Bravo. Bravo.loki1120 wrote:well i have fired the P-90 but im not to familiar with the capabilites of the P-25's commo abilites (nice try, ones a weapon and ones a radio for the civies out there)
Radio:
http://base-images.cygnuspub.com/images ... dios_0.png
Weapon:
ASK A REAL INFANTRYMAN :)
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J.Silver
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Re: ASK A REAL INFANTRYMAN :)
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badmojo420
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Re: ASK A REAL INFANTRYMAN :)
How would you go about assaulting a large cave complex with lots of enemies inside.
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Johncro
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Re: ASK A REAL INFANTRYMAN :)
MiamiHeat87;1185550 wrote:Cavazos.
Can you report in to Col. Duff and tell him your not coming back your on our MIA list
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loki1120
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Re: ASK A REAL INFANTRYMAN :)
infantry is supported by all other elements, your infantry should always be calling the shots.MiamiHeat87 wrote:Cavazos.
Also, how do you feel about in-game assets and how they relate to the infantry?
Link to my thread on it
Do you feel that your assets such as MBTs and APCs should support the infantry, or that the infantry support the MBTs and APCs more?
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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loki1120
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Re: ASK A REAL INFANTRYMAN :)
Johncro wrote:Crow, that sort of thing can be sent Via PM, thank you.MiamiHeat87;1185550 wrote:Cavazos.
Can you report in to Col. Duff and tell him your not coming back your on our MIA list
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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loki1120
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Re: ASK A REAL INFANTRYMAN :)
slowly, frag your corners and turns, if its a long enough shot use the 203 (GL) adn use the High man Low man teqnique. if posible ( dont use with untrained players tho)badmojo420 wrote:How would you go about assaulting a large cave complex with lots of enemies inside.
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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loki1120
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Re: ASK A REAL INFANTRYMAN :)
Different in some ways ( we would have much better assets and everyone would be well trained, ect)Claymore wrote:If you look at the Korengal map, what would be your advice for the US force there? Would your approach ingame be different from real life and do you think the weapons under US posession are adequate to the situation?
in game tho....
take the high ground first, put your FO in a place that over looks the vally and the oposing ridge with 50Cals. leave a support and defence team in the main FOB, never send your supply trucks out w/o hummer escorts, and always rememebr to Suppress /Frag / Smoke / Flank, never stop moving. if you recive fire, drop, return fire, suppress ( shoot alot and constand (even if you cant see them) and have part of your element or another squad that your working woth flank
high ground capture first, then work the valley ( if you loose a high postion then re group and start over, you need those high points to dominate the area and once you have those 50's up you can use them as fire support,
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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loki1120
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Re: ASK A REAL INFANTRYMAN :)
well if the RPs are going to stay then dont wory about the tactics tomuch guys ( i mean honestly, i think its a step in the wrong direction) i can see using tactics and tequniques from real life in game in the Beta version without RP's, but not with spawnable RP,s.
I for one would like a copy of the Beta to run on my server when i get it. or at least the ability to turn that portion of the game off. personaly i think it takes away from the realism.
I for one would like a copy of the Beta to run on my server when i get it. or at least the ability to turn that portion of the game off. personaly i think it takes away from the realism.
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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loki1120
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Re: ASK A REAL INFANTRYMAN :)
everyone is saying that the spawning from ruck sacks ( rolls eyes) is suppose to simulate a larger force. fine, let your larger force come from the proper places, the Forward Outposts and Main FOB's like in real life, personaly as a squad leader i wont use the RP's, never have.
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Cavazos
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Re: ASK A REAL INFANTRYMAN :)
Johncro wrote:Great plan, yet it is still a very challenging map. The lower half the map is also off-limits to establishing a PB/FOB below the mid line mountain range. I think that really screws up the U.S. team when going south. North isn't so bad, but the Taliban camping the mountain range definitely slows down the U.S. forces. I think this is a map only for a well trained U.S. team.MiamiHeat87;1185550 wrote:Cavazos.It's been a very long time Crow and there is a mistake somewhere down the line then. You can tell him yourself if it is still needed.
Can you report in to Col. Duff and tell him your not coming back your on our MIA list
loki1120 wrote:Different in some ways ( we would have much better assets and everyone would be well trained, ect)
in game tho....
take the high ground first, put your FO in a place that over looks the vally and the oposing ridge with 50Cals. leave a support and defence team in the main FOB, never send your supply trucks out w/o hummer escorts, and always rememebr to Suppress /Frag / Smoke / Flank, never stop moving. if you recive fire, drop, return fire, suppress ( shoot alot and constand (even if you cant see them) and have part of your element or another squad that your working woth flank
high ground capture first, then work the valley ( if you loose a high postion then re group and start over, you need those high points to dominate the area and once you have those 50's up you can use them as fire support,![]()
Last edited by Cavazos on 2009-11-19 00:00, edited 1 time in total.
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goguapsy
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Re: ASK A REAL INFANTRYMAN :)
If you are unseen and outnumbered (don't know if that happened to you) and behind them, do you engage, considering they are taking your objective, from far or from close (precise shots vs element of surprise and little reaction)?
