Insergent deployable assets

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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Insergent deployable assets

Post by Redamare »

I was looking through the already suggested suggestions forum and i came across insergent roadblocks.... yes we have road blocks on ramiel set a flame... but then i was thinking about why doesnt insergents have any deployable assets??...
Sure they wont have Foxholes or Hmgs but what about simple things.

Deployable roadblock could be a small usefull asset to help defend certian areas and keep enemy movment down certian roads. such as on falluja keeping people from going down ally ways.
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Simple dirt roadblock
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or use tables... road dividers... barrels... cones or what ever else you think. our imagination is endless..
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(Also if you are building somthing out of objects such as bricks.. Etc. I think that Insergents shovles should be replaced with the Animation used for Meidcs when they heal.. Shuffeling of the hands to make it look like you are doing somthing. AKA shuffeling Bricks Objects Etc.)

also i would suggest HOLES but i already know its not possilbe.. Because you cant edit maps and go under ground such as ... Trenches for conventional forces.

Came across this picture... looks ineresting possibly mappers could use a model like this to create German dutch norwegan roadblocks... for some maps.
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Last edited by Redamare on 2009-11-21 18:42, edited 4 times in total.
Sprats
Posts: 867
Joined: 2009-06-10 20:06

Re: Insergent deployable assets

Post by Sprats »

Im dreaming about roadblocks too :( i was thinking about the ones like in ramiel but this is goodz too!
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Insergent deployable assets

Post by gazzthompson »

i agree, just have them exactly the same as the current wire system, just instead of wire popping up when you shovel have a bunch of blocks of concrete ect
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insergent deployable assets

Post by badmojo420 »

Another suggestion to do with road blocks, make the road blocks in Ramiel actually stop vehicles. Humvees and technicals can just drive right up and over them like nothing.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Insergent deployable assets

Post by rampo »

Could be quite usefull if a cell leader could set a limited ammount of roadblocks where ever he wants
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Insergent deployable assets

Post by arjan »

Suggested before.

Also;

- DShK machine gun (like bluefor Stinger Missile Site)
- Deployable RPK's (LMG instead of HMG on a bipod)
limit of 2 per hideout, deployable on the ground with a bipod.


http://www.youtube.com/watch?v=SL2ECPC4 ... re=related
1;00 you see the DShK machine gun, used against Air
Last edited by arjan on 2009-11-21 19:36, edited 1 time in total.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Insergent deployable assets

Post by Dunehunter »

Wait...you look through the *** thread looking for stuff to suggest?

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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