Check for pulse, way to tell wounded from corpse
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Nick_Gunar
- Posts: 215
- Joined: 2009-10-20 07:54
Re: Check for pulse, way to tell wounded from corpse
Checking pulse is a great idea but something else is unrealistic in the reviving process : the time the players is in the "wounded" state.
In other words, a wounded player can wait as long as he wants (don't know the maximum min though) to be revived. I think that the longer he waits the lesser chance he has to be revived, don't you think?
So checking pulse 5 min after a player gets shot and still be able to use epipen is quite unrealistic (considering he hasn't given up) because the pace of the game is much much quicker than RL, that's my point.
There should be a fixed time like that medics know if they are dead or not (like after a min, a wounded guy is automatically dead, he lost too many blood or something like that).
In other words, a wounded player can wait as long as he wants (don't know the maximum min though) to be revived. I think that the longer he waits the lesser chance he has to be revived, don't you think?
So checking pulse 5 min after a player gets shot and still be able to use epipen is quite unrealistic (considering he hasn't given up) because the pace of the game is much much quicker than RL, that's my point.
There should be a fixed time like that medics know if they are dead or not (like after a min, a wounded guy is automatically dead, he lost too many blood or something like that).
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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Herbiie
- Posts: 2022
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Re: Check for pulse, way to tell wounded from corpse
The wounded player can stay alive for 5 minutes - virtually no time in medical terms.
Also @ rudd: It takes longer than 5 seconds to revive someone.... you guys don't seem to realise how low health is when you get revived, left for 5 or 6 seconds on your own with no field dressings or medic bag and you will die.
Also @ rudd: It takes longer than 5 seconds to revive someone.... you guys don't seem to realise how low health is when you get revived, left for 5 or 6 seconds on your own with no field dressings or medic bag and you will die.
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Rudd
- Retired PR Developer
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Re: Check for pulse, way to tell wounded from corpse
Reviving and healing are 2 seperate actions in my mind. Also you can use techniques such as asking them or a squad mate to put down a patch at teh same time.Also @ rudd: It takes longer than 5 seconds to revive someone.... you guys don't seem to realise how low health is when you get revived, left for 5 or 6 seconds on your own with no field dressings or medic bag and you will die.
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cyberzomby
- Posts: 5336
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Re: Check for pulse, way to tell wounded from corpse
Hmmm good suggestion! Cant believe as a medic player I missed this topic
I like the check pulse or the small icon above it
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Herbiie
- Posts: 2022
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Re: Check for pulse, way to tell wounded from corpse
Then you don't know much about being a medic.Dr2B Rudd wrote:Reviving and healing are 2 seperate actions in my mind.
reviving the casualty isn't as important as healing them afterwards - if you don't heal them quickly then they are dead dead. Also - yes you can ask them to put a patch down, but that's a waste of a patch, as if you have multiple bleeding casualties later on you are going to have to lay down patches for the others instead of them using their own patches.
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Rudd
- Retired PR Developer
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Re: Check for pulse, way to tell wounded from corpse
well thank you sir, but what I meant was factually speaking.Then you don't know much about being a medic.
Reviving takes less than 5 seconds, healing takes longer.
Like, walking to the butcher's takes 5mins, but crossing the road to it should only take around 30seconds.
So don't be snotty.
It quite depends on the situation, using patches is often the most efficient and safe way of managing casualities, faster they get back to the fight, the safer the squad is.Also - yes you can ask them to put a patch down, but that's a waste of a patch
sometimes grabbing as many casualties as you can, getting them to acceptable levels of health and then getting them out of the hot area is the most effective tactic. i.e. this is all contextual.reviving the casualty isn't as important as healing them afterwards
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Herbiie
- Posts: 2022
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Re: Check for pulse, way to tell wounded from corpse
But walking to the butchers is still more important than crossing the road.Dr2B Rudd wrote: Like, walking to the butcher's takes 5mins, but crossing the road to it should only take around 30seconds.
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Rudd
- Retired PR Developer
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Re: Check for pulse, way to tell wounded from corpse
not necessarily
what if the traffic is particularly heavy, or the weather is bad, that increases the importance of the crossing the road.
to put that in game terms, sometimes reviving is more important than healing the casualities, sometimes other methodology should be used.
what if the traffic is particularly heavy, or the weather is bad, that increases the importance of the crossing the road.
to put that in game terms, sometimes reviving is more important than healing the casualities, sometimes other methodology should be used.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Check for pulse, way to tell wounded from corpse
how about fi you crawl up close it commes up with the little icon with the heart and bolt through it, i think this would help more than taking up a valuable slot for a pulse checker

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Herbiie
- Posts: 2022
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Re: Check for pulse, way to tell wounded from corpse
But it just isn't Rudd.... Bleeding casualties condition is deteriorating, wounded casualties are stable for 5 minutes, there fore healing is more important than reviving.Dr2B Rudd wrote:sometimes reviving is more important than healing the casualities,
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Rudd
- Retired PR Developer
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Re: Check for pulse, way to tell wounded from corpse
not if your current position is untenable, especially if a transport vehicle is nearby (revive then jump in with either no prior healing or a patch placed before the revive)Herbiie wrote:But it just isn't Rudd.... Bleeding casualties condition is deteriorating, wounded casualties are stable for 5 minutes, there fore healing is more important than reviving.
