Add JDAMs to Attack Jets.

Suggestions from our community members for PR:BF2. Read the stickies before posting.

Should JDAMs be User Controlled?

Yes. I think this will change things for the better.
134
49%
No. I like things the way they are.
138
51%
 
Total votes: 272

Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Add JDAMs to Attack Jets.

Post by Wilkinson »

Instead of leaving it as an Area Attack. Make the JDAMs Player/Pilot Controlled. Leave Artillery as our fire mission.

I know It might create stupidity. But this is up for discussion. Anyone? :p
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Cp
Posts: 2225
Joined: 2006-04-17 18:21

Re: Add JDAMs to Attack Jets.

Post by Cp »

Uh, there already are JDAMs on the jets (technically L-JDAMs though, same thing as a JDAM but with the added laser guidance)

Some jets have the 1000lb paveway model, although it behaves more like a L-JDAM since it can lock on to the target coordinates placed on the map by the commander.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Add JDAMs to Attack Jets.

Post by Gore »

If it will free up a spot for the commander to drop something else, I'm for it.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Add JDAMs to Attack Jets.

Post by Snazz »

You seem to be suggesting two different things at once:

1. Removing the JDAM as a commander asset

2. Changing the explosion radius/guidance of bombs on the jets

I'm undecided.
Last edited by Snazz on 2009-11-15 01:13, edited 1 time in total.
War-Saw-M249
Posts: 124
Joined: 2009-06-01 01:05

Re: Add JDAMs to Attack Jets.

Post by War-Saw-M249 »

the F-16 already carries a five-hundred pound bomb, and there is a modeler in the community section working on making a 500 lb jdam for the mig. carrying the jdam on a jet would create too much spam-ness as the plane can drop two, land and rearm, and drop more. its a very big bomb, but I think the 500 lb on the f16 should remain unchanged
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Add JDAMs to Attack Jets.

Post by loki1120 »

i dont see the need for the commander to fire it, but maybe have it be OK'ed by the commander ( have to request permision to drop/weapon free) and what about a Mortar kit?? ( i even have resuply worked out for it, lol.

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
Stiller_001
Posts: 101
Joined: 2008-10-14 07:22

Re: Add JDAMs to Attack Jets.

Post by Stiller_001 »

if you were going to do this you would need like a 5min rearm time when the jet lands, otherwise you would have cheapness at a large scale.... 2000lb Jdams going off every 20 seconds.... tanks, and inf would be useless.
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Add JDAMs to Attack Jets.

Post by Snazz »

Stiller_001 wrote:you would have cheapness at a large scale.... 2000lb Jdams going off every 20 seconds.... tanks, and inf would be useless.
The current jet bomb is powerful enough to destroy whatever it hits, I can't see why a larger bomb would be dropped more frequently.
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Add JDAMs to Attack Jets.

Post by loki1120 »

Stiller_001 wrote:if you were going to do this you would need like a 5min rearm time when the jet lands, otherwise you would have cheapness at a large scale.... 2000lb Jdams going off every 20 seconds.... tanks, and inf would be useless.
agreed, but it can only drop on a Laser Designator, and with Commander Permsion, that would cut down its constant use.

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Add JDAMs to Attack Jets.

Post by 503 »

We don't need a larger bomb. Imagine a noob getting into a jet and dropping a bomb in their base. Everything in the base will be destroyed.

The current bomb is sufficient enough. Though the OpFor bombs are a joke.
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: Add JDAMs to Attack Jets.

Post by Hitperson »

JDAM is just a GPS guidance package that they mount onto a regular bomb (similar to the paveway Laser guidance kit)

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so laser guided ones wouldn't really work...
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loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Add JDAMs to Attack Jets.

Post by loki1120 »

503 wrote:We don't need a larger bomb. Imagine a noob getting into a jet and dropping a bomb in their base. Everything in the base will be destroyed.

The current bomb is sufficient enough. Though the OpFor bombs are a joke.
thats why you require a LASER DESIGNATOR from ground forces and the CO to ok the drop. (no CO =no drop, no laser designator from ground forces=no drop)

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Add JDAMs to Attack Jets.

Post by loki1120 »

'[R-DEV wrote:Hitperson;1183383']JDAM is just a GPS guidance package that they mount onto a regular bomb (similar to the paveway Laser guidance kit)

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so laser guided ones wouldn't really work...
so make it a PAVEWAY then, LOL.

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Add JDAMs to Attack Jets.

