UAV "tactical system"

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TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

UAV "tactical system"

Post by TheOldBreed »

ha, i know "oh god not another UAV thread" :roll: - BUT WAIT!

this has partly been suggested here - https://www.realitymod.com/forum/f18-pr ... raven.html

but i want to expand on it a little more:

this has been in my mind for a while, but as i should be writing my paper on the impact of air power in the war on terror right now, instead of scanning realityforum, i felt the need to get it off my chest.

okay, the commander has posession of the UAV at the moment - its pretty darn sick, and gives a good heads up, if you are in the commander role that is.

the advance of UAVs in today's military has led to the ability for individual platoons to have access to aerial imaging via their own "portable UAV". it gives them an aerial view direct to the tactical level, without having to go through the upper command level, aka, the commander.

the Marine Corps have the Dragon Eye and the Army have the Hunter and Shadow - all operable (is that a word?) from down in the dirty with the grunts - via "video goggles" and a laptop.

putting this into PR would be very interesting - giving squads, not just the commander UAV capability, - seeing "what's over that hill? or what's beyond this house". its been used since 2003, so it'll fit into Fallujah West perfectly.

using the dragon eye as an example, it takes approx 10 mins to assemble - something which would have to be worked on i suppose. but 60 mins of flight time.

basically, itl give UAV to squad level, not just commander. no hellfires or machine guns or super lazers, just a regular real-time feed recon asset. somethin would have to be done though about not EVERY squad having one. only ones i suppose who have 6 men and an officer.


p.s. aplogies for this length, you can tell im in the middle of writing a paper - i just waffle out my arse :lol:

let me know your thoughts.
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: UAV "tactical system"

Post by loki1120 »

they would have to make a spec ops squad, and limit it to only that squad once its filled, and that squad is designated to be Specops by the CO, then and only then can they have it. takes maybe 30 sec to "launch" and is only up for maybe 2 or 3 min??? but i like the idea, also i think the CO should have a mobile command Vic, so that he can move up to get eyes on the battle but still have his Vic with all its goodies in it. but i like your idea bro

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: UAV "tactical system"

Post by ledo1222 »

So your saying give the squads the ability to see what the commander sees Via A laptop/Goggles. Well IMHO...........................Awesome to be able to see what the commander see is awesome. It would also be Best if the UAV can take a Picture of the area and send it to the Squad in the area. So before you move in you can have a clear image of Techs,PKMS,Rpgs. and Know how to avoid them before moving in :roll:
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rampo
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Re: UAV "tactical system"

Post by rampo »

Until someone can give me some proof that patrols and squads each have a laptop IRL i dont see anything in this
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loki1120
Posts: 271
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Re: UAV "tactical system"

Post by loki1120 »

yes, but would work best for a spec ops squad, 6 guys with specialised kits that when put together and with CO permison can use a small UAV. they wouldnt be equiped for conventional fighting, like taking the bunkers on kashan, forget about it...... up against armor, no way...... sneeking into a enemy MAIN FOB, oh yea....ambushes on Logi supply lines, bet your butt...... sending up a uav to help out an assault, yes. securing a LZ behind enemy lines, yes

of course this kind of thing would only realy work if.....

there are no spawnable RP's.
only 1 type of all 6 kits.
they all have to be in the same squad.
only 1 squad like this allowed.

kits to have in a SPECOPS sqd:

TL= advance, has uav in kit
sniper
spotter
saw gunner ( add more ammo)
demo (det cord,at mines, ap mines, C4, claymores, )
medic ( extra medical supplies)

every one has frags, but no body armor or helmets ( lower HP basicaly) witch means that torso and head shots kill, not wound.


this would keep from having a ton of UAV's up and keep lag down and increase team work and such.
thoughts ??? is it do able????