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loki1120
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Re: ASK A REAL INFANTRYMAN :)
goguapsy wrote:If you are unseen and outnumbered (don't know if that happened to you) and behind them, do you engage, considering they are taking your objective, from far or from close (precise shots vs element of surprise and little reaction)?
i would send a support team around on there flank, perhaps to there 4 o'clock or 8 O'clock (depending on witch has better cover and vantage point. leave your assault element to creep up on them from the rear, once both are in postion then engage with a rapid to cyclic rate of fire from your support by fire postion as your assault bounds up and through, make shure that your support by fire keeps its fire infront of you.
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Gaz
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Re: ASK A REAL INFANTRYMAN :)
Hi loki. When did you tour Iraq? Looks like a good CV 
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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loki1120
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Re: ASK A REAL INFANTRYMAN :)
Hi Gaz, i did one in 2003 - 04 with the 870th MP Co as an attached Infantryman, and my second in 2005 -06 with the 725th trans as an attached Infantryman. bout 9 months inbetween tours, i asked to go both times,[R-DEV]Gaz wrote:Hi loki. When did you tour Iraq? Looks like a good CV![]()
not familiar with that CV term. lol
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Rudd
- Retired PR Developer
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Re: ASK A REAL INFANTRYMAN :)
CV - Wikipedia, the free encyclopedialoki1120 wrote:
not familiar with that CV term. lol
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sakils2
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Re: ASK A REAL INFANTRYMAN :)
First of all, I'm sorry about my attitude towards you , loki, in a different thread.
Second of all, do you think deviation should be lowered to reflect soldier marksmanship better?
Second of all, do you think deviation should be lowered to reflect soldier marksmanship better?
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Nitneuc
- Posts: 490
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Re: ASK A REAL INFANTRYMAN :)
I heard thousands of bullets are shot for each ennemy killed on the battlefields. In PR it's about 10-20 according to my experience. It's hardly understable considering the fact that IRL soldiers are slighty better shooters than our avatars in PR (if I understand correctly).
What does that mean ? We do not use enough cover while playing ? Not enough suppressive fire ? Other reasons ?
What does that mean ? We do not use enough cover while playing ? Not enough suppressive fire ? Other reasons ?
Many thanks to everyone involved in the making of the best videogaming experience ever !
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loki1120
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Re: ASK A REAL INFANTRYMAN :)
Appology accepted good sir, i think it should, when prone and not moving after maybe 3 seconds there should be Zero deviation.sakils2 wrote:First of all, I'm sorry about my attitude towards you , loki, in a different thread.
Second of all, do you think deviation should be lowered to reflect soldier marksmanship better?
Moving however....is another story. now im not a programer, but i know what its like to shoot in combat. A combat soldier treats his weapon better than Heff treats the bunnys, at 300m i can hit a target repeatedly with just the Iron sights of my weapon, while prone. kneeling its a little harder and standing is very difficult. forward motion is even harder.
generaly this is how i would prefer to engage a target
Stationary:
50m or less: standing im dead on, even a head shot
50m to 150m: standing im gona hit the body kneeling
150-300: prone
so....
in game i say have the deviation as follows:
prone: dead on, deviation disapaites after 3 seconds to zero.
but bullet drop off after 300m for 5.56, 500 for 7.62
crouched :d eviation no more than iner rear sight aperature (none if red dot) and dosent go down past the front sight size unless stationary for 5 seconds.
standing; as it is but it dosent get below the size of the front aperature.
for moving keep it as is. except for the crouch with red dots adn iron sights. then use the above. ( we are very acurte while moving and shooting while in the crouch, they teach us this in training repeatedly)
allow sprinting while crouched ( only 1/3 of the speed increase)
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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loki1120
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Re: ASK A REAL INFANTRYMAN :)
Comon practice is to use a heavy volume of SUPPRESSING FIRE on a enemy position while another element flanksNitneuc wrote:I heard thousands of bullets are shot for each ennemy killed on the battlefields. In PR it's about 10-20 according to my experience. It's hardly understable considering the fact that IRL soldiers are slighty better shooters than our avatars in PR (if I understand correctly).
What does that mean ? We do not use enough cover while playing ? Not enough suppressive fire ? Other reasons ?
like such.
you have 2 squads. witch means that you have:
2 AR's
2 MED's
2 GL's
4 RM
2 SL's
Devide your 2 teams as such ( if your working together)
support by fire team:
both AR (SAW gunners)
both medics
both grenadiers and a SL
Assault team:
SL
and all the riflemen (preferably with Red Dots)
the support by fire team should never stop shooting until the assaulting team leader tells them to( 2 of teh RM should drop there ammo bags by the saw gunners) also lsiten for the shift fire command, if the assault elemtn is flanking from the right, then shift fire 45 degreees to teh left when they assault through, then cease fire when orderded. ( note: everyone on the support team shoots, even the medics, and its aimed fire, but a high rate so saws should be deployed and scoped)
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Elektro
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Re: ASK A REAL INFANTRYMAN :)
If your squad came under real heavy fire from a rooftop in a urban area, and a jet was passing by would you ask the jet for CAS or wait for an apache / any form of extraction?