Post by Snazz »

An enhanced version of the JDAM, the Laser targeted Joint Direct Attack Munition (LJDAM) has the flexibility to engage both fixed and moving targets. Boeing plans to complete its development of the 500-pound LJDAM in 2006. Initial production deliveries are planned to begin as early as 2007.

The weapon was successfully tested June 30, 2006 against a moving target. During the test at Eglin Air Force Base, Fla., a U.S. Air Force F-16 flying at 20,000 feet scored a direct hit on an Armored Personnel Carrier (APC) moving at 25 mph. Using its onboard targeting pod, the F-16 laser-designated the APC and released the 500-pound LJDAM approximately four miles from the target. The Laser JDAM sensor used is a modular, field installable kit.
Laser Guided Joint Directed Attack Munition (LJDAM)
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: Add JDAMs to Attack Jets.

Post by Hitperson »

thats the one you want though "tested in 2006" i doubt it would be in service yet so paveway would be best bet here.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Add JDAMs to Attack Jets.

Post by Snazz »

loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Add JDAMs to Attack Jets.

Post by loki1120 »

Call it whatever, im not a munitions expert, im a Infnatryman, i kick in doors for a living. but i say give it to the flipin pilots, make it so that it needs a Laser Designation from the ground, and the OK from teh CO.

creates more teamwork. strategy, planing ( and listening to a CO) 5 min load after the plane taxies OFF the runway and back to a AIRCRAFT REARM postions by the hangers ( another thing to keep teh logi guys busy. and if the aircraft respawns then its 10 minutes to get the LJDAM (simulates having to switch the mounts or somthing.)

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Add JDAMs to Attack Jets.

Post by Rudd »

I like htat that powerful bomb is called in via a high altitude bomber type thing tbh, but the JDAM itself is kinda useless because of how it works. I would suggest artillery be used until the JDAM is made better
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Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Add JDAMs to Attack Jets.

Post by Ninja2dan »

Why is everyone talking about "the JDAM is such a bigger bomb" and "JDAM do more damage"? The JDAM is not munition-specific to a particular poundage, JDAM is the guidance system and not the payload.

In other words, the GBU-31/32/38 are all JDAM munitions class, but each is a different poundage of ordnance. So you can have JDAM munitions in 500, 1000, and 2000 lb payloads.


The use of a JDAM munition on the battlefield is for when regular laser-guided or dumb munitions are not desired, or when the aircraft must drop the munition from substantial height due to ground-air threats. In the realm of PR, pilots are not operating at the altitudes normally flown during JDAM release. And if you are using a GLTD to guide the munitions then a standard LGB such as the Paveway will work just as well. Again, the payload is exactly the same, only the guidance method is different.


And in my opinion, players are currently using the JDAM in PR incorrectly. The JDAM is usually not meant as an area attack weapon, but instead as a precision attack weapon. Once artillery is introduced, the use of JDAM should be strictly limited to specific maps or circumstances in which you need a single precision target taken out that artillery is either insufficient or too inaccurate to kill. Somethinig like taking out a bunker is where the JDAM shines, leave the artillery or LGB's to taking out armor and troops.
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Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: Add JDAMs to Attack Jets.

Post by Hitperson »

[R-DEV]Ninja2dan wrote:Why is everyone talking about "the JDAM is such a bigger bomb" and "JDAM do more damage"? The JDAM is not munition-specific to a particular poundage, JDAM is the guidance system and not the payload.

In other words, the GBU-31/32/38 are all JDAM munitions class, but each is a different poundage of ordnance. So you can have JDAM munitions in 500, 1000, and 2000 lb payloads.


The use of a JDAM munition on the battlefield is for when regular laser-guided or dumb munitions are not desired, or when the aircraft must drop the munition from substantial height due to ground-air threats. In the realm of PR, pilots are not operating at the altitudes normally flown during JDAM release. And if you are using a GLTD to guide the munitions then a standard LGB such as the Paveway will work just as well. Again, the payload is exactly the same, only the guidance method is different.


And in my opinion, players are currently using the JDAM in PR incorrectly. The JDAM is usually not meant as an area attack weapon, but instead as a precision attack weapon. Once artillery is introduced, the use of JDAM should be strictly limited to specific maps or circumstances in which you need a single precision target taken out that artillery is either insufficient or too inaccurate to kill. Somethinig like taking out a bunker is where the JDAM shines, leave the artillery or LGB's to taking out armor and troops.
exactly, the "realitstic" altitude for release of such a weapon would put you out of the sky box and you wouldn't be able to see your target anyway...
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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