then, after the map has started, only squad leaders can join the commander in his commander operation room and then they have all the same map (the commander one) to establish a real strategy.'[BF2 wrote:Bonsai;1182846']Basically I agree. the given 3 minutes are enough. What we lack is a "tool" or better to say "base" for the CO to introduce himself, present his plan and to assign roles in these 3 minutes.
Less muscle, more brain for a good game.
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Pre-Game Planning Period
an extra minute would work well imo, some people take a while to load up.
I'd hapilly wait another 60seconds to start if it means that teamwork is better overall.
I'd hapilly wait another 60seconds to start if it means that teamwork is better overall.
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the_ganman
- Posts: 151
- Joined: 2009-07-27 21:00
Re: Pre-Game Planning Period
I agree, but the problem is often squads dont listen to orders or what not. Be awesome if the commander could disband or kick members of the squad.
If we bring back that the CO needs to approve stuf for the squad. if the squads not playing teams wise, CO just gives them nothing, squads disbands on there own terms.
Something ATC like be awesome, all members could attend that way they can hold there SL to the orders given by the CO. .
or perhaps a server side modification, where as if the co complains that a squad is not doing its job, admin gives em the boot. Only on good admined servers would this be good. And admins should only respond to good CO complaints.
If we bring back that the CO needs to approve stuf for the squad. if the squads not playing teams wise, CO just gives them nothing, squads disbands on there own terms.
Something ATC like be awesome, all members could attend that way they can hold there SL to the orders given by the CO. .
or perhaps a server side modification, where as if the co complains that a squad is not doing its job, admin gives em the boot. Only on good admined servers would this be good. And admins should only respond to good CO complaints.