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
Tri-Tard
Posts: 22
Joined: 2008-05-02 03:47

Re: UAV "tactical system"

Post by Tri-Tard »

this would be an awesome addition but would make the US far more dominating that it already is; playing as any other faction would be boring and frustrating unless someone could come up with some sort of counter to the squad uav.

i would suggest making the squad UAV a kit. this kit would of course have to be severely limited.

-only a squad with 6 members can use the kit
-kit is only request-able after 10 minutes
-make the kit highly combat ineffective. focus mostly on the UAV so that team work is guaranteed.
-since the UAV kit would only be accessible every 10 minutes or so, the squads would have to "protect" the squad with the UAV and each squad would somehow pass the information gathered from the UAV to each other.

actually, it seems like it would be highly complicated. just stick with the commander UAV :)
DankE_SPB
Retired PR Developer
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Re: UAV "tactical system"

Post by DankE_SPB »

common guys, do you really need all the villy-nilly fancy toys? there is already lack of combat troop on the field, especially if map has lots of assets, now you want to add another almost non-combat kit. One thing is a commander recon assets, but there is no need to add this to squad level

stop suggesting fancy toys, engage your brain to find out where your enemy is and shoot your frigging rifle :-P
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rampo
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Re: UAV "tactical system"

Post by rampo »

loki1120 wrote: kits to have in a SPECOPS sqd:

TL= advance, has uav in kit
sniper
spotter
saw gunner ( add more ammo)
demo (det cord,at mines, ap mines, C4, claymores, )
medic ( extra medical supplies)

every one has frags, but no body armor or helmets ( lower HP basicaly) witch means that torso and head shots kill, not wound.

So your'e suggesting a ultra 1337 pwn3r kits only to be taken by 'nill n00bs?
And having a sniper+spotter in a infantry squad is just down right stupid
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Herbiie
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Re: UAV "tactical system"

Post by Herbiie »

rampo93(FIN) wrote: And having a sniper+spotter in a infantry squad is just down right stupid
He's Ona about a SPECOP squad, one that sets up ambushes etc.
galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: UAV "tactical system"

Post by galeknight1 »

How bout putting those snipers to use and making it so ONLY the recon squad may have the sniper, and he would be accompanied by a spotter/reporter that would be the one sending the info to the commander. The only glaring problem is that it confilcts with your idea of a 'forward recon' squad, since I can tell already that the sniper/spotter would stay way back.

(this is just an idea btw, not something I think should be implemented.)
loki1120
Posts: 271
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Re: UAV "tactical system"

Post by loki1120 »

never mind guys, lol, most people wouldnt know how to use a squad like that witch im suggesting anyway.

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: UAV "tactical system"

Post by Acemantura »

Loki, I would know how to use them, and I am sure you would as well.

However, for the purpose of a game that is readily accessible to n00bs and newbs, i don't think that it should be considered for implementation.

This is especially true of a game that has to cater to 32 man teams, a great deal of players in my estimation. I believe the type of game that this would belong to is something for the Tom Clancy universe or something much less intense than said universe, like COD4 with much larger maps.
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: UAV "tactical system"

Post by TheOldBreed »

rampo93(FIN) wrote:Until someone can give me some proof that patrols and squads each have a laptop IRL i dont see anything in this
http://www.globalsecurity.org/intell/sy ... 06a_hr.jpg

http://www.barnardmicrosystems.com/clip_image013.jpg

plus read We Were One by Pat O'Donnell and the section on UAVs in The Iraq War by A. Cordesman

i didn't say every squad or patrol has one, that'd be crazy with the amount of UAVs up - a platoon does however e.g. the 32 man team.



it came to mind after posting this about the whole taking a combatant out of combat and the fairness of it - being the otherside won't be able to counter it etc. BUT it would only take the guy operating it out a few minutes, something which is not a whole lot different from (if you have a decent squad leader) lying up in a position somewhere, deciding on where you're going next etc etc - in insurgency, you could even spot where the cache is and work your tactics accordingly.
TheOldBreed
Posts: 637
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Re: UAV "tactical system"

Post by TheOldBreed »

PLUS, the Dragon Eye only has an altitude of 300-500 feet, so some insurgent who happens to look up could perhaps shoot it down - thus, however it is deployed in game - taking it out of the game.
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: UAV "tactical system"

Post by loki1120 »

acemantura wrote:Loki, I would know how to use them, and I am sure you would as well.

