[Vehicle] russian coast guard cutter [WIP]

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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Vehicle] russian coast guard cutter [WIP]

Post by Zeno »

menedger wrote:I make the missile launcher for boat this missiles complex (Hermes) (has can close at motorboat)
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in back part of nave
is this a AT launcher or AA?

how high is the elevation?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
menedger
Posts: 51
Joined: 2009-10-28 19:50

Re: [Vehicle] russian coast guard cutter [WIP]

Post by menedger »

this AT launcher
but here is missile for launcher:
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here original pic:
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Vehicle] russian coast guard cutter [WIP]

Post by DankE_SPB »

did you ask Nosferatu if its needed? imo there is no way you can see it on this boat neither irl nor ingame
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
menedger
Posts: 51
Joined: 2009-10-28 19:50

Re: [Vehicle] russian coast guard cutter [WIP]

Post by menedger »

I created AT launcher and missile 2 hours this not much. but I will ask beside Nosferatu
menedger
Posts: 51
Joined: 2009-10-28 19:50

Re: [Vehicle] russian coast guard cutter [WIP]

Post by menedger »

Image
this simple example of the use "hermes-K" on motorboat
GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: [Vehicle] russian coast guard cutter [WIP]

Post by GhostDance101 »

That last picture made me think of ...
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/GtOyAE78oFc&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GtOyAE78oFc&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Vehicle] russian coast guard cutter [WIP]

Post by Zeno »

sorry for necro but what happened to this model?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] russian coast guard cutter [WIP]

Post by samogon100500 »

162eRI wrote:Sorry for necro, but is this project still on the go? Guys in the Russian communities have any news? Thought about it when playing latest map pack... for exemple it would be awesome to have this boat on Pavlovsk Bay map ;-)
Russian community almost dead.Only noobs play PR,oldfags prefer other games like ArmA2 or BF3,or even just life in R/L))).And every one,who know something in modding are oldfags :mrgreen:
I saw this guy,he told me thats he waste that model after HDD crush.And yes - he life in R/L,don't play anymore.))
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Vehicle] russian coast guard cutter [WIP]

Post by Wakain »

btw samo, are you still busy with any of your projects? that mec vehicle update of yours looked real promising, you know
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Vehicle] russian coast guard cutter [WIP]

Post by samogon100500 »

Wakain wrote:btw samo, are you still busy with any of your projects? that mec vehicle update of yours looked real promising, you know
hm,no,i delete it(not specially).Also I dont care about it,IMO PR going in wrong way.And a lot of cool stuff cannot help them(a lot of people thinking same).
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IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: [Vehicle] russian coast guard cutter [WIP]

Post by IINoddyII »

Closing this inactive modding thread due to o/t discussion.

If OP or faction lead would like it reopened - please contact me.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: [Vehicle] russian coast guard cutter [WIP]

Post by Rhino »

samogon100500 wrote:IMO PR going in wrong way.And a lot of cool stuff cannot help them(a lot of people thinking same).
But your still here spamming our forums :mrgreen:
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