Which is why I'm trying to get that important word to you - Context
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Herbiie
- Posts: 2022
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Re: Check for pulse, way to tell wounded from corpse
Yes because some one who is wounded is in a very safe location.Dr2B Rudd wrote:not if your current position is untenable.
Which is why I'm trying to get that important word to you - Context
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Elektro
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Re: Check for pulse, way to tell wounded from corpse
Their body might be stable for five minutes, but the situation might deteriorise. Hostile armor, or infantry closing in on your current location. Reviving joe, and letting carl wait for 30 seconds might be the better choice.Herbiie wrote:But it just isn't Rudd.... Bleeding casualties condition is deteriorating, wounded casualties are stable for 5 minutes, there fore healing is more important than reviving.
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Herbiie
- Posts: 2022
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Re: Check for pulse, way to tell wounded from corpse
What so you have to revive Joe, heal him, then revive carl and heal him? because carl will have bled out by now.Elektro wrote:Their body might be stable for five minutes, but the situation might deteriorise. Hostile armor, or infantry closing in on your current location. Reviving joe, and letting carl wait for 30 seconds might be the better choice.
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Rudd
- Retired PR Developer
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Re: Check for pulse, way to tell wounded from corpse
I think you misunderstand how much time you actually have to heal multiple casualties, especially with the lubrication of patches.
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Herbiie
- Posts: 2022
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Re: Check for pulse, way to tell wounded from corpse
i think I've been playing Medic since i started playing PR, so I sort of know hwo long it takes to heal.Dr2B Rudd wrote:I think you misunderstand how much time you actually have to heal multiple casualties, especially with the lubrication of patches.
As I said getting someone to heal faster by giving them a patch is a waste of patches for when you really need them e.g. more than 2 casualties.
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Rudd
- Retired PR Developer
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Re: Check for pulse, way to tell wounded from corpse
your a medic, you have plentyAs I said getting someone to heal faster by giving them a patch is a waste of patches for when you really need them e.g. more than 2 casualties.
I've been playing medic for a rather long time also, I didn't pick this name cuz I like Morphine.
I just think we have 2 differnet schools of thinking.
Though tbh we have strayed from the topic at hand. If you wish to continue the discussion lets make a new thread, or PM/xfire me (trekkyaaron)
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Elektro
- Posts: 1824
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Re: Check for pulse, way to tell wounded from corpse
If Joe is out on the street and carl inside a safe house, then i would revive joe sprint to the stair case heal him go back up into the room and revive carl too while joe covers the main entranceHerbiie wrote:What so you have to revive Joe, heal him, then revive carl and heal him? because carl will have bled out by now.
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Silly_Savage
- Posts: 2094
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Re: Check for pulse, way to tell wounded from corpse
This thread sure turned into a *****-fest pretty quickly...
To stay on topic I'll reiterate myself:
To stay on topic I'll reiterate myself:
...Or they can just call out for a medic by right-clicking the "Give Up" button or left-clicking while they're laying there wounded. That is, if they really want to get revived.
Not necessary in my opinion.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: Check for pulse, way to tell wounded from corpse
I definitely agree with Rudd, there are many instances where reviving is more important than healing, soldiers do not bleed out all that quickly, especially if they have a patch or you drop them one.
Back OT: even if people do call for a medic, it's often hard to tell which body is the one you're looking for in a group. In the bunkers on Kashan you'll see plenty of guys in a small space, some of whom can be revived, some who cannot. Without any way to tell who is who you just end up wasting a lot of epipens and time. It's not a pressing problem, but it is annoying. Thus, I think everyone would appreciate a way to determine if a body belongs to someone who can be revived. Seems totally reasonable to me.
Back OT: even if people do call for a medic, it's often hard to tell which body is the one you're looking for in a group. In the bunkers on Kashan you'll see plenty of guys in a small space, some of whom can be revived, some who cannot. Without any way to tell who is who you just end up wasting a lot of epipens and time. It's not a pressing problem, but it is annoying. Thus, I think everyone would appreciate a way to determine if a body belongs to someone who can be revived. Seems totally reasonable to me.
[R-CON]creepin - "because on the internet 0=1"


