Poll: What sound effects would you like changed or fixed?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
W4lt3r89
Posts: 73
Joined: 2009-02-17 22:09

Re: Poll: What sound effects would you like changed or fixed?

Post by W4lt3r89 »

I've been listening the sound clips from WiC (mostly the tactical aid voice clips) and some of them might work for such as commander accepting the mortar / artillery / JDAM strike and probably some new voices for flyboys. I'm yet to rip the voices though in different languages, so I have only access to english ones but the german ones sound pretty decent too.

But I wonder is it okay for us to use those in this mod, although the devs dont get paid for this so...

It might break the immersion though if people have access to voice commands that are from 2 different sources.

*edit* Nevertheless, I'm trying to get my hands on Chinese, Russian and German edition of the game at least, for their own voice packs. I don't know is there a voice pack for Arabic but i'll try to look around.. If I can gather the voice packs, then it would be possible to use them since all factions could have their own voices.
Last edited by W4lt3r89 on 2009-11-10 11:53, edited 1 time in total.
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: Poll: What sound effects would you like changed or fixed?

Post by WilsonPL »

'LOL' sound after youve being hit or youre bleeding.
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Wellink
Posts: 158
Joined: 2007-05-10 14:08

Re: Poll: What sound effects would you like changed or fixed?

Post by Wellink »

I dont know if the current M16 sound is realistic but it sounds very weak to me, it missed the old bang it used to in some of the older versions. The new British and PLA sounds are awsome.

YouTube - Project Reality Mini-Mod v0.25 Trailer - HD You can hear the old m16 sound in this one, liked that one alot.

YouTube - PR v0.75 Kashan Infantry Gameplay This one sounds awsome aswel.

The new m16 kinda misses the bang, it sound very weak.
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Thanks Dennis for making this sig!
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Poll: What sound effects would you like changed or fixed?

Post by Mj Pain »

More ambient sounds to Fallujah.
Perhaps something like main_street.ogg.
(EA GAMES\Battlefield 2\mods\common client\Sound\levelambients)
It´s only one minute long so we need something longer or it would get pretty repetative..
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superhunty123
Posts: 70
Joined: 2009-08-31 19:03

Re: Poll: What sound effects would you like changed or fixed?

Post by superhunty123 »

Grim1316 wrote:I live by a major repair base for A-10s and they are rather quite when flying, even whey they are low and preparing for landing.
Blunderrrrr!!!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Poll: What sound effects would you like changed or fixed?

Post by Rudd »

after doing some mapping with a tornado on the map, I have to say that the Tornado is probably the vehicle ingame most in need of love.

a tornado just flew over my house, as they do every day several times a day, its not a whoosh like it is ingame.
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Poll: What sound effects would you like changed or fixed?

Post by Elektro »

yeah when the f-16s where taking pictures of our city you could hear the roar all day long, was a great alarm for the morning
artwie
Posts: 88
Joined: 2009-01-12 19:08

Re: Poll: What sound effects would you like changed or fixed?

Post by artwie »

Gunsounds from afar should be a bit louder, when someone is shooting at you you only hear the whiz-sound when the bullet hits the wall behind you, or so I remember.
Dr_Tubesteak
Posts: 172
Joined: 2007-03-09 00:44

Re: Poll: What sound effects would you like changed or fixed?

Post by Dr_Tubesteak »

One group of sounds that I believe need to be address are large calibre weapon system sounds.

Tanks, APC, AAA etc should also have a sound that should be heard at long ranges the same as rifles and MG's.

You'll usually hear small arms long before you hear the larger weapons as they have additional sounds tied to the effects/muzzlesflashes sounds.
Napoleon_TR
Posts: 303
Joined: 2008-03-18 13:10

Re: Poll: What sound effects would you like changed or fixed?

Post by Napoleon_TR »

M4's.Hummwee,Supply Truck,HuEy
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: Poll: What sound effects would you like changed or fixed?

Post by Ironcomatose »

Helos need to be a LOT louder. The AH-1 Cobras guns need to be louder and more of a crack to it, they sound way to muffled.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: Poll: What sound effects would you like changed or fixed?

Post by Lucke189 »

artwie wrote:Gunsounds from afar should be a bit louder, when someone is shooting at you you only hear the whiz-sound when the bullet hits the wall behind you, or so I remember.
In this I agree.
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: Poll: What sound effects would you like changed or fixed?

Post by Claymore »

On Corengal map, when I am at the caves northwest from the US fob, I can hear some "rolling stones" (no, it's not Paint it black...). I am not sure if it's some ambient sound because it's quite loud or a sound that comes from a collapsing cave but it doesn't seem to have a position in the world (it's a stereo sound and it doesn't change as you move around). If it's an ambient sound, I think it should be a bit quieter, if it's a "map entity" sound, it should be corrected.

I think the sounds in PR are simply awesome. The only thing that's really bothering me is the soundbug.
Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: Poll: What sound effects would you like changed or fixed?

Post by Nick_Gunar »

[R-CON]Chammy wrote:Ahh very good, thank you gentlemen, I am taking notes of this.




The pain sounds from OFP unfortunately are the same ones used universally by almost all the games out there and the movies.
I, too, find the pain sound annoying. The "cough" in the black/white screen is very realistic but the pain sound is coming too soon and sometimes you can have it for a long time before reaching a medic. It is like he will spill his guts every 10 sec for 2 min lol (I assume some blood goes into his throat as well).
Either the sound is too exaggerated or it comes too soon.

Personnaly, I don't remember hearing this particular sound in movies but if you say so, I must go to the movie theater more often :)
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Poll: What sound effects would you like changed or fixed?

Post by Teek »

Not really a sound 'effect' but Asad Khal needs a diffrent loading music, you know, something that I haven't heard one million times before while loading Muttra 2. ( it's good for muttra though, just not any other maps)

jets, especially afterburners, should be heard before you see them, or if not possible, before you look up to see it.
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