However, for the purpose of a game that is readily accessible to n00bs and newbs, i don't think that it should be considered for implementation.

This is especially true of a game that has to cater to 32 man teams, a great deal of players in my estimation. I believe the type of game that this would belong to is something for the Tom Clancy universe or something much less intense than said universe, like COD4 with much larger maps.
ick, COD, ick.....isnt that one of those track based maps on a console? where you dont have free reign? the only game i have seen that is out that i would play over PR is OFP2DR...i just hope it dosent make you have a bot team that you hve to lead, instead of real players. the uav idea is easy to impliment, people are saying ...oh you cant have a sniper team with a spec ops team, thats bull. guys its not that hard to learn tactics, teach the new guys, as a FM to the readme file. set up a training system when you start the game. somthing. lol. i mean we dont dont let troops go into comabt that dont have training. make it part of the game, cant pass, keep at it till you do.
explain the tactics to em. then after all is said and done. you wont have re-re's and havinga spec ops squad will be ok.

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: UAV "tactical system"

Post by TheOldBreed »

loki1120 wrote: explain the tactics to em.
i hear you brah. i think more people need to brush up on their tacs, especially new players.
whenever i'm a SL, n i got people runnin round all overt he place, i try n teach em the basics, specially in maps like fallujah and ramiel. i like to think i have made some people more tactically aware :wink: haha
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: UAV "tactical system"

Post by HAAN4 »

DankE_SPB wrote:common guys, do you really need all the villy-nilly fancy toys? there is already lack of combat troop on the field, especially if map has lots of assets, now you want to add another almost non-combat kit. One thing is a commander recon assets, but there is no need to add this to squad level

stop suggesting fancy toys, engage your brain to find out where your enemy is and shoot your frigging rifle :-P
I agreed whicht the russian guy, Those fancy tools are not stuff of Infantry.

what a infantry need's, is ALOT of armor and a KEVILIER HELMET, a good assault rifle, lots of training, courage and a smart brain. has well hight moral benefits. NOT FANCY TOYS.
Hitman.2.5
Posts: 1086
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Re: UAV "tactical system"

Post by Hitman.2.5 »

loki1120 wrote:i would play over PR is OFP2DR....
TBH PR is much better apart from the larger maps
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goguapsy
Posts: 3688
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Re: UAV "tactical system"

Post by goguapsy »

About the SpecOps class, it used to exists but it was taken out because of some 0v3r-L3v3L of 1337N33S right?

Not sure, but well, in some maps I try to run a "behind enemy lines" squad (aka GREENBERET). We do pretty much well sometimes, but this UAv thingy would just be overpowered. The cool thing about sneaking up behind people is never knowing where or how many they are exactly.

Also, this makes the COs job fun, communicating and stuff. Also I never had a problem with talking to the CO about enemies and stuff like that.

Therefore, nice suggestion, but I believe that, gameplay wise, it is just unnecessary, IMHO.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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TheOldBreed
Posts: 637
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Re: UAV "tactical system"

Post by TheOldBreed »

HAAN4 wrote:and a KEVILIER HELMET
do you mean a kevlar helmet?
goguapsy wrote:The cool thing about sneaking up behind people is never knowing where or how many they are exactly.
"IRL", as project reality in its infinite wisdom tries to recreate, i thought the cool thing would to be know exactly where your enemies were, sneak up on them, take them out and bring your guys back alive. good intel - "a necessity on today's battlefield" haha


with concerns about the UAV being overpowering and unfair to the otherside, "IRL" i don't think the insurgents in Iraq or Afghanistan threw down their weapons and complained. real life combat is unfair. whoever has the best tactical advantage wins
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