[Map] Karez Offensive (4km) [WIP]

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Wicca
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Re: [Map] The Karez Offensive (4km) [WIP]

Post by Wicca »

First, what bushes?

Second what does uniform mean?
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Alex6714
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Re: [Map] The Karez Offensive (4km) [WIP]

Post by Alex6714 »

Wicca wrote:
Second what does uniform mean?
Iqual or the same.
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Zeno
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Re: [Map] The Karez Offensive (4km) [WIP]

Post by Zeno »

go to overgrowth and select your trees, then put the normal(something) from 1 to 0 or 0,1 :D
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Rudd
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Re: [Map] The Karez Offensive (4km) [WIP]

Post by Rudd »

Wicca, are you using a custom sky.con or did you just copy and paste from another map?
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Wicca
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Re: [Map] The Karez Offensive (4km) [WIP]

Post by Wicca »

I got help from spyker on the sky.

And the bushes are gone for good! The only undergrowth i have right now are small tiny cute rocks. :D
They rock btw.

I just want to say, that i reverted back to an older version of my map due to massive amounts of NIIOOM! Crashes. But that was a month ago if not more, and i am about 50 % done with my map.

The things i have to do.
Is adding rocks and stuff on the north side of the map, this is about half way done.
Then adding lots of small buildings fields and stuff for the map in general, and fixing up the villages.
Finishing the Old russian outpost.
And adding wreckage of all the wars that have been fought on that map.

After those things are done, its lightmap, and then just edit my map, based on critique.
So, those pics you see up there, just think of them as how the "feeling" of the map will be, not as to how the... Errrr map looks like at this moment.

And, i really cant remember what lightmapping duddeli do Spyker used, i remember liking it alot, but then i couldnt remember what he used.
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Wicca
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Re: [Map] The Karez Offensive (4km) [WIP]

Post by Wicca »

Jonny wrote:Remove stairs_v2. It clearly doesn't like them.

Sort out your GPO files. You should be using the ObjectSpawner template, not objectSpawner.
i dont understand... Help me
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Well, stairs_v2 is not in static objects. And my GPO file is the editor file, and the cq 64 which are identical...

I dont really understand... :( add me on xfire: wiccasick
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

nono same error message, i use the "create PR map" made by Rhino or smt.
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Rudd
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Rudd »

I just had a look, loadig the map without any Staticobjects or gameplay objects didn't resolve the issue.
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Rudd tried it on his comp... And ive done the whole Clients buisness thingy correct. I think it is because stairs are destructible or smt. What do i do with it? Do you have mumble get on Mumble mappin channel ;)
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Rudd
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Rudd »

its the undergrowth or overgrowth causing this problem, no idea what the stairs thing was about at all.
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

WUHU! ITS THE OVER/UNDERGROWTH! :D
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GeneralNorth
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Re: [Map] Karez Offensive (4km) [WIP]

Post by GeneralNorth »

Hey Wicca, when are you ready for large scale testing of the map?
Rudd
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Rudd »

We think its one or more of the kind of Olive trees causing the problem. We haven't a clue which atm, can som1 tell us?
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

I HATE THE OLIVE TREES :(

Who made asad khal, they have Olive trees tooO!
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